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.539



  • Fix for DB freezing on start/stop.less
  • Fix for salvage disconnect.
  • Fix for file based loot rules not working.
  • Added townRun setting for sorting stash pages (last and 2nd to last if storing gems there).
  • Fixed issue with death handler trying forever (and failing miserably) to townrun for repairs

tyvm
 
I'm getting a whole lot of compiler errors and can't see trinity in my plugins list anymore...
 
also can you make trinity to avoid arcane better it dies on arcane alot of times

I'm noticing the same thing on my DH. I didn't notice any big arcane issues before but now it seems to be actively running into beams. Is this a new issue though? I'm assuming this also isn't new, but when running Vault on my DH it seems to get stuck in infinite loops where it vaults in a direction, walks for a short time in the opposite direction, and then vaults back in the first direction again, repeating that infinitely.
 
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541


  • Fix for stuck at blacksmith trying to salvage unsalvageable starter items
  • Fix for stuck handler unsticking more often than intendedFix for Auto-Equip and Auto-Skill not working.
  • Fix for itemlist by type not loading or importing rules properly.
  • Added setting for auto-equip to be disabled at level 70 (defaults to true)
 
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541


  • Fix for stuck at blacksmith trying to salvage unsalvageable starter items
  • Fix for stuck handler unsticking more often than intendedFix for Auto-Equip and Auto-Skill not working.
  • Fix for itemlist by type not loading or importing rules properly.
  • Added setting for auto-equip to be disabled at level 70 (defaults to true)

Thanks for the update. This was really needed, especially since auto-equip has been on by default thus far.
 
Am i updating my trinity wrong or something? I still keep getting compiler error and can't see trinity in plugins anymore...

2016-04-09 19:09:48,571 [1] DEBUG AssemblyLoader`1 (null) - Reloading AssemblyLoader<Zeta.Common.Plugins.IPlugin> - Initializing plugins
2016-04-09 19:09:56,325 [1] INFO AssemblyLoader`1 (null) - Compiler Error: F:\Demonbuddy\Plugins\Trinity\Coroutines\BuyItemsFromVendor.cs(16,7) : warning CS0105: The using directive for 'Zeta.Common' appeared previously in this namespace
2016-04-09 19:09:56,326 [1] INFO AssemblyLoader`1 (null) - Compiler Error: F:\Demonbuddy\Plugins\Trinity\Coroutines\BuyItemsFromVendor.cs(17,7) : warning CS0105: The using directive for 'Zeta.Bot' appeared previously in this namespace
2016-04-09 19:09:56,327 [1] INFO AssemblyLoader`1 (null) - Compiler Error: F:\Demonbuddy\Plugins\Trinity\Coroutines\PutItemsInStash.cs(13,7) : warning CS0105: The using directive for 'Zeta.Bot' appeared previously in this namespace
2016-04-09 19:09:56,327 [1] INFO AssemblyLoader`1 (null) - Compiler Error: F:\Demonbuddy\Plugins\Trinity\Coroutines\TakeItemsFromStash.cs(12,7) : warning CS0105: The using directive for 'Zeta.Common' appeared previously in this namespace
2016-04-09 19:09:56,328 [1] INFO AssemblyLoader`1 (null) - Compiler Error: F:\Demonbuddy\Plugins\Trinity\Coroutines\TakeItemsFromStash.cs(13,7) : warning CS0105: The using directive for 'Zeta.Bot' appeared previously in this namespace
2016-04-09 19:09:56,328 [1] INFO AssemblyLoader`1 (null) - Compiler Error: F:\Demonbuddy\Plugins\Trinity\Movement\StuckHandler.cs(11,7) : warning CS0105: The using directive for 'System.Threading.Tasks' appeared previously in this namespace
2016-04-09 19:09:56,326 [1] INFO AssemblyLoader`1 (null) - Compiler Error: F:\Demonbuddy\Plugins\Trinity\Coroutines\PutItemsInStash.cs(12,7) : warning CS0105: The using directive for 'Zeta.Common' appeared previously in this namespace
2016-04-09 19:09:56,329 [1] INFO AssemblyLoader`1 (null) - Compiler Error: F:\Demonbuddy\Plugins\Trinity\UI\UIComponents\BindingMember.cs(17,7) : warning CS0105: The using directive for 'Trinity.Technicals' appeared previously in this namespace
2016-04-09 19:09:56,329 [1] INFO AssemblyLoader`1 (null) - Compiler Error: F:\Demonbuddy\Plugins\Trinity\UI\UIComponents\MarkupExtensions\WidthToColumnCountExtension.cs(6,7) : warning CS0105: The using directive for 'System' appeared previously in this namespace
2016-04-09 19:09:56,331 [1] INFO AssemblyLoader`1 (null) - Compiler Error: F:\Demonbuddy\Plugins\Trinity\UI\Visualizer\RadarCanvas\RadarHitTestUtility.cs(2,7) : warning CS0105: The using directive for 'System' appeared previously in this namespace
2016-04-09 19:09:56,331 [1] INFO AssemblyLoader`1 (null) - Compiler Error: F:\Demonbuddy\Plugins\Trinity\Helpers\MemoryHelper.cs(9,25) : error CS0101: The namespace 'Trinity.Helpers' already contains a definition for 'MemoryHelperTools'
2016-04-09 19:09:56,332 [1] INFO AssemblyLoader`1 (null) - Compiler Error: F:\Demonbuddy\Plugins\Trinity\Objects\IActor.cs(14,17) : warning CS0108: 'IActor.Position' hides inherited member 'IFindable.Position'. Use the new keyword if hiding was intended.
2016-04-09 19:09:56,332 [1] INFO AssemblyLoader`1 (null) - Compiler Error: F:\Demonbuddy\Plugins\Trinity\Reference\Gems.cs(485,45) : warning CS0108: 'Gems.Items' hides inherited member 'FieldCollection<Gems, Item>.Items'. Use the new keyword if hiding was intended.
2016-04-09 19:09:56,331 [1] INFO AssemblyLoader`1 (null) - Compiler Error: F:\Demonbuddy\Plugins\Trinity\Helpers\ZetaInternals.cs(8,25) : error CS0101: The namespace 'Trinity.Helpers' already contains a definition for 'ZetaInternals'
2016-04-09 19:09:56,333 [1] INFO AssemblyLoader`1 (null) - Compiler Error: F:\Demonbuddy\Plugins\Trinity\Settings\AvoidanceSetting.cs(95,50) : warning CS0108: 'AvoidanceSetting.PropertyChanged' hides inherited member 'NotifyBase.PropertyChanged'. Use the new keyword if hiding was intended.
2016-04-09 19:09:56,332 [1] INFO AssemblyLoader`1 (null) - Compiler Error: F:\Demonbuddy\Plugins\Trinity\Objects\IActor.cs(21,15) : warning CS0108: 'IActor.Distance' hides inherited member 'IFindable.Distance'. Use the new keyword if hiding was intended.
2016-04-09 19:09:56,335 [1] INFO AssemblyLoader`1 (null) - Compiler Error: F:\Demonbuddy\Plugins\Trinity\UI\Visualizer\VisualizerViewModel.cs(1018,50) : warning CS0108: 'VisualizerViewModel.PropertyChanged' hides inherited member 'XmlSettings.PropertyChanged'. Use the new keyword if hiding was intended.
2016-04-09 19:09:56,336 [1] INFO AssemblyLoader`1 (null) - Compiler Error: F:\Demonbuddy\Plugins\Trinity\Items\ItemWrapper.cs(12,18) : warning CS0660: 'ItemWrapper' defines operator == or operator != but does not override Object.Equals(object o)
2016-04-09 19:09:56,334 [1] INFO AssemblyLoader`1 (null) - Compiler Error: F:\Demonbuddy\Plugins\Trinity\Framework\Objects\Memory\Attributes\AttributeManager.cs(39,29) : warning CS0108: 'AttributeManager.IsValid' hides inherited member 'MemoryWrapper.IsValid'. Use the new keyword if hiding was intended.
2016-04-09 19:09:56,334 [1] INFO AssemblyLoader`1 (null) - Compiler Error: F:\Demonbuddy\Plugins\Trinity\UI\UIComponents\BindingMember.cs(40,50) : warning CS0108: 'BindingMember.PropertyChanged' hides inherited member 'BaseObject.PropertyChanged'. Use the new keyword if hiding was intended.
2016-04-09 19:09:56,333 [1] INFO AssemblyLoader`1 (null) - Compiler Error: F:\Demonbuddy\Plugins\Trinity\Reference\Legendary.cs(15328,45) : warning CS0108: 'Legendary.Items' hides inherited member 'FieldCollection<Legendary, Item>.Items'. Use the new keyword if hiding was intended.
2016-04-09 19:09:56,335 [1] INFO AssemblyLoader`1 (null) - Compiler Error: F:\Demonbuddy\Plugins\Trinity\UI\Visualizer\VisualizerViewModel.cs(1021,29) : warning CS0114: 'VisualizerViewModel.OnPropertyChanged(string)' hides inherited member 'XmlSettings.OnPropertyChanged(string)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
2016-04-09 19:09:56,419 [1] INFO Logger (null) - [Adventurer] (1.3.4.21) initialized.
2016-04-09 19:09:56,621 [4] INFO Logger (null) - [Adventurer] Plugin is up-to-date.
2016-04-09 19:09:56,849 [1] DEBUG MainWindow (null) - There are 2 plugins
 
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I feel like some of the default avoidance ranges could use some tweaking, particularly Frozen Pulse and Molten Core. As soon as I increased both of those my DH has been seeing far fewer deaths than before (x4 less deaths). Also the default HP for Frozen is 25%, which considering how fast it can wreck a squishy I'm guessing is an oversight.
 
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Trinity is stil not avoiding all bad stuf sometimes it just dies in a fire
 
it stil dies alot of in the ring of fire when it just starts almost to explode it keeps inside of the ring with fire and dies verry stupid.
 
it stil dies alot of in the ring of fire when it just starts almost to explode it keeps inside of the ring with fire and dies verry stupid.

With experimental or the default avoidance? Increasing the range for some affixes solved this for me. The bot still runs back and forth, but now it does it just outside the explosion instead of inside it.
 
With experimental or the default avoidance? Increasing the range for some affixes solved this for me. The bot still runs back and forth, but now it does it just outside the explosion instead of inside it.

no it doesend i have the avoiddance on checked and it stil dies to the ring of fire sometimes outside the fire ring and sometimes inside the fire ring what do you mean with experimental i dont see experimental?
 
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Is there away to make Monk spam Dashing Strike on an enemy every once it's available?
 
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Ive been "away" for some time so i prolly missed it but is the itemlist bug fixed now or ?
 
Ive been "away" for some time so i prolly missed it but is the itemlist bug fixed now or ?

Take this cautiously, but I haven't seen it salvage an ancient on the new versions.

Getting a compiling error with the newest SVN build and Trinity isn't showing up in the Plugins section.
 

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Hey new season is coming up soon it would seem. Anyone care to rank class/build in priority for me for routine updates?
 
Is the monk routine that Planking posted on page 101 still the best routine for ranged WoL builds, or has that since been merged into the main project?

Hey new season is coming up soon it would seem. Anyone care to rank class/build in priority for me for routine updates?


  • With the current bugs and balancing issues plaguing the Firebird and Invoker sets I think you can safely push any changes to them towards the bottom of the priority list, at least until things settle. The lag with Firebird is absolutely obnoxious anyway, regardless of other issues.

  • Gen monk is looking to be within 1 or 2 GR's of the best build and WoL with Sunwuko's has replaced LoN, so nothing's changed much there. Quin did just post an interesting new T10 build with infinite DS without In-Geom. I might run this once I get the necessary gear, but I know DB has traditionally struggled with DS so I'm not sure how good it'd be to bot with anyway. For bounties it'd 100% be faster than WoL, but I think with dense rifts you'd still get generally faster runs with WoL. It's also completely glasscannon with the exception of the Gold Wrap, so farming GR's with it would be suicidal, not to mention that Envious Blade gets worse as you go beyond T10 and cease to one-shot.

  • It looks like m6, or m4 with the shadow 2 piece, with Chakram will still be extremely strong, and with the buffs to UE that'll remain the best GR farming/T10 build, though LoN FoK is an alternative apparently (I don't see any reason to run it over UE multishot).

I haven't played the other classes on the PTR so I won't even try and comment on them. Not sure where that leaves you or if that helped at all, but there's a few thoughts xD.
 
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