MasterLeon79
New Member
- Joined
- Dec 31, 2014
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This quest is really tricky to fix:
Summary: Step 2 is limited to 15 Minutes. Now the Bot does walk all the way to hotspot for Step 3. In my case my toon isn't that high and with encountering every enemy on his way (incl. pathing, resting) it's impossible to get there on time.
Is there a way to pull the countdown for the quest and let him ignore the enemies unless the bot is beeing attacked?
Because if the bot doesn't get there in time the quest stucks in step3 without having step2 completed and he's trying to use an item which he can't.
Otherwise I will try to fix it with <While> and different conditions.
This quest is really tricky to fix:
Code:
<If Condition="((HasQuest(0xE0005613665A0D61)) and (not IsQuestComplete(0xE0005613665A0D61)))">
<While Condition="HasQuest(0xE0005613665A0D61) and not IsStepComplete(0xE0005613665A0D61, 4)">
<UseObject Name="Poison Injector" QuestId="0xE0005613665A0D61" BranchId="1" StepId="2" IgnoreLOS="True" WaitTime="2500" X="122.1976" Y="43.1654" Z="5.98878" />
<UseObject Name="Sand People Shrine" QuestId="0xE0005613665A0D61" BranchId="1" StepId="3" IgnoreLOS="True" WaitTime="1500" X="234.3028" Y="47.23645" Z="22.33902" />
<UseItem Item="Sand People's Poison Antidote" QuestId="0xE0005613665A0D61" WaitTime="4" Range="2" InCombat="False" Radius="2" X="234.4493" Y="47.22854" Z="22.40755" />
</While>
Summary: Step 2 is limited to 15 Minutes. Now the Bot does walk all the way to hotspot for Step 3. In my case my toon isn't that high and with encountering every enemy on his way (incl. pathing, resting) it's impossible to get there on time.
Is there a way to pull the countdown for the quest and let him ignore the enemies unless the bot is beeing attacked?
Because if the bot doesn't get there in time the quest stucks in step3 without having step2 completed and he's trying to use an item which he can't.
Otherwise I will try to fix it with <While> and different conditions.