should be able to just create a new filter and put in the specified names of the currency you want, not including armor scraps etc etc.how can I turn off picking up some of the currency? Like Armor scrap etc.
Proximity shield distance should be set to 10 (instead of 6). 10 fixes it from just standing there doing nothing whenever a proximity shield mob is in place.
Saw one of your devs suggest it in another thread a few patches back and its worked flawlessly for me since then.. I've noticed its not in your releases though.
how can I turn off picking up some of the currency? Like Armor scrap etc.
{
"Description": "Pickup all currency except.",
"Enabled": true,
"Names": [
"Armourer's Scrap"
],
"NameRegex": false,
"NameMatchAnyRatherThanAll": false,
"Rarities": [
5
]
},
sometimes the bot casts molten shell ad eternum, dunno how to fix it.
idk if it's currently possible to do, but can you set the bot to do the chaos recipe using item filters? if not, is that something that can be added after more important features (questing, improved selling in town, etc)?
you need to create a new filter to pick-uphow can I turn off picking up some of the currency? Like Armor scrap etc.
how would that help? currency pickup is not done by filters.you need to create a new filter to pick-up
and add them all by name accept those who you don't want
Is there a Relogger for EB?
if http://www.thebuddyforum.com/releases/30506-arelog-simple-free-relogger-buddy-products.html doesn't do the trick, then there is no currently working relogger i believe
Nice did'ten know it worked for EB. I just tried it but I got this error: A referral was returned from the server
#region UseAtYourOwnRisk
// This *has* to be set if you want a bot that works.
Targeting.Combat.UsingCustomInclusionCalcuation = true;
// Add your custom targeting inclusion filter. Anything that returns false,
// will be ignored, even if our default filter would have included it.
Targeting.Combat.InclusionCalcuation += MyTargetingInclusionCalculator;
#endregion
#region UseAtYourOwnRisk
public partial class Exile
{
bool MyTargetingInclusionCalculator(NetworkObject obj)
{
var m = obj as Monster;
if (m == null)
{
return false;
}
if (m.Rarity == Rarity.Normal)
{
return false;
}
return true;
}
}
#endregion