I currently use this with LazyRaider but more often with Combat Bot. It works great 99% of the time and the frustration I have with it is mostly my fault - aka, with Combat bot, the CC will drop mount and run towards anything that agro's it - very inconvenient in SOTA if you get hit by a turret and then the toon will try to kill it by running at it from the ground. The same is true when in AV - getting hit by the NPCs... so for those two in particular, I use LazyRaider.
For the rest, This CC ROCKS! I charge into a group and often destroy multiple toons and many times without dying himself. (of course, when targetted by several enemy, not much you can do unless you have a seperate healer there).
One thing that would make this even better would be the option to focus on any enemy healer within range first. I use the plug-in Healers Have to Die and know that once I blow them up that the DPS go down much quicker. Right now I often have to 'fight' the bot when I enter a group and don't manage to click on the healer first... someone will hit me, and then I spot the healer... so I left mouse turn to see them without disrupting my toon (because right button literally fights the bot logic and he ends up stuttering)... once I easily spot the healer with the big cross above his head, I try to click him to select him as my target. It often takes 2-3-5 to sometimes 10 or more attempts to select him and head in his direction.
Often times I am clicking and the other enemy hits me my guy automatically turns to him... and I try again, and it happens again. Very frustrating because if I allow my toon to focus on the bot that's hitting me, the healer usually will be able to heal him enough that I can't kill him. By aborting the target and attacking the healer, at least I have a chance to damage or kill the healer for the benefit of the team. (I have a button bound to something like "/s Focus on %t - (HEALER!)" - once I target him, I hit that to help everyone else see him too. I want him to be POPULAR! lol)
If we had an option where we could set as true or false, where healers would become the priority target... that would absolutely make my day... no... week!
Hmm... or even how about a button that we could keybind that would allow us to drop target and attack the nearest healer (which would be GREAT when your in a battle and suddenly spot a healer in the area)!!
No comments on whether it's possible to do this? I tell you what, you make it so I can make it search for healers in range first... or better yet, a key-bindable hot button where I can drop the current target and lock onto a healer within range and I'll drop a decent donation to you in January...
If you just let me know you can do it but don't want to right now, I'll still donate in mid-Jan to let you know that I'd appreciate it.
I just need to know whether it can be added and whether you'd be willing to do it for a donation...![]()
Setting this up this weekend.But a SVN folder would be just perfect![]()
I haven't been able to replicate where it switches back after you clear target.
You probably don't have pursuit of justice specced. So yea... go get it? You should never not have PoJ even in PVE.
[23:31:21:013] System.NullReferenceException: Object reference not set to an instance of an object.
at EzRetBeta.Paladin.HealCheck()
at EzRetBeta.Paladin.get_NeedHeal()
at Styx.Combat.CombatRoutine.CombatRoutine.#NAd(Object cnd)
at TreeSharp.Decorator.CanRun(Object context)
at TreeSharp.Decorator.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at Styx.Logic.BehaviorTree.TreeRoot.Tick()
[23:31:21:013] Cleared POI - Reason Exception in Root.Tick()
[23:31:21:013] Cleared POI
[23:31:21:190] System.NullReferenceException: Object reference not set to an instance of an object.
at EzRetBeta.Paladin.HealCheck()
at EzRetBeta.Paladin.get_NeedHeal()
at Styx.Combat.CombatRoutine.CombatRoutine.#NAd(Object cnd)
at TreeSharp.Decorator.CanRun(Object context)
at TreeSharp.Decorator.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at Styx.Logic.BehaviorTree.TreeRoot.Tick()
[23:31:21:190] Cleared POI - Reason Exception in Root.Tick()
[23:31:21:190] Cleared POI






