Dumb question : why use a 'Z' parameter for path ?
it surely a dumb question, and i didn't look to the code, but why handling a Z param on a 2D map ? ( i know it's 3D, but it's a mess to handle 3D pathfinding while you can't interact with this param and you'll always reach the point by travelling via 2D points)
it surely a dumb question, and i didn't look to the code, but why handling a Z param on a 2D map ? ( i know it's 3D, but it's a mess to handle 3D pathfinding while you can't interact with this param and you'll always reach the point by travelling via 2D points)