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Ensemble - Priest Discussions/Bug Reports

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raphus

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Ensemble - The Priest

Supports all spec. The priest portion of ensemble is mostly Isis with a few changes.

How to report a bug

You have to give as much detail as you can about how to reproduce the issue you are encountering and state which CC you are using.

You MUST attach a full log as an attachment to your report. Otherwise you will just be ignored.

Known Bugs

  • None
Todo List

  • None
Donations

If you want more features and continous support for my projects, encourage me to do so by donating :)



or just click the star on left


Click here to download
 
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whats this Nightnurse thing you mentioned the other day in the instancebuddy healer thread?
 
It was a multi-class healbot, turned out to Ensemble a multi-class allover CC :)
 
nevermind!

This CC is GREAT!

No problems!

I don't have my problem anymore. I kept fiddling with the options and I finally got exactly what I wanted. This is one of the best CC's out there right now I'm willing to bet.

Thanks Raphus!
 
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Getting this error:

File: Ensemble.cs Line: 31 Error: The type or namespace name 'TalentManager' could not be found (are you missing a using directive or an assembly reference?)

What am i doing wrong?


Nevermind fixed itself after reinstall
 
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Trying out now, Shadow pve works flawless. Perfect rotation and everything. Cannot really try holy/disc since IB is not working on the HB version.
 
Could not construct instance of Ensemble! Exception was thrown. Exception:
The type initializer for 'Ensemble.Ensemble' threw an exception.
Process must have frozen or gotten out of sync; InjectionFinishedEvent was never fired.


Getting this error, I did a clean install of HB and this is my only CC. Anyone else seen this error or know how to fix it?

thanks!
 
every couple of lines this happens, i would post a full log but it's telling me the log is to big, but this is the only problem.

[7:14:59 AM:48] System.NullReferenceException: Object reference not set to an instance of an object.
at Ensemble.Ensemble.<get_PriestShadowDpsRotation>b__9e(Object ret) in e:\Honorbuddy\Honorbuddy\CustomClasses\Ensemble\Rotations\Priest\Shadow.cs:line 75
at Ensemble.Ensemble.<>c__DisplayClass2b.<CreateSpellCheckAndCast>b__23(Object ret) in e:\Honorbuddy\Honorbuddy\CustomClasses\Ensemble\Methods.cs:line 168
at Ensemble.Ensemble.DecoratorEx.CanRun(Object context) in e:\Honorbuddy\Honorbuddy\CustomClasses\Ensemble\Methods.cs:line 43
at TreeSharp.Decorator.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Switch`1.<Execute>d__2.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Switch`1.<Execute>d__2.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at Styx.Logic.BehaviorTree.TreeRoot.b()
 
Sometime when you're not to busy, would it be possible for you to add Holy Nova for grinding low level mobs as Disc/holy spec, like any mob below 60 or something like that?
Or just an option to use it or not.
As Holy Nova kills fast and has no cooldown, it would look less bottish and might also grind faster than when using Holy Fire, Smite and Penance/Chastise. At least I think it would, can't really know before having seen it.

I have no idea what is and is not possible to do in a cc at this time, but for this to work I'm guessing it would have to determine the level of the mobs, unless HB does that already.
 
i have an issue where the bot is spamming [ensemble v1.0.0]: You don't have any food or drinks in your bags -- (which is true but tbh the downtime is minimal and i prefer the extra bag spaces that the frequent vendor runs i'd have to do) over and over this causes the bot to "stutter step" when moving -- looks VERY bottish.
 

Attachments

Fresh install of the new HB and Ensemble, Deleted all CC's except Ensemble and this is what I get when logging on: Any ideas on this bug?


[1:25:02 AM:887] Loading Honorbuddy 2.0.0.3449 settings.
[1:25:07 AM:668] Authenticating..
[1:25:12 AM:606] Gatherbuddy Sessions: 0/0
Honorbuddy Sessions: 0/0
Shared Sessions: 1/3
[1:25:14 AM:809] Attached to WoW with ID 1064
[1:25:25 AM:231] New bot added!: Combat/Heal Bot [1.0.0]
[1:25:25 AM:231] New bot added!: Instancebuddy
[1:25:25 AM:231] New bot added!: Grind bot
[1:25:25 AM:231] New bot added!: PvP
[1:25:25 AM:231] New bot added!: Mixed
[1:25:25 AM:231] New bot added!: RaF - Combat Assist
[1:25:25 AM:231] New bot added!: Questing - Beta
[1:25:25 AM:262] Honorbuddy 2.0.0.3449 started!
[1:25:25 AM:262] Using wow with process id: 1064
[1:25:25 AM:262] Platform: Microsoft Windows NT 5.1.2600 Service Pack 2
[1:25:25 AM:262] Honorbuddy executable: C:\Program Files\Honorbuddy\Honorbuddy.exe
[1:25:25 AM:278] Character is a level 60 Priest
[1:25:25 AM:278] Current zone is: Zangarmarsh
[1:25:25 AM:309] MeshesFolderPath: C:\Documents and Settings\Owner.OWNER-CDBA8F34E\Local Settings\Application Data\HonorbuddyMeshes
[1:25:25 AM:309] FormLocationX: 90
[1:25:25 AM:309] FormLocationY: 4
[1:25:25 AM:309] UseExperimentalPathFollowing: True
[1:25:25 AM:309] KillBetweenHotspots: True
[1:25:25 AM:309] LogoutForInactivity: True
[1:25:25 AM:309] LogoutInactivityTimer: 10
[1:25:25 AM:309] LogoutInactivityUseForceQuit: False
[1:25:25 AM:309] SelectedBotIndex: 0
[1:25:25 AM:309] FoodName: Food Name Here
[1:25:25 AM:309] DrinkName: Drink Name Here
[1:25:25 AM:309] MountName: Mount Name Here
[1:25:25 AM:309] LootMobs: True
[1:25:25 AM:309] SkinMobs: False
[1:25:25 AM:309] NinjaSkin: False
[1:25:25 AM:309] LootChests: True
[1:25:25 AM:309] HarvestMinerals: False
[1:25:25 AM:309] HarvestHerbs: False
[1:25:25 AM:309] UseMount: False
[1:25:25 AM:309] PullDistance: 30
[1:25:25 AM:309] LootRadius: 45
[1:25:25 AM:309] FindVendorsAutomatically: False
[1:25:25 AM:309] TrainNewSkills: False
[1:25:25 AM:309] LearnFlightPaths: True
[1:25:25 AM:309] RessAtSpiritHealers: False
[1:25:25 AM:309] GroundMountFarmingMode: False
[1:25:25 AM:309] LastUsedPath has no value yet!
[1:25:25 AM:309] MountDistance: 75
[1:25:25 AM:481]
[1:25:31 AM:106] Downloaded tilemap Expansion01
[1:25:41 AM:340] Exception in DoString: Process must have frozen or gotten out of sync; InjectionFinishedEvent was never fired. StackTrace: at BlueMagic.ExecutorRand.Execute()
at Styx.WoWInternals.Lua.DoString(String lua, String luaFile, UInt32 pState)
[1:25:51 AM:356] Building spell book
[1:25:51 AM:356] Spell book built
[1:25:51 AM:356] Compiling C:\Program Files\Honorbuddy\CustomClasses\Ensemble
[1:26:02 AM:387] Could not construct instance of Ensemble! Exception was thrown. Exception:
[1:26:02 AM:387] The type initializer for 'Ensemble.Ensemble' threw an exception.
[1:26:02 AM:387] Compiling C:\Program Files\Honorbuddy\CustomClasses\p
[1:26:02 AM:653] Chose Default Shadow Priest 1.0 as your combat class!
[1:26:02 AM:653] Current CC does not have any configuration
 
while i don't know much if anything about coding and such the line:

Exception in DoString: Process must have frozen or gotten out of sync; InjectionFinishedEvent was never fired. StackTrace: at BlueMagic.ExecutorRand.Execute()
at Styx.WoWInternals.Lua.DoString(String lua, String luaFile, UInt32 pState)


looks out of place everything upto this point seems normal.. from what I understand it basically couldn't interact with the game. Try restarting both wow and the bot.
 
any chance on support of mind spike x3, MB rotation?

- Kick
 
Priest doesnt rest till full mana when drinking :(, and could you adjust the rotation so we can use mind spike plsss
 
Can someone give me some info about Mind Spike and how it fits in rotation ? Please provide as much detail as you can
 
Well it stacks up to 3 times which can be combined with mind blast to do more dmg, and it doesnt use that much mana ( atm 1786mana per cast) it does some good dmg, but thats as far as i know ..)
And are you going to fix the Mana drinking problem i'm having.. Its like my priest when oom sits and drinks like 6/7 drinks at once and only restores like 10 % then stands up again..
 
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