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Fake Object Problem

uncleJang

New Member
Joined
Apr 29, 2016
Messages
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Hi M8s.

I saw something Wired Object in Nephalem Lift.

[Trinity 2.14.13] Interacting with a1dun_Leor_Jail_Door_SuperLocked_A_Fake
f417a9f129.png

[In Game]


cbd31d0fda.png

[Radar Visualizer]


So, i was added code below for avoid problem.
Trinity\Combat\HandleTarget.cs
Logger.LogNormal("[sam]Interacting with {0}", CurrentTarget.InternalName);
bool is_passing_obj = false;
if(CurrentTarget.InternalName.Contains("Fake") == true || CurrentTarget.InternalName.Contains("SuperLocked") == true)
{
Logger.LogNormal("[sam][WARN!!!!!] {0} is it Right?", CurrentTarget.InternalName);
is_passing_obj = true;
return;
}

I think that is Somekind of "Bot Trap".
What are you guys think about it?
 
i got same stuck with different object, maybe is right what you say, hope developers will give a look..
 
Same stuck few times. I hope they will implement your fix, thanks for the share. :)
 
Don't think its a bot trap, they just have some weird names ... door doesn't open seems fake to me.

Ill add it to blacklist.
 
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