Since 2.0.5 it seems that when the bot is running the ExploreDungeonTag function and exploring areas on most maps, it maxes out on CPU usage (25% on here, which means utilising a full single core) and the FPS in-game drops dramatically (<=5 FPS). As soon as the bot enters combat, the CPU usage is reduced and things go back to normal. Once out of combat the slowdown happens again.
This doesn't happen on all maps, but on most. Any ideas?
This doesn't happen on all maps, but on most. Any ideas?






