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E大 问下圣教军的推马如何修改 可以对一个小怪使用啊

Joined
May 3, 2014
Messages
105
E大 问下圣教军的推马如何修改 可以对一个小怪使用啊 就是圣君之阵的战马溃敌符文如何修改可以对一个小怪使用啊
 
将Trinity\Combat\Abilities\CrusaderCombat.cs中的
Code:
        private static bool CanCastPhalanx()
        {
            return CanCast(SNOPower.x1_Crusader_Phalanx3) && (TargetUtil.ClusterExists(15f, 3) || TargetUtil.EliteOrTrashInRange(15f));
        }
改成
Code:
        private static bool CanCastPhalanx()
        {
            return CanCast(SNOPower.x1_Crusader_Phalanx3) && (TargetUtil.ClusterExists(15f, 1) || TargetUtil.EliteOrTrashInRange(15f));
        }
代码里的(TargetUtil.ClusterExists(15f, 1) 就是15码内有1个敌人时使用
 
将Trinity\Combat\Abilities\CrusaderCombat.cs中的
Code:
        private static bool CanCastPhalanx()
        {
            return CanCast(SNOPower.x1_Crusader_Phalanx3) && (TargetUtil.ClusterExists(15f, 3) || TargetUtil.EliteOrTrashInRange(15f));
        }
改成
Code:
        private static bool CanCastPhalanx()
        {
            return CanCast(SNOPower.x1_Crusader_Phalanx3) && (TargetUtil.ClusterExists(15f, 1) || TargetUtil.EliteOrTrashInRange(15f));
        }
代码里的(TargetUtil.ClusterExists(15f, 1) 就是15码内有1个敌人时使用
还有箭塔dh里怎么让dh不使用元素箭
 
呃,你不把元素箭这个技能放出来他不就不会使用了吗
 
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