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You didn't update the good version on the forum ;)
.224

For those who want to have the 230. Go download TortoiseSVN and make a directory with this link
unifiedtrinity.Master - Revision 231: /trunk

Download and voila!

+1

Also i noticed that the new version of trinity is displayed as 2.50.230, however once i updated trinity the version within the tool is displayed as .224

Managed to set up SVN and get the latest version of trinity - thanks!

Guess the devs need to update the direct link on this post as that has an older version as mentioned in my previous post
 
Managed to set up SVN and get the latest version of trinity - thanks!

Guess the devs need to update the direct link on this post as that has an older version as mentioned in my previous post


second this - dont see why is there an unstable versio pinned to the tread-header.
Install (/copying files from one folder to another) is quite simple and worked like a charm.. *thumbs*
 
in 230 wd use really nice sacrifice, but while he cast sacritfice he forgot or cast with big delay wall of death and this skill is more important
i think you use something life force sacritfice , and in fight bot cant cast wall of death till get 5 stack sacritfice
maybe change formula to cast wall of death every 10-12 sec ? no need enemies for that
cos if i set trash pack to 10 mobs, while move i need buff from wall of death to survive , so let kept this buff anytime in rift
summoners work fine
horrify probally work fine, but have same conflict with sacritfice
also same problem with big bad voodo + sacritfice
 
still trying to figure out the point of this svn? what's wrong with just downloading the file, why do I need this entirely new program to accomplish the same thing?
 
still trying to figure out the point of this svn? what's wrong with just downloading the file, why do I need this entirely new program to accomplish the same thing?

The version linked on the main page is usually the latest full release version. The version that has been tested thoroughly and has the least amount of bugs.
The SVN version is usually the most cutting edge version, there could be bugs in there but it could contain a lot of great features. If you want the most stable version stick with the one on the main page.
 
Fixed the zip file to the correct version (now .31), sorry about that.
 
Diablo III is running but no build supported by Demonbuddy detected, was there a patch?
Session with specified sid does not exist in Europe region.

I'm getting this message when trying to run the bot.

a8G3Sdh.png


This is the build I'm using.
 
Last edited:
I'm getting this message when trying to run the bot.

a8G3Sdh.png


This is the build I'm using.
I lol'ed..

seriously, the "build" mean the version of the demonbuddy bot... not your ingame build.
"was there a patch?"
Yes there was a patch ;)
 
I lol'ed..

seriously, the "build" mean the version of the demonbuddy bot... not your ingame build.
"was there a patch?"
Yes there was a patch ;)

Yeh very funny. I'm sorry I wasn't born a pro at using this. Only using for a couple weeks now.
 
Diablo III is running but no build supported by Demonbuddy detected, was there a patch?
Session with specified sid does not exist in Europe region.

I'm getting this message when trying to run the bot.

a8G3Sdh.png


This is the build I'm using.


Go to your demonbuddy folder > Plugins > remove folder adventurer if you still have and the folder Trinity.
Click on this link Trinity 2.50.231.zip for the updated trinity. It is the exact same link as the one at the bottom of this thread. Extract the file into your PlugIn folder located in your demonbuddy folder.

This should fix the issue, atleast for me it did.
 
Last edited:
Go to your demonbuddy folder > Plugins > remove folder adventurer if you still have and the folder Trinity.
Click on this link Trinity 2.50.231.zip for the updated trinity. It is the exact same link as the one at the bottom of this thread. Extract the file into your PlugIn folder located in your demonbuddy folder.

This should fix the issue, atleast for me it did.

i have the same problem , also tryed a fresh install but still seems to give the message non the less
 
i have the same problem , also tryed a fresh install but still seems to give the message non the less

Ah yes I can remember such thing happening to me to a very long time ago.

Fresh install does not fix this issue, you need to extract the zip file with the new trinity in it into your plugins folder.

Else try uninstalling demonbuddy and once you done that remove the folder as well and check if there are no leftovers.
Consider installing demonbuddy to the default location when you run the installer. For me it was C:\Users\RW\Documents
after that download latest trinity version and extract it to the plugin folder located in your demonbuddy folder.

That is how I managed to fix it.
 
Ah yes I can remember such thing happening to me to a very long time ago.

Fresh install does not fix this issue, you need to extract the zip file with the new trinity in it into your plugins folder.

Else try uninstalling demonbuddy and once you done that remove the folder as well and check if there are no leftovers.
Consider installing demonbuddy to the default location when you run the installer. For me it was C:\Users\RW\Documents
after that download latest trinity version and extract it to the plugin folder located in your demonbuddy folder.

That is how I managed to fix it.


i have tryed what you say'd to no succes.... i'm getting hopeless
 
i have tryed what you say'd to no succes.... i'm getting hopeless

There is one last thing I can come up with, ever tried importing Trinity through svn checkout?
If you have no clue what I am talking about or what SVN basically is please check out this vid I just uploaded incase you need it.
[video=youtube;6NZp45zi-_Q]https://www.youtube.com/watch?v=6NZp45zi-_Q[/video]
 
Last edited:
2.50.235



  • Should no longer be getting stuck on destructible objects.
  • Crusader: Invoker: can now cancel steed charge to attack if spam-steed setting is off.
  • DemonHunter: Fixed an issue preventing kiting from functioning properly.
  • Monk: LTK: no longer requires Genzaniku be equipped. :)
  • Monk: Thousand Storms Generator: Should no longer dart around like a Muppet.
  • Monk: Thousand Storms Generator: Moves to oculus rings less often to reduce flip/flops
  • Bounties: Fix for a stuck trying to town portal in an area where its not allowed.
  • Bounties: Fix for various classes/builds not attacking corrupt growths.
  • Technical: Fixed bug that prevented RayWalk check from working.
  • Technical: Removed a bunch of rubbish from TargetHandler.
  • Settings: Removed destructible range setting from objects tab.
  • WitchDoctor: Added Haunt and Harvest to destructible powers.
  • Potential fix for Wave of Light not casting in some situations.
  • Blacklisted destructible causing stucks
 
WD build on helltooth set with sacritfice zombie dogs, when using mojo homuluculus working a bit wrong
now sacritfice is in force mode, bot must detonate all dogs before he start casting important skills like wall of death
so when bot found new enemy, he start detonade dogs, its take some second while he dont have buff from set ( 1400 % damage and 50 % damage reduction ) so he lose alot of damage and die easy
bot will work nice with rules
always keep wall of death ( cast it 1-2 second before buff end, while move keep buff too, i have minimal trash pack size set 10, and while bot looking for new big group fight, he die w/o buff for single mobs)

Second big thing is WD dance arround mobs, and lose buff from set ring+ amulet endless walk ( while move decrase damage buff)
 
Last edited:
nice... .235 make WIZARD chantodo firebird runs 2x slower on normal rifts
can someone tel mi when wizards BUG's will be repaired?
spaming exploding blast
teleport and slow time in some hybrids (archon form)
arcane torrent aim properly on clusters??
mechanism that will count nearby mobs <=3 swap Disintegration Wave on Arcane Strike (on archon form)
 
Last edited:
Invalid Items:

Code:
WeaponRange - TwoHandCrossbow 'Oxybeles'. Score = 0
  Attributes: (55): 
  	BowAny  = 1 
  	Crossbow  = 2 
  	DamageWeaponAverageTotalAll  = 1973 
  	DamageWeaponMinTotalMainHand Physical = 784 
  	DamageWeaponMinTotalAll  = 1794 
  	DamageWeaponDeltaTotalAll  = 358 
  	DamageWeaponDeltaTotalMainHand Holy = 186 
  	AttacksPerSecondItemTotal  = 1.1 
  	AttacksPerSecondItemSubtotal  = 1.1 
  	AttacksPerSecondItem  = 1.1 
  	Requirement EquipItem = 70 
  	ItemQualityLevel  = 4 
  	DurabilityMax  = 633 
  	DurabilityCur  = 633 
  	ExperienceBonus  = 134 
  	DamageWeaponMax Holy = 1196 
  	DamageWeaponMaxTotal Holy = 1196 
  	DamageWeaponDeltaSubTotal Holy = 186 
  	DamageWeaponDelta Physical = 172 
  	DamageWeaponDeltaSubTotal Physical = 172 
  	DamageWeaponMax Physical = 956 
  	DamageWeaponMaxTotal Physical = 956 
  	DamageWeaponMinTotal Holy = 1010 
  	Season  = 7 
  	DamageWeaponMin Holy = 1010 
  	DamageWeaponMin Physical = 784 
  	DamageWeaponMinTotal Physical = 784 
  	DamageWeaponDeltaTotal Holy = 186 
  	DamageWeaponAverage Physical = 870 
  	DamageWeaponAverageTotal Physical = 870 
  	AttacksPerSecondItemTotalMainHand  = 1.1 
  	AttacksPerSecondItemMainHand  = 1.1 
  	DamageWeaponAverage Holy = 1103 
  	DamageWeaponAverageTotal Holy = 1103 
  	WeaponRanged  = 1 
  	Weapon2H  = 1

And item sort error:

Code:
08:57:10.700 DEBUG Actor Moving item args: <itemId:2022441168, ownerId:2019950762, InventorySlot:SharedStash, column:6, row:79>
08:57:10.919 DEBUG Logger [Trinity 2.50.236] Moving item Greater Rift Keystone from 6,81 to 2,87
08:57:10.919 DEBUG Actor Moving item args: <itemId:2034893198, ownerId:2019950762, InventorySlot:SharedStash, column:2, row:87>
08:57:11.159 ERROR Logger [Trinity 2.50.236] Error sorting SharedStash System.ArgumentException: An item with the same key has already been added.
   at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
   at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
   at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement](IEnumerable`1 source, Func`2 keySelector, Func`2 elementSelector, IEqualityComparer`1 comparer)
   at Zeta.Game.Internals.FastAttribGroupsEntry.?????????????????????????????????????????()
   at Zeta.Game.PerFrameCachedValue`1.get_Value()
   at Zeta.Game.Internals.FastAttribGroupsEntry.get_AttributeMapA()
   at Zeta.Game.Internals.FastAttribGroupsEntry.?????????????????????????????????????????[](Int32 , ACD , & )
   at Zeta.Game.Internals.FastAttribGroupsEntry.?????????????????????????????????????????[](Int32 , ACD )
   at Zeta.Game.Internals.Actors.ACD.?????????????????????????????????????????()
   at Zeta.Game.PerFrameCachedValue`1.get_Value()
   at Zeta.Game.Internals.Actors.ACD.get_SharedStashSlots()
   at Zeta.Game.Internals.Actors.DiaActivePlayer.InventoryManager.GetStashPageItems(Int32 stashPage)
   at Zeta.Game.Internals.Actors.DiaActivePlayer.InventoryManager.CanStackItemInStashPage(ACDItem item, Int32 stashPage)
   at Trinity.Items.ItemSort.<ReverseItems>d__18.MoveNext() in C:\DB\Plugins\Trinity\Items\Sorting\ItemSort.cs:line 598
08:57:11.160 INFO  Logger [Trinity 2.50.236] Waiting 5 seconds...
08:57:11.160 INFO  Logger [Trinity 2.50.236] [TaskDispatcher] Finished Task, thread=18 (Condition)
08:57:11.161 DEBUG TrinityDebug [Trinity 2.50.236] Thread 18: Worker: Trinity.Helpers.Trinity.Helpers.TaskDispatcher Finished
08:58:56.845 DEBUG BotMain Cannot stop a bot when it is not running.
08:58:56.849 DEBUG MainWindow Forcing all open windows to close.
08:58:56.995 ERROR App System.NullReferenceException: Object reference not set to an instance of an object.
   at BuddyStatsD3Plugin.GugaPlugin.onExit(Object o, EventArgs e)
   at System.Windows.Threading.Dispatcher.StartShutdownImpl()
   at System.Windows.Threading.Dispatcher.ShutdownCallbackInternal()
   at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
08:58:56.995 ERROR App System.NullReferenceException: Object reference not set to an instance of an object.
   at BuddyStatsD3Plugin.GugaPlugin.onExit(Object o, EventArgs e)
   at System.Windows.Threading.Dispatcher.StartShutdownImpl()
   at System.Windows.Threading.Dispatcher.ShutdownCallbackInternal()
   at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
08:59:02.332 DEBUG BotMain Cannot stop a bot when it is not running.
08:59:02.333 INFO  MainWindow Session with specified sid does not exist in NorthAmerica region.
08:59:02.382 WARN  MainWindow Shutting down in 20 seconds
08:59:22.383 ERROR App System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object.
   at Demonbuddy.MainWindow.?????????????????????????????????????????(Object , ShutdownRequestedEventArgs )
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
   at System.Delegate.DynamicInvokeImpl(Object[] args)
   at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
08:59:22.383 ERROR App System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object.
   at Demonbuddy.MainWindow.?????????????????????????????????????????(Object , ShutdownRequestedEventArgs )
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
   at System.Delegate.DynamicInvokeImpl(Object[] args)
   at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
 
adventurer tab is not updating the gem count.

anybody else having this problem?

on latest 2.50.235 build.
 
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