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[Exp/Legs/Keys/Rift/...] BotCompilation

update 0.6.4 rev 423

View attachment BotCompilation 0.6.4 rev 423.zip
View attachment Plugins only 0.6.4.zip

EXCLU! [KeyBot] Without loss of time, a realy fast farm keys 12h Farm in Attached Thumbnails
EXCLU! [UberBot] UberRuns

0.6.4 rev 423 :
  • Update rev 423 RiftBot Rift Bot - Yet Another Rifting Profile!
  • Various adjustments and changes
  • NEW! [KeyBot] Without loss of time (fast).xml, really fast rush keys. 15keys/h in T5
  • KeyBot.cs, optimization without loss of time

/!\ NEED HELP FOR SVN AND EZUPDATER :) /!\

Future plan:
  • EZUpdater, SVN
  • Issues in Act 1 with entering the Butcher's chambers (Tks Milkshakes00)
 

Attachments

  • 398250keys.webp
    398250keys.webp
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correct me if im wrong, but ezupdater will need 2 entry's for this compilation, 1 for profiles and one for plugins
I dont think you can do it all in one entry :(
 
Stopping the bot. Reason:Failed to locate profile.
Session lasted for: 00:00:01.4442034
Chose Trinity as your combat routine
Bot Thread Ended. Was this requested?
[KeyRun] Profile changed, let's assume it's not a KeyRun profile ...
Loaded profile [RiftBot] Common (Farm A1 Bounties when no rift keys)
Chose Trinity as your combat routine
[KeyRun] Profile changed, let's assume it's not a KeyRun profile ...
Loaded profile [RiftBot] Common (Farm A1 Bounties when no rift keys)
Chose Trinity as your combat routine
Adding XCore - Zeta.TreeSharp.Decorator behaviors into BotBehavior Hook at Position 0
Adding XCore - Zeta.TreeSharp.Decorator behaviors into BotBehavior Hook at Position 0
[Trinity] Bot Starting
[Trinity] Note: Maintaining item stats from previous run. To reset stats fully, please restart DB.
[Trinity] Replacing Combat Hook
[Trinity] Replacing VendorRun Hook
[Trinity] Replacing Loot Hook
[Trinity] Inserting GoldInactivity into BotBehavior
[Trinity] Bot Starting, Resetting Gold Inactivity Timer
Stopping the bot. Reason:Failed to locate profile.
Session lasted for: 00:00:00.2553840
Chose Trinity as your combat routine
Bot Thread Ended. Was this requested?


also got this error ?????? any ideas

I got this error as well! can't seem to get it to work :(
did a fresh install and everything!
 
correct me if im wrong, but ezupdater will need 2 entry's for this compilation, 1 for profiles and one for plugins
I dont think you can do it all in one entry :(
True, I would have to combine all my plugins in one

I got this error as well! can't seem to get it to work :(
did a fresh install and everything!

same profile, last version of Comp' ? Checks that you have not changed any file name
 
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True, I would have to combine all my plugins in one



same profile, last version of Comp' ? Checks that you have not changed any file name

It would be perfectly fine even with 2 entries. But how would you go about replacing the files then? You would need to update trinity & questtools on your svn with already replaced files, right?
 
you will only need to create 1 svn account
then you will only have to setup your 2 directory within it


each directory will and/or can have its on url to use for Ezupdater
*adding them in Ezupdater is nothing , just add the url lines , name & such , it's simple.
** but , be aware if may conflict with each other by use of Ezupdater , if it is replaceing files ...
*** I prefer to just set the urls myself on each folder & update as I feel.



PHP:
BotComp-demonbuddy.googlecode.com/svn/trunk/

*now that is just a sample url , within trunk is where you will create your directorys for everything as needed

*only put your files in there , just like It is in the download pack

PHP:
BotComp-demonbuddy.googlecode.com/svn/trunk/Profiles/BotCompilation

\Profiles\BotCompilation\data

\Profiles\BotCompilation\

BotComp-demonbuddy.googlecode.com/svn/trunk/Plugins

\Plugins\KeyRun

\Plugins\QuestTools\Helpers

\Plugins\QuestTools\ProfileTags\

\Plugins\QuestTools\ProfileTags\Complex

\Plugins\Trinity\Combat

- Im guessing you would set your account as the only one that can write/commit to the url ...
- then just make it available for public downloads only , no ?


maybe that will help you !
 
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How does the farm rift keys when have no keys work. Where do i tell it to start X profile when it gathers set amount of keys. Where do i set the amount of keys to farm to.
 
you will only need to create 1 svn account
then you will only have to setup your 2 directory within it

each directory will and/or can have its on url to use for Ezupdater
*adding them in Ezupdater is nothing , just add the url lines , name & such , it's simple.
** but , be aware if may conflict with each other by use of Ezupdater , if it is replaceing files ...
*** I prefer to just set the urls myself on each folder & update as I feel.



PHP:
BotComp-demonbuddy.googlecode.com/svn/trunk/

*now that is just a sample url , within trunk is where you will create your directorys for everything as needed

*only put your files in there , just like It is in the download pack

PHP:
BotComp-demonbuddy.googlecode.com/svn/trunk/Profiles/BotCompilation

\Profiles\BotCompilation\data

\Profiles\BotCompilation\

BotComp-demonbuddy.googlecode.com/svn/trunk/Plugins

\Plugins\KeyRun

\Plugins\QuestTools\Helpers

\Plugins\QuestTools\ProfileTags\

\Plugins\QuestTools\ProfileTags\Complex

\Plugins\Trinity\Combat

- Im guessing you would set your account as the only one that can write/commit to the url ...
- then just make it available for public downloads only , no ?
maybe that will help you !
And not a little, PM if I block somewhere. Tks :)

How does the farm rift keys when have no keys work. Where do i tell it to start X profile when it gathers set amount of keys. Where do i set the amount of keys to farm to.
data/Loader.xml, From line 27 :
Code:
<!-- [RiftBot] -->	
<!-- [RiftBot] Common (Farm A4 or A1 Bounties when no rift keys) -->
	<If condition="Zeta.Bot.Settings.GlobalSettings.Instance.LastProfile.Contains('[COLOR="#FF0000"][B]RBA[/B][/COLOR]')">
		<HaveItem item="[B][COLOR="#FF8C00"]323722[/COLOR][/B]" min="[B][COLOR="#FF0000"]5[/COLOR][/B]">
			<LogMessage output="[RiftBot] You can enter in nephalem rift" />
                        ...

Example, data/[ActBot]/A4/Act4.xml, From line 326 :
Code:
<!-- Copy this lines if udpate profile -->
	<If condition="Zeta.Bot.Settings.GlobalSettings.Instance.LastProfile.Contains('[COLOR="#FF0000"][B]RBA[/B][/COLOR]')"> 
		<UseReset id="4444" />
		<HaveItem item="[B][COLOR="#FF8C00"]323722[/COLOR][/B]" min="[COLOR="#FF0000"][B]25[/B][/COLOR]">
			<LogMessage output="[RiftBot] You have more 25 Rift KeyStone! Loader" />
			<LoadProfile file="../../Loader.xml" />	
			<WaitTimer questId="1" stepId="1" waitTime="1000"/>
		</HaveItem>
		<LeaveGame reason="[RiftBot] Wait min 25 Rift KeyStone" stayInParty="False" />
	</If>
	<LoadProfile file="../../Loader.xml" />	
	<WaitTimer questId="1" stepId="1" waitTime="1000"/>
<!-- Copy this lines if udpate profile -->

I just saw that I did not specify fragments
 
ISSUE
RiftBot :
Change it, in data/[RiftBot]rift.xml, from line 99 :
Code:
<LoadProfile file="Loader.xml" />
by
Code:
<LoadProfile file="[COLOR="#FF0000"]../[/COLOR]Loader.xml" />
sry
 
Act 2 bounties are really messed up..

the loader xml
TrinityLoadProfile is deprecated, have to edit the loader and do a search/replace to LoadProfile

quest id 346119 - kill the tomb keeper - fails to click the portal
quest id 346069 - clear ancient cave - bot walks upto the portal then wanders off, fails to enter cave
quest id 347638 - kill pazuzu - bot just sits there saying :- "Swiggity swooty, we're roaming for that booty..."
Log for that one -
06:49:40.914 INFO LogMessageTag Swiggity swooty, we're roaming for that booty...
06:49:41.053 DEBUG BrainBehavior Exception during scheduling Pulse: System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Bot.ProfileOrderManager.(IEnumerable`1 )
at Zeta.Bot.ProfileOrderManager.UpdateCurrentBehavior()
at Zeta.Bot.ProfileManager.UpdateCurrentProfileBehavior()
at Zeta.Bot.Logic.OrderBot.(Object , EventArgs )
at Zeta.Bot.Logic.BrainBehavior.()

There are loads more, and I need act 2 cache farm :/
These issues exist in the base pack used, but you might want to take act 2 out of the random loader
 
Last edited:
Act 2 bounties are really messed up..

the loader xml
TrinityLoadProfile is deprecated, have to edit the loader and do a search/replace to LoadProfile

quest id 346119 - kill the tomb keeper - fails to click the portal
quest id 346069 - clear ancient cave - bot walks upto the portal then wanders off, fails to enter cave
quest id 347638 - kill pazuzu - bot just sits there saying :- "Swiggity swooty, we're roaming for that booty..."
Log for that one -
06:49:40.914 INFO LogMessageTag Swiggity swooty, we're roaming for that booty...
06:49:41.053 DEBUG BrainBehavior Exception during scheduling Pulse: System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Bot.ProfileOrderManager.(IEnumerable`1 )
at Zeta.Bot.ProfileOrderManager.UpdateCurrentBehavior()
at Zeta.Bot.ProfileManager.UpdateCurrentProfileBehavior()
at Zeta.Bot.Logic.OrderBot.(Object , EventArgs )
at Zeta.Bot.Logic.BrainBehavior.()

There are loads more, and I need act 2 cache farm :/
These issues exist in the base pack used, but you might want to take act 2 out of the random loader


I found no act 2 actually tested and afkable, the most used are the act1 and 4. Act2, Act3, and a little less 5 are somewhat neglected. If you're in meaning courage, made ​​complete reports as soon as you encounter a problem, I'll try to settle in extent possible ;)
 

Need help
This project is too large for me to handle alone,
the idea motivates you and you have bases C #, or just in the creation of profile,
contact me via PM or directly on this topic.
With a small dedicated team, this compilation can be top :)
Thanks in advance​
 
Is this act1 rift bot 100%afkable?

you mean bountys? either way Its the same as the others because it is. the others.. This is a pack of all that there, Plus his tweeks.

I been useing https://www.thebuddyforum.com/demon...dventure-mode-bounties-community-edition.html With

Tenshin's Blacklist


  • https://www.thebuddyforum.com/demon...ommunity-edition-post1554349.html#post1554349

    Tenship has identified a list of problem quests, visit the above URL for instructions, or insert the code below into your Acts\A1Act1.xml file at the top after the ORDER tag. What this does is quit the game and restart if any of the bounties on the list are detected, so as to only complete a set of bounties that have a high likelihood to succeed.

    Code:
            <!-- Tenshins Bounty Blacklist -->        <If condition="HasQuest(345546) or HasQuest(349020) or HasQuest(345520) or HasQuest(345528) or HasQuest(344497) or HasQuest(344490) or HasQuest(344501) or HasQuest(344503) or HasQuest(344499) or HasQuest(361334) or HasQuest(344488) or HasQuest(344482) or HasQuest(347027) or HasQuest(345505) or HasQuest(365381) or HasQuest(365401) or HasQuest(347030) or HasQuest(375201) or HasQuest(369789)">
                <LeaveGame quest="1" step="1" reason="Stranger in Need/Crumbling tower skip." stayInParty="False" />    
            </If>


And it search for a set of act 1 bounty s that has a high chance of success
 
It is only my opinion, but works well for me !

It stucks sometimes when you get the map in the silver spire when you have to go upwards.

Bot only says moving closer to warden to pick up loot.

Except that it works perfectly.

This is the error message:

[KeyRun] Moving to last known Keywarden Location to ensure item pickup...
 
Last edited:
All the time:

[SafeMoveToTag] ReachedDestination!
Stopping the bot. Reason:Failed to locate profile.
Session lasted for: 00:56:10.0230586
Chose Trinity as your combat routine
Bot Thread Ended. Was this requested?
 
It stucks sometimes when you get the map in the silver spire when you have to go upwards.

Bot only says moving closer to warden to pick up loot.

Except that it works perfectly.

This is the error message:

[KeyRun] Moving to last known Keywarden Location to ensure item pickup...

Disable KeyRun plugin for this profile :) For the profile "without loss of time" you just need my simplified version of the plugin, keybot.cs

All the time:

Rift profile ?
ISSUE
RiftBot :
Change it, in data/[RiftBot]rift.xml, from line 99 :
Code:
<LoadProfile file="Loader.xml" />
by
Code:
<LoadProfile file="[COLOR="#FF0000"]../[/COLOR]Loader.xml" />
sry

you mean bountys? either way Its the same as the others because it is. the others.. This is a pack of all that there, Plus his tweeks.

I been useing https://www.thebuddyforum.com/demon...dventure-mode-bounties-community-edition.html With

Tenshin's Blacklist


  • https://www.thebuddyforum.com/demon...ommunity-edition-post1554349.html#post1554349

    Tenship has identified a list of problem quests, visit the above URL for instructions, or insert the code below into your Acts\A1Act1.xml file at the top after the ORDER tag. What this does is quit the game and restart if any of the bounties on the list are detected, so as to only complete a set of bounties that have a high likelihood to succeed.

    Code:
            <!-- Tenshins Bounty Blacklist -->        <If condition="HasQuest(345546) or HasQuest(349020) or HasQuest(345520) or HasQuest(345528) or HasQuest(344497) or HasQuest(344490) or HasQuest(344501) or HasQuest(344503) or HasQuest(344499) or HasQuest(361334) or HasQuest(344488) or HasQuest(344482) or HasQuest(347027) or HasQuest(345505) or HasQuest(365381) or HasQuest(365401) or HasQuest(347030) or HasQuest(375201) or HasQuest(369789)">
                <LeaveGame quest="1" step="1" reason="Stranger in Need/Crumbling tower skip." stayInParty="False" />    
            </If>


And it search for a set of act 1 bounty s that has a high chance of success

Act1 Farm.xml use that's list, with list just kill the butcher quest is not 100% afkable sometimes makes the bot go back ever. but it should fix it
 
Last edited:
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