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Trinity avoidance system is not working.
My DH is standing on top of "molten explosions" and other types of AOE....
And my DH sometimes vaults on top of the mobs fighting from melee range.... Is there a fix incoming? Several threads made about this issues already, 0 replies....

"Fix vaulting into avoidance" is one of the in progress trello cards. Safe to assume xzjv knows about it and is working on it.
 
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Bug:
The bot will keep collecting purple orbs when the GR rift boss appears.

Explanation:
The ground should not have any purple orbs when the GR boss arrives, because supposedlly the bot will collect all the purple orbs, but as I reported in other comments the bot is bugged in the meaning that it is missing like the 40-60% of purple orbs in a GR!! depending on the Elite affixes on which the enemy died (e.g: If you have a LoN crusader and a Elite dies using Molten, then probablly you will never collect him orbs because the crusader will ride far and forget all orbs, thats it, missing all the purple orbs of that elite),
then sometimes when you are fighting with the GR boss you can see dropped purple orbs near on the ground, and the bot will try to collect it, its not a big problem but its a weird behavior that is wasting seconds, too few seconds but... 1 single second is pure gold to survive in a GR.

The real problem of all this is the bug that makes loose/ignore/miss half of the amount of purple orbs that I drop in a GR, how can be that?, I need to drastically decrease rift level to finish at time because missed orbs :(.
Please guys, Crusaders, if you want to improve/fix this, then comment to confirm what I'm saying about the bot is missing about 40%-60% of orbs because this bug seems not listed in Trello!! (maybe is this?: https://trello.com/c/JTAANbqu/62-bot-keeping-all-sources-orbs ).
 
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Guys in trelo I dont see garg not cast on cool down when using helltooth build. Propably it will be easy and many await for it.
 
The bot doesnt seem to be paying any attention to mob cluster size. I have mob pack size set to 12... and it just attacks any monster it see's. Even if it is 1 isolated mob.

Infact, most of the settings in the bot dont seem to be getting adhered to in the slightest.
 
I set up archon to be used almost every time and the bot still doesn't use it no matter how many opponets are around. Any idea on this? :S I'm having full firebird equiped.
 
the bot is missing about 40%-60% of orbs

I've looked into this a bit yesterday, had to add a bunch of debug tools to get the information i need but what is happening is that the orbs (and other items) are being ignored because the bot thinks they are still in avoidance even after the avoidance has gone. Still working on a fix. It should help in the meantime if you uncheck 'Progression Globes' under Avoidance>Misc>'Ignore things when they're in avoidance' or turn off all avoidance by deselecting everything in Avoidance>Ground Effects tab. Hoping to get this one fixed today.
 
I've looked into this a bit yesterday, had to add a bunch of debug tools to get the information i need but what is happening is that the orbs (and other items) are being ignored because the bot thinks they are still in avoidance even after the avoidance has gone. Still working on a fix. It should help in the meantime if you uncheck 'Progression Globes' under Avoidance>Misc>'Ignore things when they're in avoidance' or turn off all avoidance by deselecting everything in Avoidance>Ground Effects tab. Hoping to get this one fixed today.

the bot is verry laggy for alot of people its almost unpossible to play on 4 accounts when i dont play with demonbuddy i never lag also afther completing a grift it doesend pickup the another rift its a bug where it doesend click on the rift icon to go in it again
 
My Inna Gen monk seems to be spamming Cyclone Strike against RG's when they have no minions. Since it doesn't affect bosses it just ends up wasting spirit and dropping the Shenlong's buff faster. I'm sure this has been mentioned before, but HP avoidance settings also don't seem to be having any effect (whether you set 60% or 100% it'll still avoid).
 
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Meh, just stupid fake doors and other objects that need to be ignored. We need real logs, though.
 
Rewrote/Simplified Clear Area logic for when trying to town portal
That thing didnt improved a bit >_<
Bot teleporting when mob 5 pixels away from him... Maybe it ignoring him cuz of min trash mob pack size ?
 
Meh, just stupid fake doors and other objects that need to be ignored. We need real logs, though.


do they even do something with the logfiles i posted 3 logfiles here on the trinity forum with my lag issue with 4 clients and 4 bots i hope they check the logs and do something with it. i tested it without demonbuddy and just isboxer and it was perfectly fine nothing lagged
 
1) Thank you for fixing OOC Dashing Strike. :)

2) Would it be possible to add an option to not stash materials? Having to stash materials after a town run adds extra time and is a bit too predictable for my tastes. I'm using protected bag slots right now, but with a lot of characters it gets annoying keeping track of who has what (and in what slot!).
 
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I have the stuck issue with the monk and most of the time it is when using dashing strike and it seems its to the same spot over and over without moving anywhere. also i have dashing stike set at 6.5 mil secs for recast and it still spams it. even when not in combat. Also how do you use the SVN? im clueless for things like that. Ohh also for some reason i got the place leg gems in tab for last or what ever and it wont do that and also on the last tab for my mats and reg gems sometimes i will notice they are rearranged lol. not sure hwat that is about they are all there but in different spots all a mess. Also i figured out SVN but in the folder i downloaded files to which is the updated trinity int he Trunk folder or the branches folder?
 
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I have the stuck issue with the monk and most of the time it is when using dashing strike and it seems its to the same spot over and over without moving anywhere. also i have dashing stike set at 6.5 mil secs for recast and it still spams it. even when not in combat. Also how do you use the SVN? im clueless for things like that. Ohh also for some reason i got the place leg gems in tab for last or what ever and it wont do that and also on the last tab for my mats and reg gems sometimes i will notice they are rearranged lol. not sure hwat that is about they are all there but in different spots all a mess. Also i figured out SVN but in the folder i downloaded files to which is the updated trinity int he Trunk folder or the branches folder?

I'd use the repo link posted in the OP, so checkout with this.
 
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I'd use the repo link posted in the OP, so checkout with this.

thnx, ya i just saw that there is version files in each set so i figured that the trunk was the right one. thanx for the info that will make it easier next time.
 
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