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Exilebuddy Release Thread (1.3.0.15+) - feedback thread

WhereIsMyMind

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HYPE.

post comments and finds below.

To get the beta:
http://updates.buddyauth.com/GetNewest?filter=ExilebuddyBETA
"ExilebuddyBeta (Beta) is the "experimental" version of Exilebuddy that is used to try and find new and better ways to make Exilebuddy work with Path of Exile. This version can be expected to change frequently, and is not meant for general use. At times, Beta might break and be completely unusable, so it is not recommenced for users to bot around this version." - WhosYourDaddy

wimm
 
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So far so good, but i was under the impression that the window title shouldn't be "ExileBuddyBeta..."?

From: Exilebuddy Release Thread (1.3.0.15+)

Exilebuddy does not currently modify Path of Exile's cheat detection in any way, shape, or form.

This will remain the case until we are forced to, but no further notifications of this will be made. However, this presents an important issue for users to understand: the continued use of any unauthorized 3rd party software developed without consideration for the new cheat detection system puts your account at additional risk. The following actions are examples of things that can result in your account being banned (at GGG's discretion):
Loading unauthorized modules into the Path of Exile process space [DLL injection].
Any Path of Exile code section modifications [Client modding].
Running unauthorized 3rd party software at the same time Path of Exile is running (regardless if it interacts with the client or not) that has a specific process name or window title [Known cheating programs]
Allocating memory in the Path of Exile process [Hooks, detours, non-module based stuff, etc...].

As it stands, Exilebuddy is as safe as we can get it, so no other changes to improve its security can be made until the cheat detection changes (which we expect it to as time goes on). It is the user's responsibility to ensure they are not doing anything prohibited by GGG that will be detected by the cheat detection and thus result in their account being banned. We do expect ban reports to increase as a result, but we understand enough about the new system in place to ensure users Exilebuddy is as safe as possible, and there's nothing else to be changed.
 
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So far so good, but i was under the impression that the window title shouldn't be "ExileBuddyBeta..."?

From: Exilebuddy Release Thread (1.3.0.15+)

Yup, you got it right, rename it to whatever u want, something really funny that will stick up a smile to your face when loading bots! ;:D

Seems like a patch for PoE is already out... can't load the bot :o
 
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The title is fine containing "Exilebuddy" (for now). If that changes, it'll change to something totally random.

The extra stuff at the end that changes is what's new to address concerns with the cheat detection.
 
Code:
SupportedClientVersion: 1.3.0.15
Reloading AssemblyLoader<Loki.Bot.IBot> - Initializing
Reloading AssemblyLoader<Loki.Bot.IRoutine> - Initializing
[BasicGrindBot] This class is the new bot. Now setting up bot specific stuff.
Current bot set to BasicGrindBot.
[ExampleRoutine] Initialize
Reloading AssemblyLoader<Loki.Bot.IPlugin> - Initializing
Current routine set to ExampleRoutine.
[AutoFlask] Initialize
[AutoResync] Initialize
[ChaosChanceRecipe] Initialize
[Chicken] Initialize
[CorruptedAreaTweaks] Initialize
[CustomItemFilter] Initialize
[CustomPlayerMover] Initialize
[DominusFight] Initialize
[ExamplePlugin] Initialize
[GemLeveler] Initialize
[GrindZoneChanger] Initialize
[LowFpsHelper] Initialize
[MapRunner] Initialize
[OverwordAreaTweaks] Initialize
[PietyFight] Initialize
[Scheduler] Initialize
[StrongBoxCrafter] Initialize
[StuckDetection] Initialize
[OnStartup] A top-level exception has been caught.GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
   at GreyMagic.Executor.WaitForInjection(Int32 timeout)
   at GreyMagic.Executor.SharedExecuteLogicEnd(Int32 timeout)
   at GreyMagic.Executor.Execute(Int32 timeout)
   at GreyMagic.Executor.GrabFrame()
   at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
   at Loki.Game.LokiPoe.AcquireFrame(UInt32 frameDropWaitTimeMs, Int32 executeTimeOut, Boolean clearCache)
   at BotGui.Windows.MainWindow.<OnStartup>b__6(Object o)

Cant start the bot
 
Code:
SupportedClientVersion: 1.3.0.15
Reloading AssemblyLoader<Loki.Bot.IBot> - Initializing
Reloading AssemblyLoader<Loki.Bot.IRoutine> - Initializing
[BasicGrindBot] This class is the new bot. Now setting up bot specific stuff.
Current bot set to BasicGrindBot.
[ExampleRoutine] Initialize
Reloading AssemblyLoader<Loki.Bot.IPlugin> - Initializing
Current routine set to ExampleRoutine.
[AutoFlask] Initialize
[AutoResync] Initialize
[ChaosChanceRecipe] Initialize
[Chicken] Initialize
[CorruptedAreaTweaks] Initialize
[CustomItemFilter] Initialize
[CustomPlayerMover] Initialize
[DominusFight] Initialize
[ExamplePlugin] Initialize
[GemLeveler] Initialize
[GrindZoneChanger] Initialize
[LowFpsHelper] Initialize
[MapRunner] Initialize
[OverwordAreaTweaks] Initialize
[PietyFight] Initialize
[Scheduler] Initialize
[StrongBoxCrafter] Initialize
[StuckDetection] Initialize
[OnStartup] A top-level exception has been caught.GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
   at GreyMagic.Executor.WaitForInjection(Int32 timeout)
   at GreyMagic.Executor.SharedExecuteLogicEnd(Int32 timeout)
   at GreyMagic.Executor.Execute(Int32 timeout)
   at GreyMagic.Executor.GrabFrame()
   at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
   at Loki.Game.LokiPoe.AcquireFrame(UInt32 frameDropWaitTimeMs, Int32 executeTimeOut, Boolean clearCache)
   at BotGui.Windows.MainWindow.<OnStartup>b__6(Object o)

Cant start the bot
Hey mrfuture,
Don't Minimize the PoE client. Thanks.
 
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