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EzPVP - Mastahg's PVP CC's

You can now download the latest revision without using an svn client. Files are compressed into gzipped tarball. Use winrar to extract them.
 
Files now will be compressed using the zip format rather then the tarball format.
 
Clear your pms mastahg im trying to reach you lol.

Sent from my R800a using Tapatalk
 
TY for the EZ 2200 rating :p VIA Lazyraider in conjunction with EzFrost --- Big ups!
 
Mastahg,
I have EzFrost 1.0.0 and its not using Trinkets (Badge of Victory) or the Medallions of Tenacity. I don't know if your CC is supposed to use the Medallion to remove impairing effects but at least the Badge i saw it listed in settings as a DPS trinket, but he is not using it...

EDIT: If anyone want to use Badge of Victory and are having the same issue as me, i edited a plugin called Trinket Buddy to use the Badge on CD and to don't use the Medallion (the original plugin would use both trinkets in combat no matter what). Here is the post: http://www.thebuddyforum.com/honorb...g/26366-plugin-trinketbuddy-2.html#post412139
 
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Looking into badge now, should have been working.
 
trinkets are now working properly again with ezret and ezfrost, ezarms was unaffected.
 
View attachment 30793

EzArms change proposals, some of this may be useful, some may be not.

- fixed interrupt typo (intimidating shout didn't work at all)
- save trinkets & bloodfury racial for colossus smash burst
- victory rush on highest priority for improved pvp survival, but this isn't the perfect solution as it won't VR a target with CS on it
- slightly higher rage threshold for hs/inner rage to avoid rage starvation, should maybe even be 90-95 since HS should be a last-resort rage dump
- sweeping strikes added to recklessness/bladestorm

(- hardcoded ruthless gladiator's badge of victory because 0.8.2 didn't use the trinket, probably already fixed in a more elegant way in r4, didn't look into it)
(- tweaked rotation (MS/OP>Execute during CS, although the truth is that MS/OP>20-rage execute, 30-rage execute>MS/OP. could just leave this untouched, personal preference))

Got a question: I have not skilled "Improved Slam" so I dont want SLAM in the rota. Would it make sense to replace all SLAM with OVERPOWER? If not, do you have a solution for me?
 
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I'd just take slam out.

but what should i do with this part:

else if (isAuraActive("Juggernaut") && (CanCast("Mortal Strike") || CanCast("Slam")))
{
if (CanCast("Mortal Strike"))
{
Cast(Target, "Mortal Strike");
}
else
{
Cast(Target, "Slam");
 
Just take improved slam, its in the recommended build for pvp.6
 
Looking into badge now, should have been working.
Hi mastahg,
I didn't test it fully but in previous version I've changed my trinket name from "Badge of Victory" in settings to "Ruthless Gladiator's Badge of Vitory". So, when you fixed it, i updated my SVN (revision 6 i believe) and then reverted back the settings to the original trinket name "Badge of Vitory".
My trinket is equiped on slot 2 and it isn't working even with this new revision. So, i looked up at your code and found this condition for trinket1:
StyxWoW.Me.Inventory.Equipped.Trinket1.Name.Contains(t.TrinketName)
And this condition for trinket2:
StyxWoW.Me.Inventory.Equipped.Trinket2.Name == t.TrinketName

So, my question is, if I equip on trinket1 slot i can leave the name of the trinket on settings as "Badge of Victory" but if I equip on slot2 i have to fill his full name - "Ruthless Gladiator's Badge of Vitory".

Is my thinking correct?
Thank you.
 
Sorry, grab the latest version, fixed that.
 
Hey Mastahg,
You should do one of these Ez CC's for Feral Druids.
I can't find a good Feral Druid CC for PvP (or even PvE) and yor CC's are the best for PvP.
Think about it =)
 
Please note, svn url has change and you should re-checkout the projects to resume getting updates.
 
suggested change for EzArms line 183:

if (Me.RagePercent > 85.0f && CanCast("Heroic Strike") || isAuraActive("Inner Rage") && CanCast("Heroic Strike"))

not sure if the syntax is correct, but I think || stands for OR?
The idea is that the CC should also cast heroic strike while Inner Rage is up, even below 85 rage, since the HS literally costs nothing (no GCD, no rage).
Small DPS gain but a gain nonetheless.
 
All mainstream CC's now use a advanced macro to allow toggling combat/heal/pull logic on and off without having to turn stop and start the bot.
 
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