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dungeon explorer instant stuck in 204

Tinka

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Joined
Jul 25, 2012
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I'm working on an act 4 random dungeon profile. It enters the dungeon through the exit portal, not sure if that's relevant. It works fine most of the time in release 199 but in 204 it gets stuck right at the start of the dungeon after entering, doesn't start exploring. The same error pops up in 199 as well but only every now and then, so with automatic restarting the profile is actually pretty usable. Most of the time it manages to complete the dungeon there. This is the error that pops up:

[10:36:14.827 D] DungeonExplorer has new areas to explore. Generating new route.
[10:36:14.835 D] Returning route!
[10:36:14.876 D] System.InvalidOperationException: Queue empty.
at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)

Logs are attached. The 199 is a longer one with some of the stucks. The 204 one is just one run.

If you need the profile I can PM it.
 

Attachments

We are working on it, should be fixed in the next release.
 
[12:51:34.913 D] System.InvalidOperationException: Queue empty.
at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
at Zeta.CommonBot.Dungeons.DungeonExplorer.get_CurrentNode()
at Zeta.CommonBot.Profile.Common.ExploreAreaTag.(Object ret)
at Zeta.TreeSharp.Decorator.CanRun(Object context)
at Zeta.TreeSharp.Decorator..MoveNext()
at (Object )
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..MoveNext()
at (Object )
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..MoveNext()
at (Object )
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..MoveNext()
at (Object )
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..MoveNext()
at (Object )
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..MoveNext()
at (Object )
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..MoveNext()
at (Object )
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..MoveNext()
at (Object )
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.CommonBot.BotMain.()
 
My bot just goes in to the dungeon and just stutter steps. Only way to make it stop is stop/start DB.
 
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