Does this kill the keywarden? I havent got any so far although they werent my main aim.
Ofc it does!!! The hero goes to Field of Miserry with 5 stacks at 100%!Farming at MP8 I got 50 keys -.-
Killer, I just want you to know. Your Monk build is off the wall amazingOfc it does!!! The hero goes to Field of Miserry with 5 stacks at 100%!Farming at MP8 I got 50 keys -.-
[00:00:57.953 Q] [Trinity]Player is dead
[00:01:02.781 N] Player died
[00:01:02.781 N] [Trinity]I'm sorry, but I seem to have let you dieNow restarting the current profile.
[00:01:03.187 N] Loaded profile Fallen Fields of Misery
[00:01:05.187 N] [QuestTools] Player died! Position=<2285.643, 1090.622, 0.1000002> QuestId=136656 StepId=1 WorldId=71150
[00:01:05.187 N] ProfileOrderManager.OnPlayerDied, Resetting caches.
[00:01:05.187 N] ========== Grid segmentation resetting!!! ============
[00:01:05.203 N] Clicked revive button
[00:01:09.296 N] Loaded profile Fallen Fields of Misery
[00:01:09.750 N] Starting Red Path
[00:01:10.500 N] Starting Yellow Path
[00:01:10.828 N] Starting Green Path
[00:01:11.171 N] [Trinity]Loading new profile.
[00:01:11.515 N] Loaded profile Fallen Profile
[00:01:14.515 N] [Trinity]Exiting game to continue with next profile.
That's a rare issue. It's caused by the profile/DB not finding the starting point for Misery. Try lowering your MP, it might be set a bit too high. The next version of trinity/db will have some modifications to help resolve issues like this. No, I don't know when it will be released other than "soon".
But there was no this issue in previous version of this profile - as I remember...
I had no problem with explore FoM, finding crypt, keywarden etc. but now after first death game is finished - maybe FallenDev implemented some part of code from this "quasi HC" profile to this profile???
And playing FoM without any deads - not possible on reasonable MPI use MP5 without any problem, but on FoM we have these terrible woods with poison grass(flowers...) and sometime my wizz died on them trying collect gold or something....
Stupid bot is stupid. My barb dies sometimes to the acid flowers as well. I looked at the code for the profile and <TrinityMaxDeaths max="99" /> is in there..so it isn't the profile. Like I said above though, if/when a new version of DB comes out, this will be fixed for the most part.
Killer, I just want you to know. Your Monk build is off the wall amazingAnd yea 6.6.1 is completely fixed now. So you don't have to worry about 4.5 anymore
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DB has nothing to do with this. This is Trinity's handling of the combat, and that's being worked on at the moment.
Hope v6.6.1 is working alright for everyone. I have seen no serious stuck problems or errors with this stable release. And as it stands it will receive no serious changes. Until needed.
epic
...... Maybe he is using those? Jacenty made no mention of what combat routines he is using.
I'm sorry your having a problem with the profile, please provide a log. See the first post in thread on how to provide a log.I use the latest version of Trinity and Quest tools plugins and trinity combat routine...
I have tried to use anther profile for act 1 and there was no problem after resurection - they use another point to start in FoM after dying - sometimes beyond FoM...
But I prefer this profile because of crypt![]()
Hope v6.6.1 is working alright for everyone. I have seen no serious stuck problems or errors with this stable release. And as it stands it will receive no serious changes. Until needed.