The twilight strand waypoint is seems always considered unlocked because my bot keeps trying to tag it.
Which difficulty?
The twilight strand waypoint is seems always considered unlocked because my bot keeps trying to tag it.
After stash item in bank,bot didnot close the bank tab.
I've had the aura recast bug when 2 of my auras where on the skill bar at the same time. When i removed one of them, it was fine. My bot was able to switch from one aura to the next on the same skill slot without problem. The auras were Clarity and Purity of fire. I do have Arctic Armour on another skillslot and that didn't cause problems.
cruel, I'll see if it'll happen in meciWhich difficulty?
cruel, I'll see if it'll happen in meci
I think I figured out the resurrect bug. Apparently it only happens with the Dual Totem Routine, or maybe I'm being lucky today.
if (oldestTotem == null || newestTotem == null || oldestTotem.Position.Distance(frontPosition) > 15 ||
newestTotem.Position.Distance(backPosition) > 15)
{
await Coroutines.FinishCurrentAction();
await Coroutine.Sleep(Utility.LatencySafeValue(100));
while (!LokiPoe.Me.HasCurrentAction)
{
LokiPoe.InGameState.SkillBarPanel.UseAt(totemSkill.Slot, true, frontPosition);
await Coroutine.Sleep(Utility.LatencySafeValue(25));
if (LokiPoe.Me.IsDead) return true;
}
while (LokiPoe.Me.HasCurrentAction)
{
await Coroutine.Sleep(Utility.LatencySafeValue(25));
if (LokiPoe.Me.IsDead) return true;
}
await Coroutine.Sleep(Utility.LatencySafeValue(100));
while (!LokiPoe.Me.HasCurrentAction)
{
LokiPoe.InGameState.SkillBarPanel.UseAt(totemSkill.Slot, true, backPosition);
await Coroutine.Sleep(Utility.LatencySafeValue(25));
if (LokiPoe.Me.IsDead) return true;
}
while (LokiPoe.Me.HasCurrentAction)
{
await Coroutine.Sleep(Utility.LatencySafeValue(25));
if (LokiPoe.Me.IsDead) return true;
}
await Coroutine.Sleep(Utility.LatencySafeValue(100));
}
Raise Spectre seems to keep trying to raise bosses which is no longer possible. It then gives up and stops the bot, though I guess that's to do with the Example routine and not the core API
How can I make the bot take corrupted areas and also is there a way to change the item filter because it isn't working. I can not seem to find anything about either of these things in any of the .cs files...