It seems like it will cast decoy totem once, and then get stuck in melee instead of recasting another decoy totem when the first one is killed. I have the totem delay set to 1000 ms. Sometimes I've watched it run up to a group when I have no totem up at all and it will just charge into melee without casting totem. My combat range is 70, Max Melee 25, Max Range 35 -- this is a melee character with only Single Target Melee, AOE Melee, and Fallback skill slots defined.
What I want it to do is when the totem is near dead or there is no totem, cast one. No matter what. I don't particularly care even if there is only one mob at this point, I just want it to cast it. How can I modify ExampleRoutine.cs to do this? I found the logic and from what I can tell it should be summoning for any monster count greater than 0 with distance less than 60. I searched the forums and haven't found anything too useful yet.
What I want it to do is when the totem is near dead or there is no totem, cast one. No matter what. I don't particularly care even if there is only one mob at this point, I just want it to cast it. How can I modify ExampleRoutine.cs to do this? I found the logic and from what I can tell it should be summoning for any monster count greater than 0 with distance less than 60. I searched the forums and haven't found anything too useful yet.