Hi,
I cant load config from trinity...
Someone can help me?
[Trinity 2.6.420] Error showing Configuration from TabUI:GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
à GreyMagic.Executor.(Int32 )
à GreyMagic.Executor.(Int32 )
à GreyMagic.Executor.Execute(Int32 timeout)
à GreyMagic.ExternalProcessMemory.CallInjected[T](IntPtr address, CallingConvention callingConvention, Object[] args)
à Zeta.Game.Internals.PlayerDataManager.()
à Zeta.Game.PerFrameCachedValue`1.get_Value()
à Zeta.Game.Internals.PlayerDataManager.get_ActivePlayerAcdId()
à Zeta.Game.Internals.PlayerDataManager.(PlayerData )
à System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source, Func`2 predicate)
à Zeta.Game.Internals.PlayerDataManager.()
à Zeta.Game.Internals.PlayerDataManager.()
à Zeta.Game.Internals.DynamicPointer`1.get_Value()
à Zeta.Game.Internals.PlayerDataManager.get_ActivePlayerData()
à Zeta.Game.ZetaDia.get_ActivePlayerRActorId()
à Zeta.Game.Internals.ActorManager.Update()
à Trinity.UI.UILoader.GetDisplayWindow() dans D:\Jeux\D3\Demonbuddy\Plugins\Trinity\UI\UILoader.cs:ligne 82
à Trinity.UI.TabUi.ShowMainTrinityUIEventHandler(Object sender, RoutedEventArgs routedEventArgs) dans D:\Jeux\D3\Demonbuddy\Plugins\Trinity\UI\TabUI.cs:ligne 1331
[Trinity 2.6.420] Error showing Configuration from TabUI:GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
à GreyMagic.Executor.(Int32 )
à GreyMagic.Executor.(Int32 )
à GreyMagic.Executor.Execute(Int32 timeout)
à GreyMagic.ExternalProcessMemory.CallInjected[T](IntPtr address, CallingConvention callingConvention, Object[] args)
à Zeta.Game.Internals.PlayerDataManager.()
à Zeta.Game.PerFrameCachedValue`1.get_Value()
à Zeta.Game.Internals.PlayerDataManager.get_ActivePlayerAcdId()
à Zeta.Game.Internals.PlayerDataManager.(PlayerData )
à System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source, Func`2 predicate)
à Zeta.Game.Internals.PlayerDataManager.()
à Zeta.Game.Internals.PlayerDataManager.()
à Zeta.Game.Internals.DynamicPointer`1.get_Value()
à Zeta.Game.Internals.PlayerDataManager.get_ActivePlayerData()
à Zeta.Game.ZetaDia.get_ActivePlayerRActorId()
à Zeta.Game.Internals.ActorManager.Update()
à Trinity.UI.UILoader.GetDisplayWindow() dans D:\Jeux\D3\Demonbuddy\Plugins\Trinity\UI\UILoader.cs:ligne 82
à Trinity.UI.TabUi.ShowMainTrinityUIEventHandler(Object sender, RoutedEventArgs routedEventArgs) dans D:\Jeux\D3\Demonbuddy\Plugins\Trinity\UI\TabUI.cs:ligne 1331
I cant load config from trinity...
Someone can help me?
[Trinity 2.6.420] Error showing Configuration from TabUI:GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
à GreyMagic.Executor.(Int32 )
à GreyMagic.Executor.(Int32 )
à GreyMagic.Executor.Execute(Int32 timeout)
à GreyMagic.ExternalProcessMemory.CallInjected[T](IntPtr address, CallingConvention callingConvention, Object[] args)
à Zeta.Game.Internals.PlayerDataManager.()
à Zeta.Game.PerFrameCachedValue`1.get_Value()
à Zeta.Game.Internals.PlayerDataManager.get_ActivePlayerAcdId()
à Zeta.Game.Internals.PlayerDataManager.(PlayerData )
à System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source, Func`2 predicate)
à Zeta.Game.Internals.PlayerDataManager.()
à Zeta.Game.Internals.PlayerDataManager.()
à Zeta.Game.Internals.DynamicPointer`1.get_Value()
à Zeta.Game.Internals.PlayerDataManager.get_ActivePlayerData()
à Zeta.Game.ZetaDia.get_ActivePlayerRActorId()
à Zeta.Game.Internals.ActorManager.Update()
à Trinity.UI.UILoader.GetDisplayWindow() dans D:\Jeux\D3\Demonbuddy\Plugins\Trinity\UI\UILoader.cs:ligne 82
à Trinity.UI.TabUi.ShowMainTrinityUIEventHandler(Object sender, RoutedEventArgs routedEventArgs) dans D:\Jeux\D3\Demonbuddy\Plugins\Trinity\UI\TabUI.cs:ligne 1331
[Trinity 2.6.420] Error showing Configuration from TabUI:GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
à GreyMagic.Executor.(Int32 )
à GreyMagic.Executor.(Int32 )
à GreyMagic.Executor.Execute(Int32 timeout)
à GreyMagic.ExternalProcessMemory.CallInjected[T](IntPtr address, CallingConvention callingConvention, Object[] args)
à Zeta.Game.Internals.PlayerDataManager.()
à Zeta.Game.PerFrameCachedValue`1.get_Value()
à Zeta.Game.Internals.PlayerDataManager.get_ActivePlayerAcdId()
à Zeta.Game.Internals.PlayerDataManager.(PlayerData )
à System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source, Func`2 predicate)
à Zeta.Game.Internals.PlayerDataManager.()
à Zeta.Game.Internals.PlayerDataManager.()
à Zeta.Game.Internals.DynamicPointer`1.get_Value()
à Zeta.Game.Internals.PlayerDataManager.get_ActivePlayerData()
à Zeta.Game.ZetaDia.get_ActivePlayerRActorId()
à Zeta.Game.Internals.ActorManager.Update()
à Trinity.UI.UILoader.GetDisplayWindow() dans D:\Jeux\D3\Demonbuddy\Plugins\Trinity\UI\UILoader.cs:ligne 82
à Trinity.UI.TabUi.ShowMainTrinityUIEventHandler(Object sender, RoutedEventArgs routedEventArgs) dans D:\Jeux\D3\Demonbuddy\Plugins\Trinity\UI\TabUI.cs:ligne 1331