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Dragon ridge

botson

New Member
Joined
Jul 28, 2012
Messages
52
Reaction score
0
Moveing the tank up a hill at start and the wp seam to be fekked up



[23:26:03.757] Queueing for battle with with Heavy Tank Churchill I.
[23:26:19.537] [Debug] [NOTICE] Asynchronous profile loading has been disabled!
[23:26:19.849] Waiting for players.
[23:26:19.863] Status: WaitingForPlayers
[23:26:19.863] New state: WaitingForPlayers
[23:26:19.890] Waiting for players.
[23:26:27.499] Waiting for battle to start.
[23:26:27.516] Status: WaitingForGameStart
[23:26:27.516] New state: WaitingForGameStart
[23:26:27.583] Waiting for battle to start.
[23:26:57.397] New Objective: Search and destroy!
[23:26:57.397] [Debug] Hotspot changed! Previous: <-247.2915, 7.661425, 285.8534> - New: <115.9869, 4.030079, -373.1667> - Expiry: 00:02:00
[23:26:57.399] [Debug] Moving to: <115.9869, 4.030079, -373.1667>
[23:26:57.419] [Debug] Creating operation.
[23:26:57.419] [Debug] Invoking GetServerPath.
[23:26:57.419] [Debug] Callback registered.
[23:26:57.419] [Debug] Waiting for callback..
[23:26:57.419] [Debug] Generated path to <115.9869, 4.030079, -373.1667> in 1198,36 ms
[23:26:57.446] Status: Moving
[23:26:57.446] New state: Moving
[23:27:02.378] [Debug] Callback hit.
[23:27:02.378] [Debug] Ending Invoke on GetServerPath.
[23:27:02.378] [Debug] Invoke ended. Result: <Start: (<253.9185, 50.98732, 356.7362>) / End: (<115.9869, 4.030079, -373.1667>)>
[23:27:02.378] [Debug] Unlocking sync lock.
[23:27:02.378] [Debug] Sync locked: False
[23:27:02.378] [Debug] Throwing event.
[23:27:02.378] [Debug] Setting CurrentPath.
[23:27:02.378] [Debug] CurrentPath: <Start: (<253.9185, 50.98732, 356.7362>) / End: (<115.9869, 4.030079, -373.1667>)>
[23:27:02.378] [Debug] OnPathGenerated fetched! Path generation done!
[23:27:02.384] [Debug] Moving to: <115.9869, 4.030079, -373.1667>
[23:28:44.071] We're stuck! Attempting unstuck maneuvre at <251.6499, 50.94354, 356.8328>.
[23:28:44.091] Status: Stuck
[23:28:44.091] New state: Stuck
[23:29:14.799] New Objective: Search and destroy!
[23:29:14.802] [Debug] System.IndexOutOfRangeException: Indexet l?g utanf?r gr?nserna f?r matrisen.
vid TankLeader.Logic.Edea.TankBehaviour.“Ž()
vid TankLeader.Logic.Edea.TankBehaviour.•(Object )
vid TreeSharp.PrioritySelector.<Execute>d__0.MoveNext()
vid TreeSharp.Composite.Tick(Object context)
vid TreeSharp.PrioritySelector.<Execute>d__0.MoveNext()
vid TreeSharp.Composite.Tick(Object context)
vid TreeSharp.Switch`1.<Execute>d__2.MoveNext()
vid TreeSharp.Composite.Tick(Object context)
vid TreeSharp.PrioritySelector.<Execute>d__0.MoveNext()
vid TreeSharp.Composite.Tick(Object context)
vid TreeSharp.PrioritySelector.<Execute>d__0.MoveNext()
vid TreeSharp.Composite.Tick(Object context)
vid TreeSharp.Switch`1.<Execute>d__2.MoveNext()
vid TreeSharp.Composite.Tick(Object context)
vid TreeSharp.PrioritySelector.<Execute>d__0.MoveNext()
vid TreeSharp.Composite.Tick(Object context)
vid TreeSharp.PrioritySelector.<Execute>d__0.MoveNext()
vid TreeSharp.Composite.Tick(Object context)
vid TreeSharp.Decorator.<Execute>d__0.MoveNext()
vid TreeSharp.Composite.Tick(Object context)
vid TreeSharp.PrioritySelector.<Execute>d__0.MoveNext()
vid TreeSharp.Composite.Tick(Object context)
vid TankLeader.TankLeaderBot.Tick(Object Ž›)
[23:29:14.882] [Debug] Moving to: <115.9869, 4.030079, -373.1667>
[23:29:14.916] Status: Moving
[23:29:14.916] New state: Moving
 
Please re fix the map dragon ridge.My TD tier 8 usa and french also heavy USA tier 9 keep rotate around and around.If you cannot fix the bot for this map the just simply force to back gragage when the tank in that map.People all know bot user coz the TL only rotate in the map.Thanks

[15:39:14.338] Status: Queueing
[15:39:14.340] New state: Queueing
[15:39:14.627] Queueing for battle with with Heavy Tank M103.
[15:39:58.103] Waiting for battle to start.
[15:39:58.254] Status: WaitingForGameStart
[15:39:58.254] New state: WaitingForGameStart
[15:39:58.449] Waiting for battle to start.
[15:40:11.002] Waiting for a bit at game start...
[15:40:11.046] Status: SpawnCamping
[15:40:11.046] New state: SpawnCamping
[15:40:36.251] New Objective: Search and destroy!
[15:40:36.352] Status: Moving
[15:40:36.352] New state: Moving
[15:40:41.319] We're stuck! Attempting unstuck maneuvre at <231.3319, 50.29423, 297.4154>.
[15:40:41.362] Status: Stuck
[15:40:41.362] New state: Stuck
[15:40:49.562] Status: Moving
[15:40:49.562] New state: Moving
[15:40:54.667] We're stuck! Attempting unstuck maneuvre at <229.3802, 50.02616, 295.7585>.
[15:40:54.694] Status: Stuck
[15:40:54.694] New state: Stuck
[15:41:02.762] Status: Moving
[15:41:02.762] New state: Moving
[15:41:09.195] We're stuck! Attempting unstuck maneuvre at <228.5496, 49.94563, 295.0392>.
[15:41:09.223] Status: Stuck
[15:41:09.223] New state: Stuck
[15:41:29.888] Status: Moving
[15:41:29.888] New state: Moving
[15:41:39.190] We're stuck! Attempting unstuck maneuvre at <227.242, 49.78915, 293.2247>.
[15:41:39.226] Status: Stuck
[15:41:39.226] New state: Stuck
[15:41:56.911] Status: Moving
[15:41:56.911] New state: Moving
[15:42:29.957] We're stuck! Attempting unstuck maneuvre at <229.5789, 50.01487, 294.9941>.
[15:42:29.995] Status: Stuck
[15:42:29.995] New state: Stuck
[15:42:38.243] New Objective: Search and destroy!
[15:42:38.663] Status: Moving
[15:42:38.663] New state: Moving
[15:43:57.963]
[15:43:57.964] Stopping TankLeader
 
please fix dragon ridge. Its in the map rotation very often this patch and it looks terribly bot-like
 
or make it just idle - better idle than rotate and get banned!
 
I haven't personally seen it on dragon ridge yet, but it does get stuck on some maps and looks a bit suspicious.
 
stucking is really dangerous, is the same as circling around, when we get stuck and the enemy approaches our tank will shoot them, it will give an impression that we are stuck in an unstuckable spot.
 
Dragon ridge is one of the reasons you need to babysit TL atm, i usualy just quit battles where i pop up on the northern spawn at dragon ridge.

On the southern spawn all you need to do is nudge the tank a little till he gets on track, the northern spawn on the other hand is completely broken.
 
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