Code:
ClickToMoveTo now uses a smaller distance between hops rather than a random larger value which was causing the bot to stop moving due to gui collisions.
Moving from .49 to .51 I noticed the character movement to be very start-stoppish for lack of better vocabulary. It is as if my toon is reaching the clicked destination before the next click is executed, and has to wait for some milliseconds for the next click. I have +movement on boots and also perpetual quicksilver flask so this ends up being extremely obvious as an overall movement impediment. I understand shorter distance clicking helps with pathing, but is it possible to increase the poll rate?






