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serenevisage

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In most specs, the bot has always been very "active" - physically moving around. Is there any way to code in recognition of this set and help stay closer to the 100% damage bonus? There's little reason to wear the set if you're in a spec that requires movement (whirlwind etc), so you wouldn't have to be too detailed with the initial auto-recognition logic. Could also make it a configurable combat option, e.g. "Attempt to Maximize Endless Walk Damage Bonus" or something, where the bot only moves if a high priority event (no more monsters nearby, etc) forces it.

I'm particularly thinking about the WD garg spec - the bot rarely gets above 15-20% damage bonus because it's constantly jittering around. When I play manually I can stay near 100% most of the time, save a quick AE avoid if necessary.
 
Do you have a link for this particular build? If it's popular enough or at least easy to code then I can look into it.
 
Ah, of course :P. The I'm very sorry, but what serenevisage asks is most likely too much trouble to for too little reward. We'd have to go adding/modifying code everywhere and that is quite time consuming. Bugs would be introduced, people would freak out, etc.

Then again, who knows. Maybe towards the end of the season when things have calmed down and developers have grown bored.
 
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