This is 100% something the community would have to develop, just so you're not waiting for us to do it.
Sorry if I sound rude saying this but its not my intention, just giving my opinion. At this moment this bot is all about "community needs to develop it" it has been release so long ago yet it can't still identify an item so it decides if we want to keep it or we want to stash it. Meanwhile it already has been detected/currency flaged in two different occasions.
I really like Buddy team but I think they are working on a wrong goal on this bot. You wont have a large community like DemonBuddy or HonorBuddy doing all the homework for you to sell to us. On other bots the best performing/efficient/feature enabler functions were made by Community such as Trinity, Shuffle, RaidBot, etc.
At the moment ExileBuddy is an year 2014 potential bot with an year 1999 ability.
- Bot xp/h is 4 to 5 times slower than a real player farming an area.
- Mostly because it traces back a lot and it picks bad targets to fight with, i.e., lonely monsters
- Curse logic is based on monster rarity when there should be a "group" option aswell in order to curse a lot of monsters at once
- Bot flicker items a lot, it is probably one of the reasons why people get flagged.
- BETA is a testing stage to test how the features work together on a large group of individuals with different setups, not an unit testing to keep adding features every release and add more API. Why dont you work with the current API creating MUSTHAVE plugins/botbases/customclasses before complex API is added?
- What is the point of having an awesome API if an AutoIt bot farms faster, more efficiently, filters loot?
ExileBuddy has 0 reference to BETA on the Buddy website yet it shows :
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Efficient Town runs and Stash
What is an Efficient town run? Stash? Efficient? Dropping all the loot all mixed up? without even sorting/identifying/filtering?
- Inteligent Loot Filters
How is it intelligent if you don't identify it? You just loot it all good or not. Before we had ItemScore on DemonBuddy there were base filtering and it worked like a charm before a more advanced filter was applied.
- Easy to setup
This one is funny. It is easy to setup but if you want the bot to perform as good as an autoit bot you have to develop a plugin or something to make use of it.
I dont want to have a BMW on the garage, I prefer to have an Opel on the road.
If you were developing something that it is not marketed yet, for personal use, for future market, as a coder myself I understand the way you are following. You want to have all the foundations before building
As a costumer it is just not acceptable that this bot doesn't have must have features which if I've ever build a bot to market it would be a must to have them.
Everytime that there is a suggestion to improve the bot you are selling the answer is, it can be made by community.
It has been 1 year since closed beta on ExileBuddy and we still dont have a reasonable combat logic, we still don't have item filtering, we don't have map farming.
As far the combat logic goes, wether you have no idea how to play efficiently and kill monster fast or you just don't invest any time doing it. I have tons of ideas but everytime I talk about one I'm just redirected to the community develop talk.
Why does the bot stop to kill every 1/2 monsters? As a player I kill while I run, agroing those 1/2 monsters creating a big AoE pack then killing it. We may think, maybe if our character is too weak we are not able to tank those hits that make is gather the monster. You are right, thats why we add a threshold, we tank the first hits, if we get damaged too much, we will be more careful on the next pulls, if we barely get any damage, we can play more agressive and facetanking more stuff in order to clear faster.
I can even go depeer and having each monstertype also has a danger threshold, same goes for mods, if we encounter a zombie we're not gonna play as careful as if we encounter Lightning Thorns Arc caster. Having something like getDangerThreshhold(monster) function, where we would see the basetype of monster, its damage type against our resistances, etc etc. THEN we COMMUNITY would tweak those values based on experiences, thats community feedback and work to improve the bot.
As far as Item Filtering goes, we would have multiple presets and then we would calculate the itemscore for every preset we had and we would return the scores for the highest presets instead of just having 1 innacurate preset that would sum all stats. This idea comes to my mind based on a Football Manager tool, called FMScout. It would scout the players and give them ratings from 0 to 100%, obviously it would do it in a smart way. It would do it for each position so for example Cristiano Ronaldo is 96% as Central Forward, 95% as Winger, 60% as Left Back. whenever I wanted to see Cristiano Ronaldo score I would be able to see all his positions and also which position is he better.
This is just a thing I'm taking out of my chest because Path of Exile is a game that I enjoy a lot, and I also enjoy Buddy a lot and it disappoints me seeing a Buddy named product with such low standards.