What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

EMCBehaviors : Advanced behaviors

just a quick question or sugestion

sometimes my toon interupts his TP (when its arround like 30-70% of the cast) when my templar charges a mob that slowly comes my way from lets say 20 yards. i know and see my toon can finnish his TP cast before the zombie reaches me.

But because my templar charges the zombie(followers give their lifes to safe you:p) which then interupts my tp cast cause the plugin thinks its gonna die and kills the zombie.....even tho it could easily finnish and port away.

so long story short.....its there a way to make it so that it only interupts the cast to kill stuff when we lose hp? maybe this isnt good enough cause then it might alrdy be to late.......but that damn follower makes my fail runs longer than it has to be:<
 
Problem with Plugin save settings,

Since it takes a while for the plugins to load, EC cannot find

Failed to load profile: Element SetCombat is not supported. Please check your XML and try again. (<SetCombat radius="40" />) Line 49

So then the profile is not loaded.. This causes ARELogger to fail logging in.

Thought id mention this here.
 
that safe teleport is annoying when u trying to pick up loot..
 
that safe teleport is annoying when u trying to pick up loot..

Try <SafeTownPortal wait="5"/> teleports after 5sec when combat is done. Should give you enough time to loot.

If you <SetLoot radius="0"/> this will disable loot pickup.
 
Last edited:
the set loot radius tag...will this effect the loot radius in sarkoth cellar or is it only outside of sarkoth seller? problem is if i set to high around 20...it will loot the corpse at the start of the checkpoint...but i do worry that if i set only 15 which is not looting the corpse will affect the loot radius in sarkoth cellar where some item might drop far away from 15 yard radius..
 
the set loot radius tag...will this effect the loot radius in sarkoth cellar or is it only outside of sarkoth seller? problem is if i set to high around 20...it will loot the corpse at the start of the checkpoint...but i do worry that if i set only 15 which is not looting the corpse will affect the loot radius in sarkoth cellar where some item might drop far away from 15 yard radius..


I would do multiple <SetLoot radius/> depending on where you are in your profile:

1. Bot starts new game
2. <SetLoot radius="0" />
3. Move to checkpoint
4. Move around
5. Move to sarkorth cell
6. <SetLoot radius="90" />
7. kill sarkorth
8. TP
9. leave game
 
I would do multiple <SetLoot radius/> depending on where you are in your profile:

1. Bot starts new game
2. <SetLoot radius="0" />
3. Move to checkpoint
4. Move around
5. Move to sarkorth cell
6. <SetLoot radius="90" />
7. kill sarkorth
8. TP
9. leave game
yea found it...thanks
 
another question is that the bot cant disable combat in start? in carguy profile is was set to 1 and i tried set to 0 but i will atk all the mobs while vaulting to the cellar...
 
another question is that the bot cant disable combat in start? in carguy profile is was set to 1 and i tried set to 0 but i will atk all the mobs while vaulting to the cellar...

does that happen with EMCBehaviors 1.0.0.20?
 
hmm can i request a statistic report for this plugin? since not using icool's plugin anymore...wont be having any statistic result of numbers and figures...

would love to see cellar found in game
how long does the bot going since start of the game
amount of gold collected
GPH of course..

other than that this plugin combo with carguy profile is awesome enough...and i do wish the setcombat radius = 0 bug is solve since it would be nice to take out the 1 yard setting
 
hmm can i request a statistic report for this plugin? since not using icool's plugin anymore...wont be having any statistic result of numbers and figures...

would love to see cellar found in game
how long does the bot going since start of the game
amount of gold collected
GPH of course..

other than that this plugin combo with carguy profile is awesome enough...and i do wish the setcombat radius = 0 bug is solve since it would be nice to take out the 1 yard setting

Sure thing. The xml error cant do much about it as its an issue with how DB loads the plugins, just reload your profile once you launch DB.
 
Sure thing. The xml error cant do much about it as its an issue with how DB loads the plugins, just reload your profile once you launch DB.
ok thanks..awesome plugin anyway and allowing us more flexibility in changing stuff we want
 
another question is that the bot cant disable combat in start? in carguy profile is was set to 1 and i tried set to 0 but i will atk all the mobs while vaulting to the cellar...

I set it to 1 because at 0 it wont work, there is a bug in DB itself. 1 does essentially the same thing. I turn the combat radius back up when you are porting or once your back in the cellar.
 
I set it to 1 because at 0 it wont work, there is a bug in DB itself. 1 does essentially the same thing. I turn the combat radius back up when you are porting or once your back in the cellar.

Yeah I figured as much.
 
EMC what everyou changed with 1.0.30 screwed up the bots porting i went back to test 1.0.20 with some new changes i did to Carguys script and not working well. Redownloaded 1.0.20 works perfect, Even though it trys to port out while its moving lol..

Bot 1.0.30 = not leaving game some times stands still and does nothing.
 
Last edited:
There seem to be a issue with the new 1.0.0.30 , i keep casting trying to port to town . and the bot doesnt move but stuck there . even i restart it still hav same problem . I use back the 1.0.0.20 it does not seem to have this problem.
 
There seem to be a issue with the new 1.0.0.30 , i keep casting trying to port to town . and the bot doesnt move but stuck there . even i restart it still hav same problem . I use back the 1.0.0.20 it does not seem to have this problem.

Okay I will look into it, thanks.
 
Back
Top