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Dumb question : why use a 'Z' parameter for path ?

scarecrow

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Dumb question : why use a 'Z' parameter for path ?

it surely a dumb question, and i didn't look to the code, but why handling a Z param on a 2D map ? ( i know it's 3D, but it's a mess to handle 3D pathfinding while you can't interact with this param and you'll always reach the point by travelling via 2D points)
 
Dumb question : why use a 'Z' parameter for path ?

it surely a dumb question, and i didn't look to the code, but why handling a Z param on a 2D map ? ( i know it's 3D, but it's a mess to handle 3D pathfinding while you can't interact with this param and you'll always reach the point by travelling via 2D points)
because we dont use wavepoints like older bots do, if say i wanted to navigate to the point at the top of a spiral staircase, like the ones all over the place, (bruning steaps, elywnn forest towers, the tower in westfall, ect) how would it be able to tell the diffrence between the top of the staircase and the bottom, not only that but we need it for click to move, since click to move can be clicked anywhere, we need the 3 cordnate to "place" it in the world.

i realize the question is for diablo 3, and not wow, but the reasons are basically the same, even if things like spiral staircases dont really factor into the world of diablo 3, we will need that 3rd cord to place it.
 
Because D3 is actually 3D, even though people want to fight that it's only 2D. (It is in fact in 3D space!)
 
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