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Had a fairly large issue that showed up over the weekend. Was out of town for the night yesterday and this happened:

11:23:42.517 DEBUG TrinityDebug [Trinity 2.14.45.1] Target changed to 454 // trDun_Cath_WoodDoor_A (Door) Maxxing trDun_Cath_WoodDoor_A - Door in Close Distance.
11:23:42.613 DEBUG TrinityDebug [Trinity 2.14.45.1] Target changed to 5985 // treasureGoblin_B (Unit) Maxxing treasureGoblin_B - Goblin Kamakazi Run
11:23:42.613 INFO Logger [Trinity 2.14.45.1] Going Kamakazi on Goblin 'treasureGoblin_B (5985)' Distance=41.76149
11:23:42.762 DEBUG Logger [Trinity 2.14.45.1] Used Power (Weapon_Ranged_Projectile) on (-910491263 Range=0 (Other Other) Delay=50/50 TargetDist=7.944557 CurrentTarget=treasureGoblin_B charges=0
11:23:42.861 INFO Logger [Trinity 2.14.45.1] Going Kamakazi on Goblin 'treasureGoblin_B (5985)' Distance=39.67266
11:23:42.866 DEBUG Logger [Trinity 2.14.45.1] Refreshing Bastians Generator Buff
11:23:42.999 INFO Logger [Trinity 2.14.45.1] Going Kamakazi on Goblin 'treasureGoblin_B (5985)' Distance=36.73014
11:23:43.003 DEBUG Logger [Trinity 2.14.45.1] Used Power Evasive Fire (X1_DemonHunter_EvasiveFire) at x="451" y="344" z="0" dist=36 on treasureGoblin_B (-905641602 Range=30 (Generator Offensive) Delay=50/50 TargetDist=36.73014 CurrentTarget=treasureGoblin_B charges=0
11:23:43.085 DEBUG Logger [Trinity 2.14.45.1] Refreshing Bastians Generator Buff
......(Truncated because it's the same thing over and over)
18:25:42.939 DEBUG Logger [Trinity 2.14.45.1] Used Power Evasive Fire (X1_DemonHunter_EvasiveFire) at x="451" y="344" z="0" dist=36 on treasureGoblin_B (-905641602 Range=30 (Generator Offensive) Delay=50/50 TargetDist=36.73014 CurrentTarget=treasureGoblin_B charges=0
18:25:43.038 DEBUG Logger [Trinity 2.14.45.1] Refreshing Bastians Generator Buff

I'm not sure what or why this happened, but it didn't trigger inexperience or gold inactivity.
 
Also, I'm trying out experimental avoidance and while it seems to be generally better, it randomly gets stuck in the middle of large packs and then refuses to cast anything. I'm guessing this is a known issue, or I've set something up wrong. Either way I've attached a log.

Unfortunately I've had to rewrite so much of the items code that avoidance was put on the back-burner for now. All the information is being loaded for avoidance but the 'avoider.cs' part where it uses the information to do some avoidance needs work - maybe there is a dev lurking around who wants to help me out and take a look at it? :D

Had a fairly large issue that showed up over the weekend. Was out of town for the night yesterday.... I'm not sure what or why this happened, but it didn't trigger inexperience or gold inactivity.

Why inactivity didn't kick in seems like a serious issue. It probably was weighting the goblin higher than the door it needed to open to get to the goblin :( Will add it to the list. Thnx.
 
Unfortunately I've had to rewrite so much of the items code that avoidance was put on the back-burner for now. All the information is being loaded for avoidance but the 'avoider.cs' part where it uses the information to do some avoidance needs work - maybe there is a dev lurking around who wants to help me out and take a look at it? :D

Fair enough.

I'm sure this has been asked before, but do WoL builds with SWK and LoN work at all with Trinity? I'm guessing Tzo Krin's Gaze causes issues.
 
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Trinity 2.14.536



  • Settings: are now saved per hero instead of per BattleTag
  • Settings: Re-enabled file system monitoring for global settings file changes.
  • Setting: added setting to kill everything at rift progression % (Combat>Misc)
  • Added ShivaAu's changes for ignoring CoE outside greater rifts.
  • Crusader: Fixed akarats not being used on cooldown.
  • DemonHunter: now will use evasive fire for destructible (set your destructible range > 4)
  • Fixed town run to repair items - max of DB settings durability % || 30%
  • Clear area should no longer run if you have homing pads equipped.
  • Gold/xp inactivity checks are now also called from pulse, should be more reliable.
  • Added checkbox under Pickup settings 'Dont Pickup in Town.
  • New ItemList feature - stash by item type.
  • Replaced all DB's town run functionality.
  • Replaced all DB's item handling.
  • Bot now knows what items it can pickup (tradeable/account bound etc)
  • Monk: Inna's EP detection now allows for Ingeom instead of Az'Turrasq -jubisman
  • Monk: Inna's EP Monk should now spam Mystic Ally when Ingeom's buff is up -jubisman
  • DemonHunter: M6 DH should now try to cast Cluster Arrow OOC more often to keep Taeguk up -jubisman
  • Barbarian: fixed FC barb acting weird when Strongarm Bracers are equipped -jubisman
  • Blacklisting should now persist properly over time.
  • Bot will now pickup items it walks over while doing other things.
  • TownRun: Added setting to stash gems on 2nd to last stash page.
  • Shrines are now blacklisted faster and longer.
  • UI: Got rid of unused options and fixed a couple of typos and tooltips -jubisman
  • Fix for doors not being opened while clearing area for town run.
  • Fix for stuck on some barricades when very close to them.
  • General: Fixed 'Open Chests' option not saving properly -jubisman
  • General: 'Open Chests' should no longer cause the bot to open all weapon racks -jubisman
  • Bounties: Bot should no longer try to attack AoE effects summoned by cursed shrines -jubisman
  • Technical: 'Clean Stash' button should now work while the bot is running -jubisman
  • Cube to Materials should no longer get stuck when cube in not unlocked yet.
  • General: Added casting of steed charge out of combat to player mover.
  • Monk: Fist of Az'Turrasq is now also required for Inna's EP build detection -jubisman
  • Monk: Inna's EP monk can also cast Inner Sanctuary now -jubisman
  • WitchDoctor: LoN Firebats WD will now recast gargantuan when there are elites nearby -jubisman

+ more. https://www.thebuddyforum.com/attac...709-trinity-2-14-536-a-changelog-2-14-536-txt
 
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Thanks for the update. Is there a way to force my Jade WD to stop running back and forth on the spot after applying DoT's? When running compass/traveler's it means almost 0% damage buff uptime.
 
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It's awesome that itemlist now loads "instantly", good job on the UI optimization! Also thanks for these item type filters, will be great for S6 to filter a wider range of items at first :)

Just one thing missing compared to the old one, could you make the text search match for set names as well, now that grouping is gone? For most sets it's included in item names but for some like DMO you can't search the whole set easily anymore.

Edit: preferences for item types don't seem to get saved properly, all the conditions are reseted when I restart DB (but the ones I had selected remain selected)
 
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Has anyone experiencing disconnections and shut downs with the latest Trinity while using Book of Cain after returning from the rifts?

P.S. After checking the log I believe there's a bug with the identification procedure of some sort
 

Attachments

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running 4 man bot group

Wizard is standing still half the time not doing anything. dies because of it. zero changes to my config to previous trinity.

Barb tries to do infinte town runs, generating error that there's no unidentified legendary items.

Error goes as follows

[Trinity 2.14.537] Identifying Items
[Trinity 2.14.537] Interacting with a1_Id_All_Book_Of_Cain-722127 (297813) Attempt=1
[Trinity 2.14.537] Interacting with a1_Id_All_Book_Of_Cain-722127 (297813) Attempt=2
[Trinity 2.14.537] GetValue<System.Int32>() type conversion failed System.OverflowException: Value was either too large or too small for an Int32.
at System.Convert.ToInt32(Double value)
at System.Single.System.IConvertible.ToInt32(IFormatProvider provider)
at System.Convert.ChangeType(Object value, Type conversionType, IFormatProvider provider)
at System.Convert.ChangeType(Object value, Type conversionType)
at Trinity.Framework.Objects.Memory.Items.AttributeItem.GetValue[T]()
[Trinity 2.14.537] Identifying Items
[Trinity 2.14.537] Interacting with a1_Id_All_Book_Of_Cain-722127 (297813) Attempt=1
[Trinity 2.14.537] Interacting with a1_Id_All_Book_Of_Cain-722127 (297813) Attempt=2
[Trinity 2.14.537] GetValue<System.Int32>() type conversion failed System.OverflowException: Value was either too large or too small for an Int32.
at System.Convert.ToInt32(Double value)
at System.Single.System.IConvertible.ToInt32(IFormatProvider provider)
at System.Convert.ChangeType(Object value, Type conversionType, IFormatProvider provider)
at System.Convert.ChangeType(Object value, Type conversionType)
at Trinity.Framework.Objects.Memory.Items.AttributeItem.GetValue[T]()
[Trinity 2.14.537] Identifying Items
[Trinity 2.14.537] Interacting with a1_Id_All_Book_Of_Cain-722127 (297813) Attempt=1
[Trinity 2.14.537] Interacting with a1_Id_All_Book_Of_Cain-722127 (297813) Attempt=2
[Trinity 2.14.537] GetValue<System.Int32>() type conversion failed System.OverflowException: Value was either too large or too small for an Int32.
at System.Convert.ToInt32(Double value)
at System.Single.System.IConvertible.ToInt32(IFormatProvider provider)
at System.Convert.ChangeType(Object value, Type conversionType, IFormatProvider provider)
at System.Convert.ChangeType(Object value, Type conversionType)
at Trinity.Framework.Objects.Memory.Items.AttributeItem.GetValue[T]()
[Trinity 2.14.537] Identifying Items
[Trinity 2.14.537] Interacting with a1_Id_All_Book_Of_Cain-722127 (297813) Attempt=1
[Trinity 2.14.537] Interacting with a1_Id_All_Book_Of_Cain-722127 (297813) Attempt=2
[Trinity 2.14.537] GetValue<System.Int32>() type conversion failed System.OverflowException: Value was either too large or too small for an Int32.
at System.Convert.ToInt32(Double value)
at System.Single.System.IConvertible.ToInt32(IFormatProvider provider)
at System.Convert.ChangeType(Object value, Type conversionType, IFormatProvider provider)
at System.Convert.ChangeType(Object value, Type conversionType)
at Trinity.Framework.Objects.Memory.Items.AttributeItem.GetValue[T]()
[Trinity 2.14.537] Identifying Items
[Trinity 2.14.537] Interacting with a1_Id_All_Book_Of_Cain-722127 (297813) Attempt=1
[Trinity 2.14.537] Interacting with a1_Id_All_Book_Of_Cain-722127 (297813) Attempt=2
[Trinity 2.14.537] GetValue<System.Int32>() type conversion failed System.OverflowException: Value was either too large or too small for an Int32.
at System.Convert.ToInt32(Double value)
at System.Single.System.IConvertible.ToInt32(IFormatProvider provider)
at System.Convert.ChangeType(Object value, Type conversionType, IFormatProvider provider)
at System.Convert.ChangeType(Object value, Type conversionType)
at Trinity.Framework.Objects.Memory.Items.AttributeItem.GetValue[T]()
[Trinity 2.14.537] Identifying Items
[Trinity 2.14.537] Interacting with a1_Id_All_Book_Of_Cain-722127 (297813) Attempt=1
[Trinity 2.14.537] Interacting with a1_Id_All_Book_Of_Cain-722127 (297813) Attempt=2
[Trinity 2.14.537] GetValue<System.Int32>() type conversion failed System.OverflowException: Value was either too large or too small for an Int32.
at System.Convert.ToInt32(Double value)
at System.Single.System.IConvertible.ToInt32(IFormatProvider provider)
at System.Convert.ChangeType(Object value, Type conversionType, IFormatProvider provider)
at System.Convert.ChangeType(Object value, Type conversionType)
at Trinity.Framework.Objects.Memory.Items.AttributeItem.GetValue[T]()
[Trinity 2.14.537] Identifying Items
[Trinity 2.14.537] Interacting with a1_Id_All_Book_Of_Cain-722127 (297813) Attempt=1
[Trinity 2.14.537] Interacting with a1_Id_All_Book_Of_Cain-722127 (297813) Attempt=2
[Trinity 2.14.537] GetValue<System.Int32>() type conversion failed System.OverflowException: Value was either too large or too small for an Int32.
at System.Convert.ToInt32(Double value)
at System.Single.System.IConvertible.ToInt32(IFormatProvider provider)
at System.Convert.ChangeType(Object value, Type conversionType, IFormatProvider provider)
at System.Convert.ChangeType(Object value, Type conversionType)
at Trinity.Framework.Objects.Memory.Items.AttributeItem.GetValue[T]()
[Trinity 2.14.537] Identifying Items
[Trinity 2.14.537] Interacting with a1_Id_All_Book_Of_Cain-722127 (297813) Attempt=1
[Trinity 2.14.537] Interacting with a1_Id_All_Book_Of_Cain-722127 (297813) Attempt=2
[Trinity 2.14.537] GetValue<System.Int32>() type conversion failed System.OverflowException: Value was either too large or too small for an Int32.
at System.Convert.ToInt32(Double value)
at System.Single.System.IConvertible.ToInt32(IFormatProvider provider)
at System.Convert.ChangeType(Object value, Type conversionType, IFormatProvider provider)
at System.Convert.ChangeType(Object value, Type conversionType)
at Trinity.Framework.Objects.Memory.Items.AttributeItem.GetValue[T]()
[Trinity 2.14.537] Identifying Items
[Trinity 2.14.537] Interacting with a1_Id_All_Book_Of_Cain-722127 (297813) Attempt=1
[Trinity 2.14.537] Interacting with a1_Id_All_Book_Of_Cain-722127 (297813) Attempt=2
[Trinity 2.14.537] GetValue<System.Int32>() type conversion failed System.OverflowException: Value was either too large or too small for an Int32.
at System.Convert.ToInt32(Double value)
at System.Single.System.IConvertible.ToInt32(IFormatProvider provider)
at System.Convert.ChangeType(Object value, Type conversionType, IFormatProvider provider)
at System.Convert.ChangeType(Object value, Type conversionType)
at Trinity.Framework.Objects.Memory.Items.AttributeItem.GetValue[T]()
[Trinity 2.14.537] Identifying Items
[Trinity 2.14.537] Interacting with a1_Id_All_Book_Of_Cain-722127 (297813) Attempt=1
[Trinity 2.14.537] Interacting with a1_Id_All_Book_Of_Cain-722127 (297813) Attempt=2
 
getting this a lot.. when my bots stand still and do nothing.

[Trinity][Performance] Execution of CacheManagement.RefreshCacheMainLoop took 1061.12480ms.
[Trinity][Performance] Execution of RefreshDiaObjectCache.UpdateBlock took 1065.51890ms.
[Trinity][Performance] Execution of RefreshDiaObjectCache took 1103.65790ms.
[Trinity][Performance] Execution of TargetCheck.RefreshCache took 1103.97920ms.
[Trinity][Performance] Execution of OnPulse took 1151.27780ms.
[Trinity][Performance] Execution of Trinity Pulse took 1151.76730ms.
[Trinity][Performance] Execution of CacheManagement.RefreshCacheMainLoop took 1195.24780ms.
[Trinity][Performance] Execution of RefreshDiaObjectCache.UpdateBlock took 1199.19530ms.
[Trinity][Performance] Execution of RefreshDiaObjectCache took 1201.50260ms.
[Trinity][Performance] Execution of OnPulse took 1202.17490ms.
[Trinity][Performance] Execution of Trinity Pulse took 1202.35220ms.
[Trinity][Performance] Execution of TargetCheck.RefreshCache took 1201.73800ms.
 
I get this when the bot tries to stash/junk items in the bag...

20:37:26.548 DEBUG WeightSet Using stat weight category Weights for 1H weapons. for scoring item
20:37:26.589 DEBUG WeightSet Using stat weight category Weights for 1H weapons. for scoring item
20:37:26.629 DEBUG WeightSet Using stat weight category Weights for 1H weapons. for scoring item
20:37:26.670 DEBUG WeightSet Using stat weight category Weights for 1H weapons. for scoring item
20:37:26.709 DEBUG WeightSet Using stat weight category Weights for 1H weapons. for scoring item
20:37:26.749 DEBUG WeightSet Using stat weight category Weights for 1H weapons. for scoring item
20:37:26.791 DEBUG WeightSet Using stat weight category Weights for 1H weapons. for scoring item
20:37:26.830 DEBUG WeightSet Using stat weight category Weights for 1H weapons. for scoring item
20:37:26.871 DEBUG WeightSet Using stat weight category Weights for 1H weapons. for scoring item
20:37:26.910 DEBUG WeightSet Using stat weight category Weights for 1H weapons. for scoring item
20:37:26.950 DEBUG WeightSet Using stat weight category Weights for 1H weapons. for scoring item
20:37:26.992 DEBUG WeightSet Using stat weight category Weights for 1H weapons. for scoring item
20:37:27.031 DEBUG WeightSet Using stat weight category Weights for 1H weapons. for scoring item
20:37:27.072 DEBUG WeightSet Using stat weight category Weights for 1H weapons. for scoring item
20:37:27.115 DEBUG WeightSet Using stat weight category Weights for 1H weapons. for scoring item
20:37:27.159 DEBUG WeightSet Using stat weight category Weights for 1H weapons. for scoring item

The game freezes, eventually bot crashes and I get disconnected from the game (before Blizzard's own inactivity timer kicks in).
 
Hello,
Using Trinity 2.14.537 here, and my bot is not equipping gear as they are getting picked up.
Please see the attached for my settings. Please help me, thanks!

ItemRules.webp Pickup.webp

I assume we do not need Armory plugin anymore right?

I want to clarify that my toon is just leveling up atm, only level 40.

If I need to provide log, which log should I attach?
 
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I fixed the auto gearing by using armory 2 plugin. I guess that will do for now.
 
Is it supposed to steed in town? Because it doesn't.

Is there a way to change that?


Also stashing and salvaging became a lot slower than the previous version
 
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also can you make trinity to avoid arcane better it dies on arcane alot of times
 
.539



  • Fix for DB freezing on start/stop.less
  • Fix for salvage disconnect.
  • Fix for file based loot rules not working.
  • Added townRun setting for sorting stash pages (last and 2nd to last if storing gems there).
  • Fixed issue with death handler trying forever (and failing miserably) to townrun for repairs
 
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