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EzMarks - Boom Headshot

How are the macros triggered.....?

And SOMETHING makes a big laggspike
 
Last edited:
There just standard macros, put them on your toolbar and use them.
 
i added the macros to a bar and then it stopped attacking.....only autoshoots after i engaged.....

[10:52:44:094] System.NullReferenceException: Object reference not set to an instance of an object.
at EzMarks.Hunter.Combat() in g:\HB5494\CustomClasses\EzMarks\EzMarks.cs:line 191



if (Me.FocusedUnit.InLineOfSightOCD) <-- line 191
{
if (_usedScatter == false && UsescatterShot == true && CanCast(Me.FocusedUnit, "Scatter Shot"))
{
_usedScatter = true;
Cast(Me.FocusedUnit, "Scatter Shot");
return;
}
 
Last edited:
Somthing makes huge lagspikes.....can you please test it Mastahg ?
 
Try the latest version. And that error looks like you used the focus macro without having a focus target.
 
This is a PVP CC, 90% of the time if you AOE in PVP your bad.
 
I have changed them to Target macros now.

WIll test latest version during the day.

Also plz explain the use of "FOCUS" target

Error when updating thru SVN

command Checkout from https://www.bsd-unix.net/HBCode/EzMarks, revision HEAD, Fully recursive, Externals included
error OPTIONS of 'https://www.bsd-unix.net/HBCode/EzMarks': 200 OK (https://www.bsd-unix.net)
finished
 
Last edited:
Suddenly everything stops and it just autshoots.

Guessing this is what happens.

Something with Hunter's Mark and some wowaura check.

lines 604 + 451 in CC-code

EDIT: I commented out The whole "Pull" thingy and now it performs well


Code:
 [LEFT][12:53:42:264] Targeting xxxxx
[12:53:42:264] Changed POI to:Type: Kill, Name: xxxxx
[12:53:42:860] System.NullReferenceException: Object reference not set to an instance of an object.
   at EzMarks.Hunter.IsMyAuraActive(WoWUnit Who, String What) in g:\HB5494\CustomClasses\EzMarks\EzMarks.cs:line 604
   at EzMarks.Hunter.Pull() in g:\HB5494\CustomClasses\EzMarks\EzMarks.cs:line 451
   at Styx.Combat.CombatRoutine.CombatRoutine.#JAd(Object context)
   at TreeSharp.Action.RunAction(Object context)
   at TreeSharp.Action.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.Decorator.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.Decorator.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.Decorator.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.Decorator.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.Decorator.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at Styx.Logic.BehaviorTree.TreeRoot.Tick()
[12:53:42:860] Cleared POI - Reason Exception in Root.Tick()
[12:53:42:860] Cleared POI[/LEFT]

Code:
[12:55:37:662] Targeting xxxx
[12:55:37:662] Changed POI to:Type: Kill, Name: xxxx
[12:55:40:219] System.NullReferenceException: Object reference not set to an instance of an object.
   at EzMarks.Hunter.IsMyAuraActive(WoWUnit Who, String What) in g:\HB5494\CustomClasses\EzMarks\EzMarks.cs:line 604
   at EzMarks.Hunter.Pull() in g:\HB5494\CustomClasses\EzMarks\EzMarks.cs:line 451
   at Styx.Combat.CombatRoutine.CombatRoutine.#JAd(Object context)
   at TreeSharp.Action.RunAction(Object context)
   at TreeSharp.Action.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.Decorator.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.Decorator.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.Decorator.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.Decorator.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.Decorator.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at Styx.Logic.BehaviorTree.TreeRoot.Tick()
[12:55:40:219] Cleared POI - Reason Exception in Root.Tick()
[12:55:40:219] Cleared POI
 
Last edited:
The SVN url has changed. Youll need to recheckout the latest version from the new url. I'll look into the errors when I have some time.
 
A hint guys.

CC malfunctions if you happen to press the macro key twice or if trap is on cd.

Regarding the awesome macros.
 
Latest version shouldnt bug out if your smash the trap CD button. Also tweaked the code for the pull function.
 
Working really fine with the new release, getting a hangup once in a while but only because i don't have a focus, and that's quickly fixed by getting a new.. good work mastahg..
 
Awesome.

A request tho.

If you just could tweak it so it does not use Steady Shot when ur about to finish the target off.

Lost loads of kills when steady shot was thrown.

If focus is extremely low i understand it's unavoidable.
 
No need to be this rude really, be glad i even gave this a shot. Fpsware/simple shot turns out to be alot better :).
 
Guys, why i can't use this bot with BG or PVP bot, and how should i farm honor? And say please where i can find good profile for farming honor as MM hunter, thx.
P.S: what this bot doing, farming arena or what? and how)
P.S.S: I'm a BIG noob at Honorbuddy, so answer pls
 
Last edited:
It has no logic for getting out of melee ranged yet. This is something i am currently working.
 
Basic bgbot support has been added. It works alright, but could use some refining.
 
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