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FallenDev Act1 Profile

Quick couple of questions.

I was poking around in the xml's looking to adjust the loot radius and combat radius, but can't seem to find a way to tweak it. I was looking to go 60 loot radius and 40 kill radius. Where do I find those values to tweak rather than the standard 50/50 this profile seems to run at?

Also, I was wondering if it would be possible to have the profile automatically use the book of Cain and then sell at the start of each profile run, like Tinnkaiser's act 3 profile does?

Anyway, great profile, keep up the great work!

There is no such thing as a standard loot radius and kill radius, that I made set to your bot settings.
Go in trinity and set those yourself.
As far as starting a town run at the start of the profile, if you read back the countless pages. Many people were pissed I had that implemented and I removed it.
If you want you can set it yourself to do a town run at the start, your already digging through the code. I'm sure you can figure it out ;)


That and I don't give support to anyone who changes the code implemented. Everything in each profile set was set that way for a reason. Through countless trials and tests, DB empties your bag when it's full.... most serious botters use gnillers custom rules anyway.
So a few runs until it actually fills up your bag.
 
There is no such thing as a standard loot radius and kill radius, that I made set to your bot settings.
Go in trinity and set those yourself.
As far as starting a town run at the start of the profile, if you read back the countless pages. Many people were pissed I had that implemented and I removed it.
If you want you can set it yourself to do a town run at the start, your already digging through the code. I'm sure you can figure it out ;)


Thanks, didn't know if that was a Trinity thing or not, now I know :)

Thanks Fallen, mucho appreciated.
 
Upset a few of my friends on here lost so many bots tonight, hope everyone else has better luck!!! :(
 
Currently working on a fix for a stuck some of the community is experiencing with Festering 2.
 
I often get stuck at Leoric's Manor after my toon dies in Leoric's Manor Courtyard. He respawn in Leoric's Manor, and he will just stay in front of the portal to Courtyard. The same thing happens when he dies in Decaying Crypts or Scavenger. I hope this help you to fix it. Thank you in advance
 
I often get stuck at Leoric's Manor after my toon dies in Leoric's Manor Courtyard. He respawn in Leoric's Manor, and he will just stay in front of the portal to Courtyard. The same thing happens when he dies in Decaying Crypts or Scavenger. I hope this help you to fix it. Thank you in advance

Manor's problem was addressed in version 5.7 make sure you update :D Decaying crypts was addressed in version 6.0
 
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Decaying crypts level 2 bugged again for me, I'm not at home so I can't post a log yet, im logged in via teamviewer so thats to slow :p

I unstucked it by myself, it used teleport and ran all the way to festering woods and got stuck there aswell, so decaying crypts 2 is still faulty
 
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