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EzFrost - Cold as Ice

I love it!

I'm probably going to modify the evaluation here (quoting lines 168-169):
Code:
else if (isAuraActive("Killing Machine") && CanCast("Howling Blast") || CanCast("Frost Strike"))
                    {
                        //If the target has both disaeses then obl, otherwise frost strike
                        if (Target.ActiveAuras.ContainsKey("Blood Plague") && Target.ActiveAuras.ContainsKey("Blood Plague"))
                        {
                            Cast("Obliterate");
                        }
                        else
                        {
                            Cast("Frost Strike");
                        }
                    }

It's checking for Blood Plague twice, not Blood Plague and Frost Fever ("both diseases").

I just changed the evaluation to only checking for Frost Fever, since right now he's not even casting Obliterate (only a lot of Death Coil and Howling Blast). I'll see how that goes.

Here's the earlier log: View attachment ezfrost_nobliterate.txt
 
Last edited:
I love it!

I'm probably going to modify the evaluation here (quoting lines 168-169):
Code:
else if (isAuraActive("Killing Machine") && CanCast("Howling Blast") || CanCast("Frost Strike"))
                    {
                        //If the target has both disaeses then obl, otherwise frost strike
                        if (Target.ActiveAuras.ContainsKey("Blood Plague") && Target.ActiveAuras.ContainsKey("Blood Plague"))
                        {
                            Cast("Obliterate");
                        }
                        else
                        {
                            Cast("Frost Strike");
                        }
                    }

It's checking for Blood Plague twice, not Blood Plague and Frost Fever ("both diseases").

I might just change the evaluation to only checking for Frost Fever, since right now he's not even casting Obliterate (only a lot of Death Coil and Howling Blast).
Fixed in the latest version
 
0.4.5:
Fixed issues with not engaging combat.
 
I was wondering if its possible to add chains of ice to the rotation, that way it will be in range more often therefor cast more obliterates and frost strikes instead of always running after a target spamming howling blast and deathcoil
 
I was wondering if its possible to add chains of ice to the rotation, that way it will be in range more often therefor cast more obliterates and frost strikes instead of always running after a target spamming howling blast and deathcoil

I'm trying to think of a good way to put chains in, cause you dont want to waste a rune on chains of ice if the target is immune it would be better to use hb.
 
Is this optimal in PvP (BG's) ?????

Howling Blast
Death Coil
Howling Blast
Death Coil
Howling Blast
Horn of Winter
Howling Blast
Death Coil
Howling Blast
Death Coil
Howling Blast
Death Coil
Howling Blast
Death Coil
Howling Blast​
 
Is this optimal in PvP (BG's) ?????

Howling Blast
Death Coil
Howling Blast
Death Coil
Howling Blast
Horn of Winter
Howling Blast
Death Coil
Howling Blast
Death Coil
Howling Blast
Death Coil
Howling Blast
Death Coil
Howling Blast​

If your out of range it is.
 
If i go melee i die like a fly on a wall....

It still tries to throw the same spells/abilities

got 3k+ resi.

Also if possible.....remove fullname in logs.
 
If your out of range it is.

My bot will do the same thing while standing on the player. I think it's something in lines 128 and 137 (the distance evaluations). Are they supposed to overlap?
 
See that fixed uploading new version
 
Another request.

It spams

invalid target
cannot attack that target

when at a NPC. (Vendor etc etc)

add a Target.IsPlayer check or something ?
 
Last edited:
Another request.

It spams

invalid target
cannot attack that target

when at a NPC. (Vendor etc etc)

add a Target.IsPlayer check or something ?
Just have to deal with it, otherwise can't use it for pve stuff.
 
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