Is there a possibility to turn Arctic Armour off while running?
		
		
	 
The CR has some example code of turning it on when you enter combat, and then it can turn off when you leave combat. That setting is the ArcticArmourCastMode. When set to 1, it always casts, and when set to 2, it only casts in combat.
For specialized logic of casting it, starting combat and never moving, then uncasting when you did, you'd have to code that into your own little custom CR.
	
		
	
	
		
		
			the new code works perfectly! thank you for this
		
		
	 
A chicken plugin will be added back soonish. There just hasn't been time yet for it (there's no real obstacles in making a new one, just time). I'll try to get that worked back in for the next version after tonight's.
The CR code is where that priority comes from. If you need different logic for it, you'd have to change it. The CR we provide is just one big example of doing a bunch of generic stuff. There's certain things in there that work good for the average case, and others that would be better of going in a different direction. There's no way we could make a CR that is able to handle everything in a specialized form, so that's why most of the responses when it comes to CR stuff is "the user has to change it". I do show some rate limiting logic for Skeletons / Raging Spirits you could work from, but your best bet would be to make a custom CR for your build that does only the things you need it to (it'd also perform a lot better than ours did!)
Various issues with barrels are from the game itself. This game has a really weird hitbox system in place for chest clusters. You can easily test this yourself in a place like Chamber of Sins or Church Dungeon. Find some of the pot clusters, and try to highlight each one of them. Sometimes, you'll see the wrong one gets highlighted, and other times, it's actually impossible to highlight one. I don't know if this is some sort of anti-bot thing, or just something really weird they do. The next version has some changes to loot and item interaction, and I think it'll work a lot more smoothly than before.
As for AA, I can't really comment; I'm only in the know with PoE/EB. 

 Check out the General forums though, as there might be a thread or two about general discussion.