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Ancient was trashed:

13:13:38.659 DEBUG Logger [Trinity 2.14.490] [CubeRaresToLegendary] No item types selected in settings - (Config => Items => Kanai's Cube)
13:13:38.669 DEBUG TrinityDebug [Trinity 2.14.490] >> Unselected ListItem Naramienniki 198573 IsValid=True IsDisposed=False
13:13:38.669 INFO Logger [Trinity 2.14.490] Naramienniki [shoulderPads_norm_base_flippy-320463] [Shoulder] = ItemListCheck=TRASH
13:13:38.675 INFO Logger [Trinity 2.14.490] Zolnierz Rzadx1_Belt_hell_base_07-321142] [Belt] = (force salvage rare)
13:13:38.681 DEBUG TrinityDebug [Trinity 2.14.490] >> Unselected ListItem Laska Haulla 423251 IsValid=True IsDisposed=False
13:13:38.681 INFO Logger [Trinity 2.14.490] Laska Haulla [p1_Belt_norm_unique_05-321141] [Belt] = ItemListCheck=TRASH

13:13:38.687 INFO Logger [Trinity 2.14.490] Tragarz Gniewu [x1_Belt_hell_base_08-321139] [Belt] = (force salvage rare)

and same run second ancient belt:

13:13:38.935 INFO Logger [Trinity 2.14.490] Przeklete Spodnie Yana [pants_norm_base_flippy-320454] = (TRASHING: ItemList Option - Always Sell/Salvage Non-Ancients)
13:13:38.942 DEBUG TrinityDebug [Trinity 2.14.490] >> Unselected ListItem Pas 193664 IsValid=True IsDisposed=False
13:13:38.942 INFO Logger [Trinity 2.14.490] Pas [Belt_norm_base_flippy-320462] [Belt] = ItemListCheck=TRASH

13:13:38.948 INFO Logger [Trinity 2.14.490] Pas z Wlosniola [Belt_norm_base_flippy-320449] = (TRASHING: ItemList Option - Always Sell/Salvage Non-Ancients)

both from Kadala.


View attachment lidlesswall.txt
Here other run lidless wall ancient shield trashed trashed (I stoped bot when was about to go to blacksmith. Checked that I dont want shield and resumed bot. It did trash shield):


Ancient ears on string trashed (from kadala)(ancient sword was stashed ):

14:50:52.935 INFO Logger [Trinity 2.14.490] Unicestwiacz Stalgarda [x1_twoHandedSword_norm_unique_flippy_11-536191] = (STASHING: ItemList Option - Always Stash Ancients)


[Trinity 2.14.490] Łuska Dumy [x1_Belt_hell_base_07-536918] [Belt] = (force salvage rare)
[Trinity 2.14.490] Uszy na Sznurze [Belt_norm_unique_06-536933] [Belt] = ItemListCheck=TRASH
[Trinity 2.14.490] Pas Przysięgi [x1_Belt_hell_base_08-536932] [Belt] = (force salvage rare)
 
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Any ETA on the itemlist fix? not really worth running atm when thats not working:/

I get where you're coming from, but even 1 legendary is better than 0, which is what you get from not playing. Not to mention that a lot of your gearing will happen via crafting materials which you can grind for days and still never have enough.

I have geared multiple classes on 4 accounts during the time when we have had issues with ItemList. I still come home everyday to good items waiting for me with some tough item settings.

That said, you can also resort to the custom rtfm which is what we used before ItemList was introduced last patch. While it's not as easy or intuitive as ItemList, it is very effective. You can also make changes to your list and update them while DB is still running just like ItemList. Many users report that they are not having these trashing issues using it.

Schizoid has a thread where he has pre-made ones for people to use.
 
Jubisman, I use MonkCombat.cs was placed on 12.02.2016 at 21:51 for WoL LoN monk. But Serenity and Mantra spam isn't work. Can you fix it? Sorry for my English.
 
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What's the SVN for Trinity?

I haven't botted for over a week because of this bug....

https://www.assembla.com/spaces/bulba-s-adventurer/subversion/source

Ancient was trashed:

13:13:38.659 DEBUG Logger [Trinity 2.14.490] [CubeRaresToLegendary] No item types selected in settings - (Config => Items => Kanai's Cube)
13:13:38.669 DEBUG TrinityDebug [Trinity 2.14.490] >> Unselected ListItem Naramienniki 198573 IsValid=True IsDisposed=False
13:13:38.669 INFO Logger [Trinity 2.14.490] Naramienniki [shoulderPads_norm_base_flippy-320463] [Shoulder] = ItemListCheck=TRASH
13:13:38.675 INFO Logger [Trinity 2.14.490] Zolnierz Rzadx1_Belt_hell_base_07-321142] [Belt] = (force salvage rare)
13:13:38.681 DEBUG TrinityDebug [Trinity 2.14.490] >> Unselected ListItem Laska Haulla 423251 IsValid=True IsDisposed=False
13:13:38.681 INFO Logger [Trinity 2.14.490] Laska Haulla [p1_Belt_norm_unique_05-321141] [Belt] = ItemListCheck=TRASH

13:13:38.687 INFO Logger [Trinity 2.14.490] Tragarz Gniewu [x1_Belt_hell_base_08-321139] [Belt] = (force salvage rare)

and same run second ancient belt:

13:13:38.935 INFO Logger [Trinity 2.14.490] Przeklete Spodnie Yana [pants_norm_base_flippy-320454] = (TRASHING: ItemList Option - Always Sell/Salvage Non-Ancients)
13:13:38.942 DEBUG TrinityDebug [Trinity 2.14.490] >> Unselected ListItem Pas 193664 IsValid=True IsDisposed=False
13:13:38.942 INFO Logger [Trinity 2.14.490] Pas [Belt_norm_base_flippy-320462] [Belt] = ItemListCheck=TRASH

13:13:38.948 INFO Logger [Trinity 2.14.490] Pas z Wlosniola [Belt_norm_base_flippy-320449] = (TRASHING: ItemList Option - Always Sell/Salvage Non-Ancients)

both from Kadala.


View attachment 199091
Here other run lidless wall ancient shield trashed trashed (I stoped bot when was about to go to blacksmith. Checked that I dont want shield and resumed bot. It did trash shield):


Ancient ears on string trashed (from kadala)(ancient sword was stashed ):

14:50:52.935 INFO Logger [Trinity 2.14.490] Unicestwiacz Stalgarda [x1_twoHandedSword_norm_unique_flippy_11-536191] = (STASHING: ItemList Option - Always Stash Ancients)


[Trinity 2.14.490] Łuska Dumy [x1_Belt_hell_base_07-536918] [Belt] = (force salvage rare)
[Trinity 2.14.490] Uszy na Sznurze [Belt_norm_unique_06-536933] [Belt] = ItemListCheck=TRASH
[Trinity 2.14.490] Pas Przysięgi [x1_Belt_hell_base_08-536932] [Belt] = (force salvage rare)
Can I ask you to keep on trying new versions and reporting back? We really need some feedback here. Also please remember to not use any mods on top of the new trinity versions you test.

Any ETA on the itemlist fix? not really worth running atm when thats not working:/
No ETA buddy, it'll be fixed when it's fixed, sorry. What you can do is keep testing the new test versions as we release them. If you don't know how feel free to pm me.

I get where you're coming from, but even 1 legendary is better than 0, which is what you get from not playing. Not to mention that a lot of your gearing will happen via crafting materials which you can grind for days and still never have enough.

I have geared multiple classes on 4 accounts during the time when we have had issues with ItemList. I still come home everyday to good items waiting for me with some tough item settings.

That said, you can also resort to the custom rtfm which is what we used before ItemList was introduced last patch. While it's not as easy or intuitive as ItemList, it is very effective. You can also make changes to your list and update them while DB is still running just like ItemList. Many users report that they are not having these trashing issues using it.

Schizoid has a thread where he has pre-made ones for people to use.
Correct :). Matter of fact I haven't seen this problem once ever since the first time it was reported.

Jubisman, I use MonkCombat.cs was placed on 12.02.2016 at 21:51 for WoL LoN monk. But Serenity and Mantra spam isn't work. Can you fix it? Sorry for my English.
I think serenity and mantra spam aren't really supported for this build. Are you using some new variation of it? If yes, do you have a diablofans link so that I can take a look?
 
I think serenity and mantra spam aren't really supported for this build. Are you using some new variation of it? If yes, do you have a diablofans link so that I can take a look?

I use this variation http://www.d3planner.com/590249934 for cycle NP-GP70+. In Trinity v.39 Serenity works, but the monk uses melee attacks for WoL. in version 45 new monkcombat.cs longer ranged attack, but does not work Serenity, so the monk began to die and lose 25% exp bonus. For NP-GP65 I use Mantra instead of Serinity http://www.d3planner.com/237426726, but Mantra does not work too in monkcombat.cs with ranged attack.
 
Here, try this, I added serenity for you. Mantra of conviction is already supported, just make sure you don't disable the spam and that you set the timer slider right (if one appears, I don't remember if it does right now).
 

Attachments

Here, try this, I added serenity for you. Mantra of conviction is already supported, just make sure you don't disable the spam and that you set the timer slider right (if one appears, I don't remember if it does right now).

Serenity and Mantra now working good:) Thank you very much!
 
When bot finishes a regular rift, it ID's, then stashes items, then spends shards, then salvages then spends more shards etc.
once it's finished, it then closes the rift.

Could it close the rift first, ID and stash, then spend shards to speed up the process?

It's losing 60-120 seconds each time.

Additionally, after a grift, could it just go straight into another rather than doing a town run every run?
 
When bot finishes a regular rift, it ID's, then stashes items, then spends shards, then salvages then spends more shards etc.
once it's finished, it then closes the rift.

Could it close the rift first, ID and stash, then spend shards to speed up the process?

It's losing 60-120 seconds each time.

Additionally, after a grift, could it just go straight into another rather than doing a town run every run?
This could be dangerous though.

Imagine your backpack is somewhat full, you kill a guardian and theres too many items for your bot to pickup. Now your bot TPs and talks to Orek then starts gambling at Kadala. No way youre getting back into the rift to pickup items in time.

If we were going to change it for normal rifts, i would prefer it to ID/salvage immedietly upon entering town, talk to Orek, force bot back into rift to pickup items left on ground, then try to kill as many enemies in the rift as possible until the rift closes, then ID/salvage again, gamble, stash, open new rift.
 
View attachment 1920 2016-03-03 15.06.txt.zipView attachment 1920 2016-03-03 15.06.txt.zip

item list
Code:
Qk0AAB+LCAAAAAAABADtXFtPo0AU/ium78pcGTCI8Wlj4u4mW2P2tamoTSo1hW7Xf7+Azcr2MhfODNNteGotHMDvO/czQ3L9+3V+9itbFrNFfjXCF2h0luXTxeMsf74arcqncxyOrtPktsxe72ZFOc7KsjpUnFVieXE5uxq9lOXbZRCs1+uLNb1YLJ8DghAOfn69G09fstfJ+Swvykk+zUZpcjNfT96LcTkpXm7y6SzLyyJ9msyLLAn2Hdqcf7+sfvy2yPeL7BxNviwXq7fqIdP6oe/f36pT//6UjLN5Ni2zx/pYde5d/Vn9e48pwywmJAmqr8n3tyKlSVB/JD9W86w+sf5sThSbk+orV58oCTbfkofJfJWlOAk+viTBRqglS/+RxduyDIcSaYxA0nJhzGWyEGEil6U1KFvCwQb1YMPPJ02URyI+aZoUcEUSWa7N0sNkOZvkZRoJTppfP/7UIIDRGEehYwI6qIw+glJFB3HXRW8OI00w5hR7VvWQQFRdLq26tUSUhQpVN3UpA87OcW4irBhwtoMzxOtTFIaRudenn9wRF9zB0Icxr/LcF7tRQ+K5CWGcO0bLZ5KiUleTjK4Kcw01Xt2CS7BU9om0szIIAfqFADKMnVHkmLz+kzIXKXWLPMUT7WHADXsMRVHomj2fpgeqIyA21oFiiZFRQrnrxMmnkYEMwmp7gcQRxs6DETN3KlKH4tPEAElvBxyIHAfzC9J9V5TrB9GqFQeOO9qJwjj5YJwOiZNV7xyxeMgVuuUKxDArE0NW1gPSdWIVok+k8dH1svun6TBaOKah8N0ndaqXsVw6djeyMB6vSdwHQ+yk+ylHM4tkLEbMd0P7aB21TZ1uXA86YaSZAi0hk1Xc2KTVQDAJnbcaBpW+/cinuVY0dTnXkHZWzBWrBRVgGYPNmrFJpunpwgwJhjZxbgYBvsvDI+XI2BQkMLOQ4FYgdDJZVPyzEJBlZm++bkfaKtLzrhA/BRnaQwJ+z+0twxYpjkWEdVIIh/YordS6tJ05A41jjbqchDC9BXa2O5W+CIHYkdX+coV8rFNl/JdAHeuwxbpCS6sbrrVaAbKSC1LJAfi1mWUwSlms44IgOAEyKhBOkIzZJsh1qY10VrJDkPK0JLFnkCHWp/AWLYIOTwfsuFbFk7Sy2YNZ/ynao11nqwDZQt7qCmSQTfUbWdwQRCkhSKfF4IugXktJOU7YQhp7lN7CZi+FEspOeSsZqNdNIgVLu4P2lrD5JFWxP0erhTvw5JOnZjXxwNMBYXu7dPSvubuzQAiMqVHu2ayRcc2qT/uBLPqwu+GTxjHFWgu/VJGby+Kv0y1a0juD9j2Yp7+yHjWnRGclac9PbIcklVtgHVxNF5WT1lpE+N7RINdVpvALsmweMASzi3PjUbSmsiCPAkMaZCcQA3VpYy7C+e41O4RzHkV6GuFyTu9Qm0Ae22Z7l2CKW3nT4e6hzQmWwCFlGo1Cf6swhMLaY0A3yejtGoIgHh7g5yzYazsRErR/SgmKDj2ns5tixIR3LwHSI8g7duQDXKEQFmxXh2VVMxXt3v4RQg18L4MqvEM8MigBJ+q9IsHW+8KC7RehpX8AxdD1cEJNAAA=
 
Barbarian Furious Charge routine seems really broken? It's white hitting
 
build 496 is still salvaging good wanted legs...

20:26:17.722 INFO Logger [Trinity 2.14.496] [Gamble] Buying: Boots
20:26:17.870 DEBUG TrinityDebug [Trinity 2.14.496] No Free slots!
20:26:17.870 DEBUG Logger [Trinity 2.14.496] [Gamble]No Backpack space! Shards=89 SaveShards=True SaveThreshold=975 CanAffordItem=True SelectedSlots=6
20:26:17.871 DEBUG Logger [Trinity 2.14.496] [CubeRaresToLegendary] No item types selected in settings - (Config => Items => Kanai's Cube)
20:26:17.874 DEBUG TrinityDebug [Trinity 2.14.496] >> Striders of Destiny (408863) is a Selected ListItem with 6 rules.
20:26:17.874 DEBUG TrinityDebug [Trinity 2.14.496] >> 1 required rules:
20:26:17.874 INFO Logger [Trinity 2.14.496] Item Name=Striders of Destiny AncientRank=0
20:26:17.875 DEBUG Logger [Trinity 2.14.496] >> Evaluated Striders of Destiny -- Ancient Type=Required (Item: 0 -v- Rule: 1) = False
20:26:17.875 DEBUG TrinityDebug [Trinity 2.14.496] >> Not stashing because of required rule failure: Ancient
20:26:17.875 INFO Logger [Trinity 2.14.496] Striders of Destiny [p2_Boots_norm_set_02-218904] [Boots] = ItemListCheck=TRASH



Those were almost perfect boots... :(
 
Using 2.14.45... Keeps spamming this error continuously-

Exception during bot tick.Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.NullReferenceException: Object reference not set to an instance of an object.
at Trinity.Combat.Abilities.BarbarianCombat.get_CanUseCallOfTheAncients() in D:\Demonbuddy\Plugins\Trinity\Combat\Abilities\BarbarianCombat.cs:line 212
at Trinity.Combat.Abilities.BarbarianCombat.GetPower() in D:\Demonbuddy\Plugins\Trinity\Combat\Abilities\BarbarianCombat.cs:line 29
at Trinity.Trinity.AbilitySelector(Boolean IsCurrentlyAvoiding, Boolean UseOOCBuff, Boolean UseDestructiblePower) in D:\Demonbuddy\Plugins\Trinity\Combat\AbilitySelector.cs:line 85
at Trinity.Trinity.TargetCheck(Object ret) in D:\Demonbuddy\Plugins\Trinity\Combat\TargetCheck.cs:line 113
at Trinity.Helpers.BotManager.<MainCombatTask>d__8.MoveNext() in D:\Demonbuddy\Plugins\Trinity\Helpers\BotManager.cs:line 125
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Zeta.Bot.ActionRunCoroutine.\,or8mF0J0\]c_srBy3\]\,'U=Si\&.2c>Z6~J/Mj}R;MRXm7<\,6g8k".MoveNext()
--- End of inner exception stack trace ---
at Buddy.Coroutines.Coroutine.*​‎‫*​​‎*‎‪​**‎​*‫‎*​‬*(Boolean )
at Buddy.Coroutines.Coroutine.‫​*‫​‬‎***‎*‪‏​‪‫​‏*‎‫**‎**(Boolean )
at Buddy.Coroutines.Coroutine.Resume()
at Zeta.Bot.ActionRunCoroutine.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action.nikL"|$wf9\[FN}EV_?Hco?\\C!.MoveNext()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector.|-\& 3qFXwc?(d#sr|o\]=4-"z!.MoveNext()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action.nikL"|$wf9\[FN}EV_?Hco?\\C!.MoveNext()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector.|-\& 3qFXwc?(d#sr|o\]=4-"z!.MoveNext()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.‫‫**​‏**‏**‪‏‫​‬‏​‎‪‫***()

Edit: Seems to be a WW barb specific issue. Switched from a IK weapon to bul-kathos and the error messages went away, but now will not path correctly, trying to WW though everything and getting stuck everywhere.
 
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Several days between 496, when comes the new rev :O

I've been compiling information and with the help of jubi and some of the testers (thanks Tazz) tracked the issue down to the DB internals. It occurs even with no plugins installed and just basic item manager modded to log info. :(

We've started a public view planning tool for keeping track of trinity development, which may now be the best place to see where we're at.

https://trello.com/b/ceKW6j9W/trinity
 
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I've been compiling information and with the help of jubi and some of the testers (thanks Tazz) tracked the issue down to the DB internals. It occurs even with no plugins installed and just basic item manager modded to log info. :(

We've started a public view planning tool for keeping track of trinity development, which may now be the best place to see where we're at.

https://trello.com/b/ceKW6j9W/trinity

This is freaking nice, hopefully it will also help alot of the spam with the same bug being reported 50305532 times in 15 different threads - atleast if people care to read that one.
 
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