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ExploreArea bugged?

etmawow

New Member
Joined
May 2, 2010
Messages
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Hi

Am I the only one experiencing bugs with ExploreArea (or am I doing something wrong)?

I have this code:
Code:
<ExploreArea  questId="72095" stepId="11" boxTolerance="0.30" boxSize="10" until="ExitFound" exitNameHash="-816183389" interactRange="5"/>
        <UseObject questId="72095" stepId="11" actorId="168932" isPortal="True" destinationWorldId="60713" />
However, it doesn't use the portal when it finds it. and when it runs back explore the rest of the dungeon, and should return to the portal, it just runs into a wall.. I have tried with leaveWhenFinished="True" too, didn't work either.

Anyone tried it or someone have a solution?
 
Changed it to this, which works:
Code:
<ExploreArea  questId="72095" stepId="11" boxTolerance="0.30" boxSize="15" until="ObjectFound" actorId="168932"  exitNameHash="-816183389" />
        <UseObject questId="72095" stepId="11" actorId="168932" isPortal="True" destinationWorldId="60713" interactRange="20" />
 
hmm does it work for dungeons ? cause with me it runs around for hours without finding the exit for 90% of the time :P it mostly skips the part where the exit is near :/ so annoying

but even worse is that it does 1 area for 10 times moves to the next and then goes back again to the first area :/
 
Most dungeons exit and entrance portal ID is the same, so if you use it for normal dungeons, it'll just run in and out in a loop.
I'm thinking about making an override, but not quite sure how to do that, yet..
 
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