zieglerxia
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- Sep 12, 2014
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I think in these two thread the guys are facing the same problem.
https://www.thebuddyforum.com/demon...upport/214474-error-running-witch-doctor.html
https://www.thebuddyforum.com/demonbuddy-forum/demonbuddy-support/214468-db-exception.html
In Simplified Chinese Server you can buy 5 extra pages of slots for your inventories.
When your inventories are more than 5 pages of slots the exception will occurs and the bot will be stupefied in town.
I have tracked the DB logs as below:
This situation has persecuted me for a long time. I tried to move some items to other chars. When the inventories are less than 5 pages, this would not happen.
I know many guys who uses DB in S-Chinese Server face the same problems.
Also blz is discussing to open extra slots in other servers.
Hope your guys can fix it soon.
Wish you all the best and have fun!
https://www.thebuddyforum.com/demon...upport/214474-error-running-witch-doctor.html
https://www.thebuddyforum.com/demonbuddy-forum/demonbuddy-support/214468-db-exception.html
In Simplified Chinese Server you can buy 5 extra pages of slots for your inventories.
When your inventories are more than 5 pages of slots the exception will occurs and the bot will be stupefied in town.
I have tracked the DB logs as below:
Code:
Exception during bot tick.Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> Zeta.Game.Internals.ACDAttributeLookupFailedException: ACD was disposed or invalid! Cannot lookup attribute: ItemBoundToACD
在 Zeta.Game.Internals.FastAttribGroupsEntry.[](Int32 , ACD )
在 Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
在 Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
在 Zeta.Game.Internals.Actors.ACDItem.get_BoundToACD()
在 Zeta.Game.Internals.Actors.ACDItem.get_IsAccountBound()
在 Zeta.Bot.Logic.BrainBehavior.<HandleSalvageItems>b__cc(ACDItem i)
在 System.Linq.Enumerable.WhereListIterator`1.MoveNext()
在 Zeta.Bot.Logic.BrainBehavior.<HandleSalvageItems>d__e9.MoveNext()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
在 System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
在 Zeta.Bot.ActionRunCoroutine....()
--- 内部异常堆栈跟踪的结尾 ---
在 Buddy.Coroutines.Coroutine.CheckPostConditions(Boolean shouldBeCanceled)
在 Buddy.Coroutines.Coroutine.Resume(Boolean forStop)
在 Buddy.Coroutines.Coroutine.Resume()
在 Zeta.Bot.ActionRunCoroutine.Run(Object context)
在 Zeta.TreeSharp.Action.RunAction(Object context)
在 Zeta.TreeSharp.Action..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.Common.HookExecutor.Run(Object context)
在 Zeta.TreeSharp.Action.RunAction(Object context)
在 Zeta.TreeSharp.Action..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.Bot.Coroutines.CoroutineCompositeExtensions..()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
在 System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
在 System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
在 Trinity.DbProvider.TownRun.<TownRunCoroutineWrapper>d__4.MoveNext() 位置 e:\DB\Plugins\Trinity\DbProvider\TownRun.cs:行号 255
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
在 System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
在 Zeta.Bot.ActionRunCoroutine....()
--- 内部异常堆栈跟踪的结尾 ---
在 Buddy.Coroutines.Coroutine.CheckPostConditions(Boolean shouldBeCanceled)
在 Buddy.Coroutines.Coroutine.Resume(Boolean forStop)
在 Buddy.Coroutines.Coroutine.Resume()
在 Zeta.Bot.ActionRunCoroutine.Run(Object context)
在 Zeta.TreeSharp.Action.RunAction(Object context)
在 Zeta.TreeSharp.Action..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.Decorator..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.Common.HookExecutor.Run(Object context)
在 Zeta.TreeSharp.Action.RunAction(Object context)
在 Zeta.TreeSharp.Action..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.Bot.BotMain.()
This situation has persecuted me for a long time. I tried to move some items to other chars. When the inventories are less than 5 pages, this would not happen.
I know many guys who uses DB in S-Chinese Server face the same problems.
Also blz is discussing to open extra slots in other servers.
Hope your guys can fix it soon.
Wish you all the best and have fun!






