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How do I update trinity? Do I just copy and paste this new dir over the old one?
 
Also what do you mean by these WD: Experimental changes to Helltooth Firebats build. and Removed CoilsOfTheFirstSpider from being a required item of the IsHellToothFirebats build.

Is there a profile for helltooth built in? Where is it.
 
I'm not sure whats going on, but the ThousandStormsGenerator build is a bit off. The monk dashes between mobs in the same group he's fighting in even with a delay and OCD off, he wont finish off the mobs that are low. When avoidance is turned on he goes completely crazy, full hp and keeps stuttering and delaying attacking even though none of the affixes are present in the mob.
 
Its now not working again. Any idea what could be doing this? I use auto relogger, trinity with DB and thats it.
 
Its now not working again. Any idea what could be doing this? I use auto relogger, trinity with DB and thats it.

Repeat whatever fixed it last time... also try deleting your compiledassemblies folder.
 
Is there a manullay way to turn empower on through the settings files? After you check off empower rift. What do you have "up to level" set at?
 
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How do I update trinity? Do I just copy and paste this new dir over the old one?

Go into your db\plugins\ folder and delete trinity folder. Then copy over the new version trinity folder to the same spot.

Also what do you mean by these WD: Experimental changes to Helltooth Firebats build. and Removed CoilsOfTheFirstSpider from being a required item of the IsHellToothFirebats build.

Is there a profile for helltooth built in? Where is it.

There are many special 'profiles' built-in based on gear being detected. Fire-bats has such logic and it required you to have coils of the first spider equipped. The special logic for fire-bats ensures that it gets the buffs up properly before casting fire-bats in a cluster and that it continues channeling once its started.
 
If I wanted to compile and use the latest version of trinity from the SVN, how do I go about it? I'm not referring to the Production version but one of the revisions in the trunk directory.
 
Amazing, nice share bro
I just download and tested the zip attached to original post and its working fine
 
So the new "simplified" UI removes every option necessary to actually push greater rifts, my crusader can barely do anything on the newest trinity. Sometimes he doesn't even use ironskin/bombardment and I do not know why since theres NO OPTIONS. It's using the LON routine, but fuck it, i want old trinitysettings back.
 
So the new "simplified" UI removes every option necessary to actually push greater rifts, my crusader can barely do anything on the newest trinity. Sometimes he doesn't even use ironskin/bombardment and I do not know why since theres NO OPTIONS. It's using the LON routine, but fuck it, i want old trinitysettings back.

Like Your self ,When I ran the bot prior to this new setup I had ironskin set to spam. downloaded the newest one and panicked when I noticed the bot not spamming it anymore...however I then noticed it's set to only use it when CoE is ready for physical to maximize the damage output on bombardment every single time.everytime CoE is up for physical the bot should cast ironskin and bombardment. If Your toon isn't surviving long enough now using the LoN profile You'll need some more pargons for the bot to stay up long enough to cast it every time on physical. once this happens the bot god modes the Grifts like it should again.and will be clearing them faster then spamming iron skin all the time any day.

I do think though the old options or layout should be able to be toggled as a advanced option though.
 
Like Your self ,When I ran the bot prior to this new setup I had ironskin set to spam. downloaded the newest one and panicked when I noticed the bot not spamming it anymore...however I then noticed it's set to only use it when CoE is ready for physical to maximize the damage output on bombardment every single time.everytime CoE is up for physical the bot should cast ironskin and bombardment. If Your toon isn't surviving long enough now using the LoN profile You'll need some more pargons for the bot to stay up long enough to cast it every time on physical. once this happens the bot god modes the Grifts like it should again.and will be clearing them faster then spamming iron skin all the time any day.

I do think though the old options or layout should be able to be toggled as a advanced option though.


The thing you dont realize is that the only option that actually WORKS is "Always" wait for COE, the "Never wait" and "Only in grift" does not work at all, just ignores casting ironskin & bombardment. Trying to find a fix since the optimization on the build is good, but it just doesnt work.
 
The thing you dont realize is that the only option that actually WORKS is "Always" wait for COE, the "Never wait" and "Only in grift" does not work at all, just ignores casting ironskin & bombardment. Trying to find a fix since the optimization on the build is good, but it just doesnt work.
The latest revision that was pushed out includes the option to manually select the combat routine and pushed a fix for the LON build, though some other things are broken/missing. One of the settings that is missing at the moment is amount of free space in backpack, right now it's hardcoded to be 60, so the bot will call for a townrun every it picks up one item. Another is that it gives exception inside weighting foreach loop system.arugmentexception for trinity.settings.shrinetypes not the same as trinity.settings.containertypes, another problem is that also gets stuck trying at doors. It also doesn't create logs for stashed items and junk items.
 
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One of the settings that is missing at the moment is amount of free space in backpack, right now it's hardcoded to be 60, so the bot will call for a townrun every it picks up one item.

Thnx. They were both using the field for _freeBagSlots :S once its working, 5 out of town and 40 in town should be fine.

Another is that it gives exception inside weighting foreach loop system.arugmentexception for trinity.settings.shrinetypes not the same as trinity.settings.containertypes

Thnx. Think I've probably got that one fixed too.
 
I modified UI to include the sliders so I can adjust the free slot to what I want, thought I might as well share the file with those that want it too.
Just download it and put the Items.xaml file in the UI folder of trinity and it will add the sliders to the items tab towards the bottom.
 

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Thnx. They were both using the field for _freeBagSlots :S once its working, 5 out of town and 40 in town should be fine.



Thnx. Think I've probably got that one fixed too.

You wouldn't have a fix in the works for the item logging, would you?
 
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