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Hello, first of all, this was well worth the purchase for me! You guys did an amazing job. I am almost done except for the assaults which is why I am posting. If I notice more problems I will post those also.

Right now I am doing Assault on the Pit and I am having to do this one personally without the bot because it continually pulls the elites and dies. So if something could be done for future players to keep that from happening that would be great. My guy is well geared, but it pulls like 5 at a time and they seem to hit a lot harder than normal elites, so I dunno.
 
Hello, first of all, this was well worth the purchase for me! You guys did an amazing job. I am almost done except for the assaults which is why I am posting. If I notice more problems I will post those also.

Right now I am doing Assault on the Pit and I am having to do this one personally without the bot because it continually pulls the elites and dies. So if something could be done for future players to keep that from happening that would be great. My guy is well geared, but it pulls like 5 at a time and they seem to hit a lot harder than normal elites, so I dunno.
Hello harbertown,

The Assault of the Pit profile is not supposed to pull elites at all.

Its scripted to run mounted thru a few elites patrols, without engage them in combat, then move bit further to drop their agro and safely get back to the non-elite area and farm them till 100% on the assault.

Could you post a log to spot what could have triggered this issue for you, thanks.
 
Hello harbertown,

The Assault of the Pit profile is not supposed to pull elites at all.

Its scripted to run mounted thru a few elites patrols, without engage them in combat, then move bit further to drop their agro and safely get back to the non-elite area and farm them till 100% on the assault.

Could you post a log to spot what could have triggered this issue for you, thanks.



Hi, I should have been more clear also sorry. It was not pulling elites on purpose, but it keeps getting super close to them while pulling the normals, which in turns keeps pulling the elites... I will check on how to get the log then post. TYVM!
 
During Bloodmaul Stronghold assault for securing Draenor the bot attacks passive birds which do not contribute towards completion.
 
Hi, I should have been more clear also sorry. It was not pulling elites on purpose, but it keeps getting super close to them while pulling the normals, which in turns keeps pulling the elites... I will check on how to get the log then post. TYVM!
Thanks for the clarification. Now I understand the issue.

Would check if the 7.03 WoW update have messed with something in the core,

Thanks for the feedback.
During Bloodmaul Stronghold assault for securing Draenor the bot attacks passive birds which do not contribute towards completion.
Could you upload a logfile please, so I could check if the patch again, have changed the internal IDs of the NPCs, so the bot may target already useless ID for this.
 
Thanks for the clarification. Now I understand the issue.

Would check if the 7.03 WoW update have messed with something in the core,

Thanks for the feedback.

Could you upload a logfile please, so I could check if the patch again, have changed the internal IDs of the NPCs, so the bot may target already useless ID for this.


Hmm, is this the file you need? Hopefully?
 

Attachments

Thanks for the clarification. Now I understand the issue.

Would check if the 7.03 WoW update have messed with something in the core,

Thanks for the feedback.

Could you upload a logfile please, so I could check if the patch again, have changed the internal IDs of the NPCs, so the bot may target already useless ID for this.

Code:
[22:18:02.462 N] (Singular) YourCurrentTarget: changed to: Frostbeak Scavenger.D8E4 lvl=100 h=100.0%, maxh=39142, d=43.0 yds, box=0.0, boss=N, trivial=N, player=N, attackable=Y, neutral=Y, hostile=N, entry=78108, faction=2136, loss=Y, facing=Y, blacklist=N, combat=N, flying=N, abovgrnd=Y, TargetIndex=1, creature=Beast, tagme=N, tagother=N
[22:18:02.535 N] (Singular) <<< PULL >>> CurrentTarget now: Frostbeak Scavenger.D8E4 h=100.0%, maxh=39142, d=41.8 yds, box=0.0, inmelee=N, player=N, hostil=N, faction=2136, loss=Y, face=Y, agro=N, IsBotPoi=Kill, TargetIndex=1
 
Died to elites in the pit.

Code:
[23:26:28.072 D] Goal: RunLikeHell to <8095.742, 947.0107, -22.08255>
[23:26:33.023 D] Garbage collected 1 nav tiles
[23:27:01.430 N] (Singular) CombatPerfMon: FPS:18 Latency:154
[23:27:01.272 V] We are stuck! (TPS: 14.66078, FPS: 29, Latency: 154, Map: Draenor, loc: <8368.08, 1078.271, -6.362118>)!
[23:27:01.276 D] Nearest game object, distance 35.25 yards
<!--Small Ammo Pile in Gorgrond zone and on Draenor continent-->
<GameObject model="#959550">
  <Matrix M11="-0.0523667336" M12="-0.7816811" M13="0.161963865" M14="0" M21="0.796590567" M22="-0.0617362037" M23="-0.0403990149" M24="0" M31="0.0519727357" M32="0.158629149" M33="0.782391" M34="0" M41="8337.378" M42="1060.98792" M43="-5.279406" M44="1" />
</GameObject>

[23:27:03.682 N] (Singular) YourCurrentTarget: changed to: Iron Deadshot.3078 lvl=100 h=100.0%, maxh=391416, d=42.4 yds, box=2.0, boss=N, trivial=N, player=N, attackable=Y, neutral=N, hostile=Y, entry=86528, faction=14, loss=Y, facing=N, blacklist=N, combat=Y, flying=N, abovgrnd=N, creature=Humanoid, tagme=N, tagother=N
[23:27:06.465 N] (Singular) info: 39 seconds since Questing BotBase last called Singular
[23:27:11.453 N] (Singular) CombatPerfMon: FPS:27 Latency:154
[23:27:19.490 N] (Singular) YourCurrentTarget: changed to: (null)
[23:27:19.490 D] We died, Clearing current POI
[23:27:19.679 N] (Singular) (Singular) info: 52.4 seconds since BotBase last called Singular (now in Death)
[23:27:19.935 N] (Singular) (Singular) Death Behavior: invoked!  Alive=N, Ghost=N
[23:27:19.942 N] (Singular) (Singular) Death: no self-rez ability available, release to standard Death Behavior
[23:27:19.681 D] Activity: Releasing from corpse
[23:27:21.989 N] I died!
 
And again, this time got too close to the elites while killing laborers.

Code:
[23:31:23.329 N] (Singular) YourCurrentTarget: changed to: (null)
[23:31:23.334 N] (Singular) <<< ADD >>> CurrentTarget now: (null)
[23:31:23.338 N] (Singular) EnsureTarget: switching to target Iron Laborer.3641
[23:31:23.408 N] (Singular) YourCurrentTarget: changed to: Iron Laborer.3641 lvl=100 h=31.9%, maxh=97854, d=3.7 yds, box=1.7, boss=N, trivial=N, player=N, attackable=Y, neutral=N, hostile=Y, entry=86332, faction=14, loss=Y, facing=Y, blacklist=N, combat=Y, flying=N, abovgrnd=N, IsBotPoi=Kill, TargetIndex=1, creature=Humanoid, tagme=Y, tagother=N
[23:31:23.412 N] (Singular) MoveToMelee(PathGenerated): towards Iron Laborer.3641 @ 3.7 yds
[23:31:23.416 N] (Singular) MoveToMelee(Moved): towards Iron Laborer.3641 @ 3.7 yds
[23:31:23.479 N] (Singular) <<< ADD >>> CurrentTarget now: Iron Laborer.3641 h=31.9%, maxh=97854, d=3.5 yds, box=1.7, inmelee=Y, player=N, hostil=Y, faction=14, loss=Y, face=Y, agro=Y, IsBotPoi=Kill, TargetIndex=1
[23:31:23.607 N] (Singular) EnsureMovementStoppedWithinMelee: stopping because target at 2.6 yds
[23:31:23.332 D] Changed POI to: Type: Kill, Name: Iron Laborer, NavType: Fly
[23:31:23.332 N] [KillUntilComplete-v$Revision$(info)] Current POI is not the best target. Changing.
[23:31:23.338 N] [Singular] Switching to BotPoi: Iron Laborer.3641!
[23:31:24.199 N] (Singular) .... h=98.3%, m=100.0%, moving=N, mobs=1, Iron Laborer.3641, 31.9%, 2.6 yds, face=Y, loss=Y, stun=N
[23:31:24.335 N] [Singular] *Zeal on Iron Laborer.3641 @ 31.9% at 0.9 yds 
[23:31:25.684 N] (Singular) YourCurrentTarget: changed to: (null)
[23:31:25.558 N] [Singular] *Templar's Verdict on Iron Laborer.3641 @ 0.2% at 0.9 yds
[23:31:25.689 D] Clearing POI - Reason POI is dead from combat
[23:31:25.906 N] (Singular) [WoWRedError] 50
[23:31:26.827 N] (Singular) YourCurrentTarget: changed to: Iron Laborer.362D lvl=100 h=100.0%, maxh=97854, d=29.6 yds, box=1.7, boss=N, trivial=N, player=N, attackable=Y, neutral=N, hostile=Y, entry=86332, faction=14, loss=Y, facing=Y, blacklist=N, combat=N, flying=N, abovgrnd=N, TargetIndex=1, creature=Humanoid, tagme=N, tagother=N
[23:31:26.884 N] (Singular) <<< PULL >>> CurrentTarget now: Iron Laborer.362D h=100.0%, maxh=97854, d=29.6 yds, box=1.7, inmelee=N, player=N, hostil=Y, faction=14, loss=Y, face=Y, agro=N, IsBotPoi=Kill, TargetIndex=1
[23:31:26.906 N] (Singular) MoveToMelee(PathGenerated): towards Iron Laborer.362D @ 29.6 yds
[23:31:26.929 N] (Singular) .... h=98.0%, m=100.0%, moving=N, mobs=0, Iron Laborer.362D, 100.0%, 29.6 yds, face=Y, loss=Y, stun=N
[23:31:27.020 N] (Singular) MoveToMelee(Moved): towards Iron Laborer.362D @ 29.6 yds
[23:31:26.831 D] Changed POI to: Type: Kill, Name: Iron Laborer, NavType: Fly
[23:31:26.906 D] Skipped 2 path nodes
[23:31:27.956 N] (Singular) MoveToMelee(Moved): towards Iron Laborer.362D @ 23.7 yds
[23:31:28.111 N] (Singular) MoveToMelee(Moved): towards Iron Laborer.362D @ 23.0 yds
[23:31:28.603 N] (Singular) .... h=100.0%, m=100.0%, moving=Y, mobs=0, Iron Laborer.362D, 100.0%, 20.0 yds, face=Y, loss=Y, stun=N
[23:31:28.658 N] [Singular] *Judgment on Iron Laborer.362D @ 100.0% at 18.3 yds 
[23:31:29.301 N] (Singular) CombatPerfMon: FPS:11 Latency:134
[23:31:29.704 N] (Singular) MoveToMelee(Moved): towards Iron Laborer.362D @ 13.0 yds
[23:31:29.706 N] (Singular) MoveToMelee(Moved): towards Iron Laborer.362D @ 13.0 yds
[23:31:30.053 N] (Singular) .... h=100.0%, m=100.0%, moving=Y, mobs=0, Iron Laborer.362D, 72.1%, 9.8 yds, face=Y, loss=Y, stun=N
[23:31:30.096 N] [Singular] *Blade of Wrath on Iron Laborer.362D @ 72.1% at 8.2 yds
[23:31:30.606 N] (Singular) EnsureMovementStoppedWithinMelee: stopping because target at 2.4 yds
[23:31:31.363 N] [Singular] *Avenging Wrath on Me @ 100.0% 
[23:31:31.869 N] (Singular) .... h=100.0%, m=100.0%, moving=N, mobs=4, Iron Laborer.362D, 11.1%, 2.4 yds, face=Y, loss=Y, stun=Y
[23:31:32.222 N] (Singular) YourCurrentTarget: changed to: (null)
[23:31:32.227 N] (Singular) <<< ADD >>> CurrentTarget now: (null)
[23:31:32.230 N] (Singular) EnsureTarget: switching to target Iron Reinforcement.DB8D
[23:31:32.280 N] (Singular) YourCurrentTarget: changed to: Iron Reinforcement.DB8D lvl=101 h=77.6%, maxh=1012300, d=3.6 yds, box=1.7, boss=N, trivial=N, player=N, attackable=Y, neutral=N, hostile=Y, entry=86297, faction=14, loss=Y, facing=N, blacklist=N, combat=Y, flying=N, abovgrnd=N, IsBotPoi=Kill, TargetIndex=1, creature=Humanoid, tagme=Y, tagother=N
[23:31:32.284 N] (Singular) MoveToMelee(PathGenerated): towards Iron Reinforcement.DB8D @ 3.6 yds
[23:31:32.289 N] (Singular) MoveToMelee(Moved): towards Iron Reinforcement.DB8D @ 3.6 yds
[23:31:31.904 N] [Singular] *Divine Storm on Iron Laborer.362D @ 11.1% at 0.8 yds
[23:31:32.224 D] Changed POI to: Type: Kill, Name: Iron Reinforcement, NavType: Fly
[23:31:32.224 N] [KillUntilComplete-v$Revision$(info)] Current POI is not the best target. Changing.
[23:31:32.230 N] [Singular] Switching to BotPoi: Iron Reinforcement.DB8D! 
[23:31:32.360 N] (Singular) <<< ADD >>> CurrentTarget now: Iron Reinforcement.DB8D h=77.6%, maxh=1012300, d=3.6 yds, box=1.7, inmelee=Y, player=N, hostil=Y, faction=14, loss=Y, face=N, agro=Y, IsBotPoi=Kill, TargetIndex=1
[23:31:32.561 N] (Singular) EnsureMovementStoppedWithinMelee: stopping because target at 2.2 yds
[23:31:32.631 N] (Singular) YourCurrentTarget: changed to: (null)
[23:31:32.631 D] We died, Clearing current POI
[23:31:32.631 D] Clearing POI - Reason Player Died
[23:31:32.943 N] (Singular) (Singular) Death Behavior: invoked!  Alive=N, Ghost=N
[23:31:32.951 N] (Singular) (Singular) Death: no self-rez ability available, release to standard Death Behavior
[23:31:32.945 D] Activity: Releasing from corpse
[23:31:34.839 N] I died!

edit: it died again in the exact same spot
 
Last edited:
Hmm, is this the file you need? Hopefully?
Exactly! Thanks for the log.
Died to elites in the pit.

Thanks for your feedback,

will check the scripts for unusual behaviors, due to 7.03 patch.

Having trouble getting everything to work. I got all the profiles from the bundle.
Hello somathegreat,

For log file, you are not supposed to copy&paste the visual log from the HB client.

Here: the official [Guide] How to attach your log
 
Last edited:
is this profile still working after legion prepatch?
Yes!

Just made two new batches of 5 man groups last week.

The first one is already 100 and started working on the Pathfinder - so far, all but Tanaan meta achievement are unlocked and tanaan is on its 3rd day of full clear.

The second just started leveling today.
 
Yes!

Just made two new batches of 5 man groups last week.

The first one is already 100 and started working on the Pathfinder - so far, all but Tanaan meta achievement are unlocked and tanaan is on its 3rd day of full clear.

The second just started leveling today.

No, it does not.

Tries to buy Minor Blackfang Challenge Totem but does not have any Blackfang Claws ... (How about it farm them then?)

"[InteractWith-c64c78(fatal)] [PROFILE ERROR] Toon does not have enough () to purchase Minor Blackfang Challenge Totem (qty: Styx.Helpers.PerFrameCachedValue`1[System.Int32])
Bot stopping! Reason: Fatal error in quest behavior, or profile."


View attachment 12248 2016-08-15 07.09.txt
 
No, it does not.

Tries to buy Minor Blackfang Challenge Totem but does not have any Blackfang Claws ... (How about it farm them then?)

"[InteractWith-c64c78(fatal)] [PROFILE ERROR] Toon does not have enough () to purchase Minor Blackfang Challenge Totem (qty: Styx.Helpers.PerFrameCachedValue`1[System.Int32])
Bot stopping! Reason: Fatal error in quest behavior, or profile."


View attachment 207215
Good catch virus2001,

Thanks for the feedback!

It seems we have missed the Claws checks before performing the quest.

But the profiles pack do work, indeed!
 
Good catch virus2001,

Thanks for the feedback!

It seems we have missed the Claws checks before performing the quest.

But the profiles pack do work, indeed!
Oh well, both yes and no, all the other parts do work (other than I had trouble doing the Iron Docks part for Tanaan to open. The bot ran all the way on mount and entered the Dungeon, instead of talking to the flight master :) Do not have a log since I just did it my self, but try to take a look at that problem too :)

About the Claws part, any chance you get this fixed so I can run the profile? :)
 
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