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the plugin is trying to sort and add thinking stash is full when its not. there is an issue here. its breaking leggs i have stashed it shouldnt. server error cannot upload log. 107 kb and i zipped it after and same error.

make sure it is Zip file and not rar, 7zip, etc.....
 
make sure it is Zip file and not rar, 7zip, etc.....
i did and it still wont accept and errors out. also barbarian routines arent working properly, stashing is still an issue and greater rift gem upgrades are trying to upgrade at 1% chance.
 
Here are some logs from day 25, it contains some errors and bugs that i encounter.

cant post the logs from day 24 since server was a limit of 2000kb for zip files and my log is 2762kb :s
 

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Trinity is cubing every single legendary I get, and I can't figure out why. I have item list enabled, and I saw an item I've been looking for drop (and it's on my item list), and before I could stop the bot, it cubed the item. I'm completely livid.
When looking under the cube tab, it's disabled. What is going on?
 
Just reporting what I think is a bug. Ran 200+, 65+grifts for and no primal ancients. I have level 70+ solo complete and this is for the latest trinity where you can select keep primal ancients in item list. I haven't scene any myself, but I'm assuming with that many runs and gambling the hero should have at least 1.
 
Just reporting what I think is a bug. Ran 200+, 65+grifts for and no primal ancients. I have level 70+ solo complete and this is for the latest trinity where you can select keep primal ancients in item list. I haven't scene any myself, but I'm assuming with that many runs and gambling the hero should have at least 1.

You may not get one, even if you do 30/40 runs, the drop rate on primal items is really, really, really low.

but i would keep a close eye on what is been drop, especially been trash by the bot
 
You may not get one, even if you do 30/40 runs, the drop rate on primal items is really, really, really low.

but i would keep a close eye on what is been drop, especially been trash by the bot


200 + runs at 65 + should yield at least 1 primal ancient, if you include gambling you can do the math. Assuming I only gamble weapons and I only get 300 bloodshards per run, and I only get 4 legendary drops per run, that's 800 legendary items, plus 800 items gambled.

The drop isn't that low for any random primal ancient. It's low for a specific item primal ancient drop.

30/40 =/= 200+ fyi
 
Run 150 GR80, always gambling 25 shards cheap gears, get 6 primal ancients in total.

Just reporting what I think is a bug. Ran 200+, 65+grifts for and no primal ancients. I have level 70+ solo complete and this is for the latest trinity where you can select keep primal ancients in item list. I haven't scene any myself, but I'm assuming with that many runs and gambling the hero should have at least 1.
 
Run 150 GR80, always gambling 25 shards cheap gears, get 6 primal ancients in total.

Sorry, just to clarify friend. You've gotten 6 primal ancients from those runs?

If so do you have only keep primal ancients selected or keep both ancient and primal under item list advanced.

Thank you for reply.
 
Sorry, just to clarify friend. You've gotten 6 primal ancients from those runs?

If so do you have only keep primal ancients selected or keep both ancient and primal under item list advanced.

Thank you for reply.

I am pretty sure the "always keep primal ancients" option will override your item list, that primal ancient gear not in your list will be stashed.
 
Bugs:
in 750 version and 742 version - do not work 2 act bounties( Diablo 3 crashing) and in 750 version in bild LON Borbardment do not use steed-charge. please fix this. And more bugs for inventory replace some item to randrom stash.
 
Bugs:
in 750 version and 742 version - do not work 2 act bounties( Diablo 3 crashing) and in 750 version in bild LON Borbardment do not use steed-charge. please fix this. And more bugs for inventory replace some item to randrom stash.

In 750 version - Another BUG - Sunwuko's LTK MONK - Sweeping wind is cast over and over once resource is available. It is drained and then BOT does not attack because no resource for LTK.
In 742 version - The bot will not attack rift guardians. I have all default settings for avoidance and Elites. Not sure about 750 version because of the above issue.

Thanks!
 
Hi guys,

I think something is broken in the Trinity 2.250.750 BETA.
Trying to change a setting in Trinity to use a certain monk build, now I cannot start DB, not even after reinstall and manually replace trinity folder with latest beta 750.
Delete settings folder does not work. The error is this:

Code:
[Trinity 2.250.750] Error showing Configuration from TabUI:System.NullReferenceException: Object reference not set to an instance of an object.
   at Zeta.Game.Internals.PlayerDataManager.‫‬‫‎‮‏‪‮‎‌‫‪‪‪‭‬‌‬‬‭‮‮‏‮()
   at Zeta.Game.Internals.DynamicPointer`1.get_Value()
   at Zeta.Game.Internals.PlayerDataManager.get_ActivePlayerData()
   at Zeta.Game.ZetaDia.get_ActivePlayerRActorId()
   at Zeta.Game.Internals.ActorManager.Update()
   at Trinity.UI.UILoader.GetDisplayWindow() in C:\Users\User\Documents\Demonbuddy\Plugins\Trinity\UI\UILoader.cs:line 82
   at Trinity.UI.TabUi.ShowMainTrinityUIEventHandler(Object sender, RoutedEventArgs routedEventArgs) in C:\Users\User\Documents\Demonbuddy\Plugins\Trinity\UI\TabUI.cs:line 1335

Every time I hit start, regardless of routine or profile selected.

Edit: managed to reset the settings from Trinity after another manual overwrite, seems to start now.
 
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guys how i fix this......when the bot finished the run for great rift or nephalemrift .....the bot not attack to the last big boss and dont do nothing stay and the boss kill him....how i fix this?????
 
Updated Trinity, everything was working normally except for the few known bugs, now not reviving after death.
 
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