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FallenDev Act1 Profile

0 Legs/h here XD

Btw I'd like to thank FallenDev for his AMAZING and AWESOME profile. I'm running it right now and I'm watching carefully what my Monk is doing. It seems to be perfect, or better, it's perfect. I've got just one Stuck problem but before reporting it I've to be sure if it's a repeated stuck or not.

Thx Fallen for your work! <3

This made my day :)
 
hi
i like 3.0
but i miss no highlands 3.0 :(

i solved the problem my own xD
paste the highlands.xml from the old no highlands 2.7 to the new 3.0 folder
 
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So it turns out my solution to trees in highlands is to turn poison tree health avoidance to 100% and added them as an exception when wotb is up so no matter what I GTFO.

Edit: Just noticed in your Highlands.xml file in your momentum:

<LogMessage output="Now starting Festering" />
<TrinityLoadProfile file="Agony2.xml" nodelay="true" exit="false" />

Your log output is wrong, In case you care :D
 
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So it turns out my solution to trees in highlands is to turn poison tree health avoidance to 100% and added them as an exception when wotb is up so no matter what I GTFO.

Edit: Just noticed in your Highlands.xml file in your momentum:

<LogMessage output="Now starting Festering" />
<TrinityLoadProfile file="Agony2.xml" nodelay="true" exit="false" />

Your log output is wrong, In case you care :D

Ah crap, yes I do care. Thank you for telling me :)
 
Going to see if I can implement an avoidance check for actorsno treesap on my maps so it overrides what the players have so it's set to 100% all the time.
 
Also 3.1 is out

Lowered Pathprecision on festering to stop some stuck locations people were having.
Also rounded the code for quicker response time
I forget what else I changed... lol
 
So it turns out my solution to trees in highlands is to turn poison tree health avoidance to 100% and added them as an exception when wotb is up so no matter what I GTFO.

Edit: Just noticed in your Highlands.xml file in your momentum:

<LogMessage output="Now starting Festering" />
<TrinityLoadProfile file="Agony2.xml" nodelay="true" exit="false" />

Your log output is wrong, In case you care :D
Fixed :)
 
The stuck locations at version 3 are minimal atm i only use 2.7 no highlands one because i love that route.
Ty for your effort Fallen

Couldn't find those stuck locations in my code as nodes to visit :/ so I just turned down pathing a bit to see if that alleviates the problem.
 
fallen why when i run nohighlands 3.1 or any route it goes into agony 2 wp it teleport out and does everything else.
 
Fallen already edited the code of highlands, the no highlands one? the one supose to clear only leoric for 1/2 stacks of NV, because if bot die in courtyard, he get stuck there, i make some changes for myself and fix that making the profile restart, but with a decent code can be fixed. something i cant do

Thought up a fix for this... Stay tuned :D
 
fallen why when i run nohighlands 3.1 or any route it goes into agony 2 wp it teleport out and does everything else.
A few people reported this to me, but I haven't experienced that problem. I'll do some experimenting later and find out.
 
A few people reported this to me, but I haven't experienced that problem. I'll do some experimenting later and find out.
festering is missing from short run.
btw what the difference between festering & festering2?

Thanks!
 
probably random stucks due to aggro fallen

Watched Festering and seen the stuck take place, it's a glitch when he comes out of Crypt of the Ancients. Unfortunately it doesn't cause a real stuck, its the bot putting itself back on track after it comes out of the dungeon. What I'm going to do is put a small timer perhaps 40-80ms after that dungeon. Then I'll see if it changes anything.
 
festering is missing from short run.
btw what the difference between festering & festering2?

Thanks!

Festering isn't part of short run,
Festering 1 finds the first Crypt
Festering 2 finds the second Crypt
 
Current stats with new v3.1 build Taken at the end of the run ::

Stats.webp

For comparison purposes.

MP: 3
Class: Wizard
EXP+: 31% in Helm
 
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