sneakyspency
New Member
- Joined
- Jun 17, 2011
- Messages
- 146
- Reaction score
- 2
Ok so, I'm about to just level this guy to 25 myself and then restart the bot from there. This is insane.
Right outside of splintertree post, there is a Raging Ancient (Elite) which my toon loves to fight every chance it gets.
I followed this: http://www.thebuddyforum.com/support-issues/15354-keeps-targeting-mob-avoid-list.html
What frustrates me is, yeah ok I can understand that avoiding specific mob (dynamic blackspots) is very difficult to do code wise, but I have made 2 actual black spots right over where the raging ancient stands (manually putting the blackspots into the actual xml,) yet my toon, after rezzing, still walks right up to the fucker, gets targeted, tries to defend itself and dies.
So despite the fact that there are 2 blackspots with 30y radius's over this Raging Ancient(intersecting one another) in addition HB is trying to "avoid" the raging ancient and despite the fact that the toon is programmed to flee from fights it clearly cannot win, honorbuddy sends my toon right up to the raging ancient, almost every time.
Is there anything that can be done?
I'm using
http://www.thebuddyforum.com/honorbuddy-forum/classes/druid/28311-fpsware-druid-version-4-a.html
and
http://www.thebuddyforum.com/honorb...stern-kingdoms-outland-all-races-classes.html
Restarting HB seems to fix it, but unless I do that, it's hours of senseless idiotic suicide. My fear is that it's very easy to tell if someone is a bot by watching this.
Right outside of splintertree post, there is a Raging Ancient (Elite) which my toon loves to fight every chance it gets.
I followed this: http://www.thebuddyforum.com/support-issues/15354-keeps-targeting-mob-avoid-list.html
Code:
[12:44:56 PM:421] Activity: Downloading Mesh...
[12:44:58 PM:250] Activity: Loading Tile/s
[12:45:08 PM:328] Avoiding 'Raging Ancient'
[12:45:13 PM:906] Spell_C::CastSpell(768, 0, 0x0, 0) [671]
[12:45:14 PM:781] 'Raging Ancient' is walking! Reavoiding!
[12:45:15 PM:234] Activity: Combat
[12:45:15 PM:640] Spell_C::CastSpell(1822, 0, 0xF13083980019A150, 0) [672]
[12:45:16 PM:328] Spell_C::CastSpell(33876, 0, 0xF13083980019A150, 0) [673]
[12:45:16 PM:953] Spell_C::CastSpell(5487, 0, 0xF13083980019A150, 0) [674]
[12:45:18 PM:703] Spell_C::CastSpell(8936, 0, 0xF13083980019A150, 0) [675]
[12:45:21 PM:328] Spell_C::CastSpell(5487, 0, 0xF13083980019A150, 0) [676]
[12:45:23 PM:109] Activity: Loading Tile/s
[12:45:24 PM:531] Spell_C::CastSpell(99, 0, 0xF13083980019A150, 0) [677]
[12:45:25 PM:125] Activity: Combat
[12:45:25 PM:468] Cleared POI - Reason Player Died
[12:45:25 PM:468] Cleared POI
[12:45:25 PM:468] Activity: Releasing from corpse
[12:45:25 PM:468] Activity: Releasing corpse
[12:45:25 PM:500] Activity: Releasing from corpse
[12:45:27 PM:765] [BuddyCenter]: Sending notifo notification
[12:45:28 PM:640] Activity: Moving to corpse
[12:45:28 PM:640] Activity: Loading Tile/s
[12:45:29 PM:828] Activity: Moving to corpse
[12:46:02 PM:515] Removing 'Raging Ancient' as a danger - not avoiding him anymore!
[12:46:02 PM:984] Avoiding 'Raging Ancient'
[12:46:03 PM:31] Activity: Loading Tile/s
[12:46:03 PM:875] Activity: Moving to corpse
[12:46:06 PM:921] Activity: Loading Tile/s
[12:46:12 PM:171] Changed POI to: Type: Corpse, Loc: <2186.128, -2486.642, 81.90936>
[12:46:12 PM:171] Activity: Moving to instance portal, since we died inside!
[12:46:15 PM:687] Activity: Grabbing corpse
[12:46:16 PM:359] Cleared POI - Reason Grabbed corpse at safe spot
[12:46:16 PM:359] Cleared POI
[12:46:16 PM:406] Spell_C::CastSpell(8936, 0, 0x0, 0) [678]
[12:46:18 PM:562] Changed POI to: Type: QuestPickUp
[12:46:18 PM:734] Activity: Loading Tile/s
[12:46:26 PM:15] Spell_C::CastSpell(768, 0, 0x0, 0) [679]
[12:46:26 PM:781] Activity: Combat
[12:46:26 PM:906] 'Raging Ancient' is walking! Reavoiding!
[12:46:28 PM:437] Spell_C::CastSpell(768, 0, 0x0, 0) [680]
[12:46:29 PM:0] Activity: Loading Tile/s
[12:46:30 PM:234] Spell_C::CastSpell(1822, 0, 0xF13083980019A150, 0) [681]
[12:46:30 PM:937] Activity: Combat
[12:46:31 PM:515] Spell_C::CastSpell(1822, 0, 0xF13083980019A150, 0) [682]
[12:46:32 PM:734] Spell_C::CastSpell(8936, 0, 0xF13083980019A150, 0) [683]
[12:46:34 PM:484] Spell_C::CastSpell(768, 0, 0xF13083980019A150, 0) [684]
[12:46:35 PM:218] 'Raging Ancient' is walking! Reavoiding!
[12:46:36 PM:218] Spell_C::CastSpell(8936, 0, 0xF13083980019A150, 0) [685]
[12:46:38 PM:625] Spell_C::CastSpell(768, 0, 0xF13083980019A150, 0) [686]
[12:46:40 PM:500] Spell_C::CastSpell(1822, 0, 0xF13083980019A150, 0) [687]
[12:46:41 PM:875] Spell_C::CastSpell(33876, 0, 0xF13083980019A150, 0) [688]
[12:46:43 PM:46] Spell_C::CastSpell(8936, 0, 0xF13083980019A150, 0) [689]
[12:46:44 PM:140] Cleared POI - Reason Player Died
[12:46:44 PM:140] Cleared POI
[12:46:44 PM:203] Activity: Releasing from corpse
[12:46:44 PM:203] Activity: Releasing corpse
[12:46:44 PM:203] Activity: Releasing from corpse
[12:46:44 PM:531] 'Raging Ancient' is walking! Reavoiding!
[12:46:44 PM:703] Removing 'Raging Ancient' as a danger - not avoiding him anymore!
[12:46:46 PM:750] [BuddyCenter]: Sending notifo notification
[12:46:47 PM:0] Activity: Moving to corpse
[12:46:47 PM:0] Activity: Loading Tile/s
[12:46:48 PM:781] Activity: Moving to corpse
[12:47:21 PM:828] Avoiding 'Raging Ancient'
[12:47:24 PM:500] Changed POI to: Type: Corpse, Loc: <2202.077, -2509.462, 82.16968>
[12:47:24 PM:500] Activity: Moving to instance portal, since we died inside!
[12:47:28 PM:593] Activity: Grabbing corpse
[12:47:29 PM:0] Removing 'Raging Ancient' as a danger - not avoiding him anymore!
[12:47:29 PM:390] Cleared POI - Reason Grabbed corpse at safe spot
[12:47:29 PM:390] Cleared POI
[12:47:29 PM:390] Activity: Moving to instance portal, since we died inside!
[12:47:29 PM:390] Activity: Loading Tile/s
[12:47:29 PM:796] Updating repair cost for current equipped items. New value: [0g1s54c]
[12:47:29 PM:812] Changed POI to: Type: QuestPickUp
[12:47:32 PM:718] Avoiding 'Raging Ancient'
[12:47:34 PM:859] Start/Stop button pressed.
[12:47:34 PM:875] Stop called!
What frustrates me is, yeah ok I can understand that avoiding specific mob (dynamic blackspots) is very difficult to do code wise, but I have made 2 actual black spots right over where the raging ancient stands (manually putting the blackspots into the actual xml,) yet my toon, after rezzing, still walks right up to the fucker, gets targeted, tries to defend itself and dies.
So despite the fact that there are 2 blackspots with 30y radius's over this Raging Ancient(intersecting one another) in addition HB is trying to "avoid" the raging ancient and despite the fact that the toon is programmed to flee from fights it clearly cannot win, honorbuddy sends my toon right up to the raging ancient, almost every time.
Is there anything that can be done?
I'm using
http://www.thebuddyforum.com/honorbuddy-forum/classes/druid/28311-fpsware-druid-version-4-a.html
and
http://www.thebuddyforum.com/honorb...stern-kingdoms-outland-all-races-classes.html
Restarting HB seems to fix it, but unless I do that, it's hours of senseless idiotic suicide. My fear is that it's very easy to tell if someone is a bot by watching this.