Hello,
maybe the post is here better.
i've tried to add more mobile Notifications to Trinity.
i've added the following line to Townrun.cs:
and then i got the following error on loading db:
For me as new in Trinity, there is no direct linkage. Maybe you could help me figure out, what went wrong, so i can handle this.
Thanks a lot.
i would like to submit later, when it's working, the changes to Trinity
maybe the post is here better.
i've tried to add more mobile Notifications to Trinity.
i've added the following line to Townrun.cs:
Code:
if (Trinity.ForceVendorRunASAP || BrainBehavior.IsVendoring)
{
if (!LastTownRunCheckResult)
{
if (BrainBehavior.IsVendoring)
{
Logger.Log("Looks like we are being asked to force a town-run by a profile/plugin/new DB feature, now doing so.");
[B][I]NotificationManager.AddNotificationToQueue("Looks like we are being asked to force a town-run by a profile/plugin/new DB feature, now doing so.",
"Town Run!", ProwlNotificationPriority.Emergency);[/I][/B]
}
}
SetPreTownRunPosition();
Trinity.WantToTownRun = true;
}
and then i got the following error on loading db:
Code:
2016-03-30 12:49:02,090 [1] DEBUG AssemblyLoader`1 (null) - Reloading AssemblyLoader<Zeta.Bot.IBot> - BotManager.Reload
2016-03-30 12:49:02,252 [1] DEBUG BotManager (null) - Bots were reloaded. New bot list:
2016-03-30 12:49:02,253 [1] DEBUG BotManager (null) - Combat Bot v1.1.3010.460
2016-03-30 12:49:02,254 [1] DEBUG BotManager (null) - Order Bot v1.1.3010.460
2016-03-30 12:49:02,253 [1] DEBUG BotManager (null) - Script Runner v1.1.3010.460
2016-03-30 12:49:03,537 [1] DEBUG AssemblyLoader`1 (null) - Reloading AssemblyLoader<Zeta.Common.Plugins.IPlugin> - Initializing plugins
2016-03-30 12:49:11,139 [1] INFO AssemblyLoader`1 (null) - Compiler Error: C:\Users\User\Documents\demonbuddy\Plugins\Adventurer\Game\Exploration\ExplorationGrid.cs(75,24) : warning CS0628: 'ExplorationGrid.MarkNodesNearWall': new protected member declared in sealed class
2016-03-30 12:49:11,143 [1] INFO AssemblyLoader`1 (null) - Compiler Error: C:\Users\User\Documents\demonbuddy\Plugins\Adventurer\Game\Exploration\IGrid.cs(20,14) : warning CS0108: 'IGrid<T>.Reset()' hides inherited member 'IGrid.Reset()'. Use the new keyword if hiding was intended.
2016-03-30 12:49:11,143 [1] INFO AssemblyLoader`1 (null) - Compiler Error: C:\Users\User\Documents\demonbuddy\Plugins\Adventurer\Game\Exploration\NavigationGrid.cs(48,24) : warning CS0628: 'NavigationGrid.MarkNodesNearWall': new protected member declared in sealed class
2016-03-30 12:49:11,144 [1] INFO AssemblyLoader`1 (null) - Compiler Error: C:\Users\User\Documents\demonbuddy\Plugins\Adventurer\Game\Grid\GridPoint.cs(5,19) : warning CS0660: 'GridPoint' defines operator == or operator != but does not override Object.Equals(object o)
2016-03-30 12:49:11,142 [1] INFO AssemblyLoader`1 (null) - Compiler Error: C:\Users\User\Documents\demonbuddy\Plugins\Adventurer\Game\Exploration\GridPoint.cs(6,19) : warning CS0660: 'GridPoint' defines operator == or operator != but does not override Object.Equals(object o)
2016-03-30 12:49:11,139 [1] INFO AssemblyLoader`1 (null) - Compiler Error: C:\Users\User\Documents\demonbuddy\Plugins\Adventurer\Game\Exploration\ExplorationGrid.cs(102,40) : warning CS0108: 'ExplorationGrid.GetRayLine(Vector3, Vector3)' hides inherited member 'Grid<ExplorationNode>.GetRayLine(Vector3, Vector3)'. Use the new keyword if hiding was intended.
2016-03-30 12:49:11,142 [1] INFO AssemblyLoader`1 (null) - Compiler Error: C:\Users\User\Documents\demonbuddy\Plugins\Adventurer\Game\Exploration\GridPoint.cs(6,19) : warning CS0661: 'GridPoint' defines operator == or operator != but does not override Object.GetHashCode()
2016-03-30 12:49:11,145 [1] INFO AssemblyLoader`1 (null) - Compiler Error: C:\Users\User\Documents\demonbuddy\Plugins\Adventurer\Coroutines\TownPortalCoroutine.cs(118,34) : warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
2016-03-30 12:49:11,146 [1] INFO AssemblyLoader`1 (null) - Compiler Error: C:\Users\User\Documents\demonbuddy\Plugins\Adventurer\Coroutines\WaitCoroutine.cs(29,33) : warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
2016-03-30 12:49:11,146 [1] INFO AssemblyLoader`1 (null) - Compiler Error: C:\Users\User\Documents\demonbuddy\Plugins\Adventurer\Coroutines\BountyCoroutines\Subroutines\MoveToScenePositionCoroutine.cs(106,34) : warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
2016-03-30 12:49:11,147 [1] INFO AssemblyLoader`1 (null) - Compiler Error: C:\Users\User\Documents\demonbuddy\Plugins\Adventurer\Coroutines\BountyCoroutines\Subroutines\MoveToScenePositionCoroutine.cs(161,34) : warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
2016-03-30 12:49:11,145 [1] INFO AssemblyLoader`1 (null) - Compiler Error: C:\Users\User\Documents\demonbuddy\Plugins\Adventurer\IPluginCommunicator.cs(78,30) : warning CS0168: The variable 'ex' is declared but never used
2016-03-30 12:49:11,144 [1] INFO AssemblyLoader`1 (null) - Compiler Error: C:\Users\User\Documents\demonbuddy\Plugins\Adventurer\Game\Grid\GridPoint.cs(5,19) : warning CS0661: 'GridPoint' defines operator == or operator != but does not override Object.GetHashCode()
2016-03-30 12:49:11,145 [1] INFO AssemblyLoader`1 (null) - Compiler Error: C:\Users\User\Documents\demonbuddy\Plugins\Adventurer\IPluginCommunicator.cs(115,34) : warning CS0168: The variable 'ex' is declared but never usedUser
For me as new in Trinity, there is no direct linkage. Maybe you could help me figure out, what went wrong, so i can handle this.
Thanks a lot.
i would like to submit later, when it's working, the changes to Trinity