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Error trinity config

dweadzy

New Member
Joined
Oct 1, 2017
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Hi,

I cant load config from trinity...

Someone can help me?

[Trinity 2.6.420] Error showing Configuration from TabUI:GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
à GreyMagic.Executor.‍‍‍‏‭‏‏‍‏‫‍‍‏‏‬‌‬‬‏‫‪‍‫‎‮(Int32 )
à GreyMagic.Executor.‏‏‫‮‍‎‌‏‬‏‪‪‌‫‏‏‮‎‬‏‭‬‮(Int32 )
à GreyMagic.Executor.Execute(Int32 timeout)
à GreyMagic.ExternalProcessMemory.CallInjected[T](IntPtr address, CallingConvention callingConvention, Object[] args)
à Zeta.Game.Internals.PlayerDataManager.‌‬‏‪‪‎‭‮‬‭‮‮‮‌‪‪‮‮‫‪‮‍‍‪‭‬‮()
à Zeta.Game.PerFrameCachedValue`1.get_Value()
à Zeta.Game.Internals.PlayerDataManager.get_ActivePlayerAcdId()
à Zeta.Game.Internals.PlayerDataManager.‏‫‪‫‌‌‭‭‏‪‏‌‏‌‫‮‎‌‮(PlayerData )
à System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source, Func`2 predicate)
à Zeta.Game.Internals.PlayerDataManager.‍‍‌‎‪‍‪‫‍‍‌‎‍‍‬‏‮‫‮‌‮()
à Zeta.Game.Internals.PlayerDataManager.‬‬‭‭‪‬‭‭‭‭‏‪‬‭‏‏‍‮()
à Zeta.Game.Internals.DynamicPointer`1.get_Value()
à Zeta.Game.Internals.PlayerDataManager.get_ActivePlayerData()
à Zeta.Game.ZetaDia.get_ActivePlayerRActorId()
à Zeta.Game.Internals.ActorManager.Update()
à Trinity.UI.UILoader.GetDisplayWindow() dans D:\Jeux\D3\Demonbuddy\Plugins\Trinity\UI\UILoader.cs:ligne 82
à Trinity.UI.TabUi.ShowMainTrinityUIEventHandler(Object sender, RoutedEventArgs routedEventArgs) dans D:\Jeux\D3\Demonbuddy\Plugins\Trinity\UI\TabUI.cs:ligne 1331
[Trinity 2.6.420] Error showing Configuration from TabUI:GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
à GreyMagic.Executor.‍‍‍‏‭‏‏‍‏‫‍‍‏‏‬‌‬‬‏‫‪‍‫‎‮(Int32 )
à GreyMagic.Executor.‏‏‫‮‍‎‌‏‬‏‪‪‌‫‏‏‮‎‬‏‭‬‮(Int32 )
à GreyMagic.Executor.Execute(Int32 timeout)
à GreyMagic.ExternalProcessMemory.CallInjected[T](IntPtr address, CallingConvention callingConvention, Object[] args)
à Zeta.Game.Internals.PlayerDataManager.‌‬‏‪‪‎‭‮‬‭‮‮‮‌‪‪‮‮‫‪‮‍‍‪‭‬‮()
à Zeta.Game.PerFrameCachedValue`1.get_Value()
à Zeta.Game.Internals.PlayerDataManager.get_ActivePlayerAcdId()
à Zeta.Game.Internals.PlayerDataManager.‏‫‪‫‌‌‭‭‏‪‏‌‏‌‫‮‎‌‮(PlayerData )
à System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source, Func`2 predicate)
à Zeta.Game.Internals.PlayerDataManager.‍‍‌‎‪‍‪‫‍‍‌‎‍‍‬‏‮‫‮‌‮()
à Zeta.Game.Internals.PlayerDataManager.‬‬‭‭‪‬‭‭‭‭‏‪‬‭‏‏‍‮()
à Zeta.Game.Internals.DynamicPointer`1.get_Value()
à Zeta.Game.Internals.PlayerDataManager.get_ActivePlayerData()
à Zeta.Game.ZetaDia.get_ActivePlayerRActorId()
à Zeta.Game.Internals.ActorManager.Update()
à Trinity.UI.UILoader.GetDisplayWindow() dans D:\Jeux\D3\Demonbuddy\Plugins\Trinity\UI\UILoader.cs:ligne 82
à Trinity.UI.TabUi.ShowMainTrinityUIEventHandler(Object sender, RoutedEventArgs routedEventArgs) dans D:\Jeux\D3\Demonbuddy\Plugins\Trinity\UI\TabUI.cs:ligne 1331
 
upload a full log file as attachment plz
 
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