chinajade
Community Developer
- Joined
- Jul 20, 2010
- Messages
- 17,540
Please repost this solution as a sticky. This also worked for me.
Swtor 1 mill byte = Core 0 and 1
Swtor 300k = Core 2 and 3
Buddywing = Core 2 and 3
This is how I set mine up and it works great now
Swizzie has a very important but subtle point with his assignments. Everyone needing this technique to address a lag problem should be aware of his point.
What Windoze reports as a "Core" isn't really a core--its the equivalent of a hardware "thread". If you consult Intel or any other hardware manufacturer, they will say the same 8-core processor that Windoze reports has only 4 cores.
I'll forego the hardware explanation, but the jist is...
Windoze "Core" 0 & 1 are hardware Core 1
Windoze "Core" 2 & 3 are hardware Core 2
Windoze "Core" 4 & 5 are hardware Core 3
Windoze "Core" 6 & 7 are hardware Core 4
Windoze "Core" 2 & 3 are hardware Core 2
Windoze "Core" 4 & 5 are hardware Core 3
Windoze "Core" 6 & 7 are hardware Core 4
When you make affinity assignments, try to make certain the processes sit on different "hardware cores", if possible. If this is not possible, splitting the processes across hardware threads (what Windoze reports as a "Core") is good, but not as good as splitting across hardware Cores.
cheers,
chinajade
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