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Error on Trinity loading.

hansmeier

Member
Joined
Jul 12, 2014
Messages
158
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0
Always getting this error now.
Using the newest SVN and EB 560

Code:
Compiler Error: e:\Users\Peter\Documents\Demonbuddy\Plugins\Trinity\Coroutines\BuyItemsFromVendor.cs(15,7) : warning CS0105: The using directive for 'Zeta.Common' appeared previously in this namespace
Compiler Error: e:\Users\Peter\Documents\Demonbuddy\Plugins\Trinity\Coroutines\BuyItemsFromVendor.cs(16,7) : warning CS0105: The using directive for 'Zeta.Bot' appeared previously in this namespace
Compiler Error: e:\Users\Peter\Documents\Demonbuddy\Plugins\Trinity\Coroutines\GetItemsFromStash.cs(9,7) : warning CS0105: The using directive for 'Zeta.Common' appeared previously in this namespace
Compiler Error: e:\Users\Peter\Documents\Demonbuddy\Plugins\Trinity\Coroutines\GetItemsFromStash.cs(10,7) : warning CS0105: The using directive for 'Zeta.Bot' appeared previously in this namespace
Compiler Error: e:\Users\Peter\Documents\Demonbuddy\Plugins\Trinity\Coroutines\TakeItemsFromStash.cs(15,7) : warning CS0105: The using directive for 'Zeta.Common' appeared previously in this namespace
Compiler Error: e:\Users\Peter\Documents\Demonbuddy\Plugins\Trinity\Coroutines\TakeItemsFromStash.cs(16,7) : warning CS0105: The using directive for 'Zeta.Bot' appeared previously in this namespace
Compiler Error: e:\Users\Peter\Documents\Demonbuddy\Plugins\Trinity\Movement\StuckHandler.cs(11,7) : warning CS0105: The using directive for 'System.Threading.Tasks' appeared previously in this namespace
Compiler Error: e:\Users\Peter\Documents\Demonbuddy\Plugins\Trinity\Settings\Loot\ItemListSettings.cs(27,7) : warning CS0105: The using directive for 'System.Text' appeared previously in this namespace
Compiler Error: e:\Users\Peter\Documents\Demonbuddy\Plugins\Trinity\Settings\Loot\ItemListSettings.cs(28,7) : warning CS0105: The using directive for 'System.IO' appeared previously in this namespace
Compiler Error: e:\Users\Peter\Documents\Demonbuddy\Plugins\Trinity\Items\ItemWrapper.cs(12,18) : warning CS0660: 'Trinity.Items.ItemWrapper' defines operator == or operator != but does not override Object.Equals(object o)
Compiler Error: e:\Users\Peter\Documents\Demonbuddy\Plugins\Trinity\Cache\CacheData.Player.cs(269,34) : warning CS0618: 'Zeta.Game.Internals.Service.BnetHero.CurrentDifficulty' is obsolete: 'This has been removed from BnetHero, this will always return GameDifficulty.Normal'
Compiler Error: e:\Users\Peter\Documents\Demonbuddy\Plugins\Trinity\Combat\Abilities\BarbarianCombat.cs(356,75) : warning CS0618: 'Trinity.Combat.Abilities.CombatBase.MinEnergyReserve' is obsolete: 'Use EnergyReserve, Set in Class's CombatSettings() override'
Compiler Error: e:\Users\Peter\Documents\Demonbuddy\Plugins\Trinity\Combat\Abilities\BarbarianCombat.cs(443,148) : warning CS0618: 'Trinity.Combat.Abilities.CombatBase.MinEnergyReserve' is obsolete: 'Use EnergyReserve, Set in Class's CombatSettings() override'
Compiler Error: e:\Users\Peter\Documents\Demonbuddy\Plugins\Trinity\Combat\Abilities\DemonHunterCombat.cs(248,102) : warning CS0618: 'Trinity.Combat.Abilities.CombatBase.MinEnergyReserve' is obsolete: 'Use EnergyReserve, Set in Class's CombatSettings() override'
Compiler Error: e:\Users\Peter\Documents\Demonbuddy\Plugins\Trinity\Coroutines\CoroutineHelper.cs(158,40) : warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Compiler Error: e:\Users\Peter\Documents\Demonbuddy\Plugins\Trinity\Coroutines\Resources\Crafting.cs(77,29) : error CS0117: 'Zeta.Game.Internals.UIElements' does not contain a definition for 'TransmuteItemsDialog'
Compiler Error: e:\Users\Peter\Documents\Demonbuddy\Plugins\Trinity\Coroutines\Resources\Crafting.cs(85,33) : error CS0117: 'Zeta.Game.Internals.UIElements' does not contain a definition for 'TransmuteItemsDialog'
Compiler Error: e:\Users\Peter\Documents\Demonbuddy\Plugins\Trinity\Coroutines\Resources\Crafting.cs(93,34) : error CS1061: 'Zeta.Game.Internals.Actors.DiaActivePlayer.InventoryManager' does not contain a definition for 'TransmuteItems' and no extension method 'TransmuteItems' accepting a first argument of type 'Zeta.Game.Internals.Actors.DiaActivePlayer.InventoryManager' could be found (are you missing a using directive or an assembly reference?)
Compiler Error: e:\Users\Peter\Documents\Demonbuddy\Plugins\Trinity\Helpers\IPluginCommunicator.cs(78,30) : warning CS0168: The variable 'ex' is declared but never used
Compiler Error: e:\Users\Peter\Documents\Demonbuddy\Plugins\Trinity\Helpers\IPluginCommunicator.cs(115,34) : warning CS0168: The variable 'ex' is declared but never used
Compiler Error: e:\Users\Peter\Documents\Demonbuddy\Plugins\Trinity\Helpers\MemoryHelper.cs(64,34) : warning CS0168: The variable 'ex' is declared but never used
Compiler Error: e:\Users\Peter\Documents\Demonbuddy\Plugins\Trinity\Helpers\MemoryHelper.cs(74,34) : warning CS0168: The variable 'ex' is declared but never used
Compiler Error: e:\Users\Peter\Documents\Demonbuddy\Plugins\Trinity\Helpers\ToStringReflector.cs(16,32) : warning CS0168: The variable 'properties' is declared but never used
 
I knew, that .561 was required, but I couldn't find .561 anywhere :l
So I hoped when I opened a thread like this, someone could direct me to it :)
 
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