its still saying "this version of the game is not supported for this build"
and a buddy of mine said i should use that and he gave me another key (cdpatcher)
either way it doesnt work even the legit way
did that but still no result D:
i dont have a qlue what im doing wrong
does the screen size or options affect the bot?
I just noticed the FPS thingy on the initial post. I've been wanting to talk about this since the beginning but I kept forgetting. Whenever I have the bot on the FPS gets really odd, yet whenever I stop it gets good.
Here's a picture showing it. Red is when the bot is running, Green is when I stop it.
I just noticed the FPS thingy on the initial post.
Is there a way to change the range of said abilities? For instance, I use different skills- one of them being EK. When setting the range from 45 to 20, it gets stuck on certain things (aka stairs, etc. etc.) If i set it to 10, it continually keeps switching targets from one to another (i assume the best target and the current target are conflicting?)
private int _bestTargetId;
public Monster BestTarget
{
get
{
var targets = Targeting.Combat.Targets;
// If we have an id stored, validate it first.
if (_bestTargetId != 0)
{
// The last target is now gone, so reset the id.
if (!targets.Any(t => t.Id == _bestTargetId))
{
_bestTargetId = 0;
}
}
// If no id is set, take the first target's id.
if (_bestTargetId == 0)
{
_bestTargetId = targets.FirstOrDefault().Id;
}
// Return the monster with the consistent id we have.
return targets.FirstOrDefault(t => t.Id == _bestTargetId) as Monster;
}
}
The current target is determined by the best target in Exile. The best target is determined by a weight system that uses distance and a few mods to try and not target things that shouldn't be attacked.
If you want a more "stable" target list, you'd have to change the target list to something that is more consistent. If you look at the "public Monster BestTarget" in Exile, you'll see where the current target comes from. The reason why targeting is re-evaluated, is because monsters move, de/buffs are applied/expire, and sometimes you want to kill something first pretty much all the time (Necromancers, for example). As a result, sometimes the target switches to something else, because that target would be the new best target.
Here's an example of something you could do to make the bot pick one target, and kill it, as long as it's in the target list.
Code:private int _bestTargetId; public Monster BestTarget { get { var targets = Targeting.Combat.Targets; // If we have an id stored, validate it first. if (_bestTargetId != 0) { // The last target is now gone, so reset the id. if (!targets.Any(t => t.Id == _bestTargetId)) { _bestTargetId = 0; } } // If no id is set, take the first target's id. if (_bestTargetId == 0) { _bestTargetId = targets.FirstOrDefault().Id; } // Return the monster with the consistent id we have. return targets.FirstOrDefault(t => t.Id == _bestTargetId) as Monster; } }
I made sure to test it first, and it should solve your target switching issue, but doing something like that will come with its own side effects. There's a lot possible, but it really depends on your build and what kind of behavior you want out of the CR.
patch 1.1.1 has coming
Latest beta (768) doesn't work for the current version of the game (1.1.1).
768 Is not what you download when you click on the download beta link, Its 767 (wich is not supported with 1.1.1)
Not sure why 768 is not available to download.
Devs ?