What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal
Guys, I know you're reporting what you see and I appreciate that, but keep in mind that none of that is official yet, all that's on SVN is still experimental and being worked on.

Convert Rares to Legendary
Thank you very much for the detailed report. I added this to my 'investigate' list.
 
Use damn RTFM...+ trinity .48 fixes the trash bug mostly...but there is a bug now at kadala => bot stucks

I've been using Custom RTFM file for couple days (unless testing new Trinity versions) and can confirm that wanted Ancient items are not being sold.
Using custom list have some bugs keeping few unwanted items but I'm OK with that. Better that than sold wanted ones.

I notice couple things that I don't see when using Item list.

Bot runs ID of backpack 3/4 times.
1 After Book ID
2 after stashing crafts
3a after kadala if kadala is involved
3b right before salvage

I stopped bot at least 50 times before that last 3b step and did not catch anything that I would keep.
There were few items that are on my regular Item List but stats were lower than on custom RTFM so that last check was correct.

Custom RTFM is pain in a butt to configure for your own use and I would really prefer to use easy Item List but I've been fighting with the issue of sold good ancient items for a long time now.
I will keep checking for a new Trinity versions. I did not check .48 yet but I can see from the posts that it's still not perfect.
 
I've been using Custom RTFM file for couple days (unless testing new Trinity versions) and can confirm that wanted Ancient items are not being sold.
Using custom list have some bugs keeping few unwanted items but I'm OK with that. Better that than sold wanted ones.

I notice couple things that I don't see when using Item list.

Bot runs ID of backpack 3/4 times.
1 After Book ID
2 after stashing crafts
3a after kadala if kadala is involved
3b right before salvage

I stopped bot at least 50 times before that last 3b step and did not catch anything that I would keep.
There were few items that are on my regular Item List but stats were lower than on custom RTFM so that last check was correct.

Custom RTFM is pain in a butt to configure for your own use and I would really prefer to use easy Item List but I've been fighting with the issue of sold good ancient items for a long time now.
I will keep checking for a new Trinity versions. I did not check .48 yet but I can see from the posts that it's still not perfect.

i just keep ancient items for all classes with RTFM...thats all no need to add stats
 
You have set always kill trash above % 0 in rift value, if i can see correctly last slider.

Exactly, that setting for rift value always kill OVERRIDES any of your other cluster/ignore settings. It is intended for to let you always kill monsters worth a lot of rift progression points. Setting it to 0 will make it kill everything...
 
Using latest version from SVN (commit 490) with experimental townrun.

Code:
13:40:57.189 INFO  Logger [Trinity 2.14.490] Bad Data Detected, lets try identify items.
13:40:57.207 DEBUG Logger [Trinity 2.14.490][ItemValuation] [ItemManager] Sell=False Item=Bottomless Potion of Regeneration (341343)
13:40:57.209 DEBUG Logger [Trinity 2.14.490] [SalvageItems] Invalid Item Detected: IsValid=True IsDisposed=False IsUnidentified=False
13:40:57.212 DEBUG Logger [Trinity 2.14.490] [RepairItems] Highest durability of any equipped item is 98
13:40:57.212 DEBUG Logger [Trinity 2.14.490] [SellItems] Nothing to sell
13:40:57.249 DEBUG Logger [Trinity 2.14.490][ItemValuation] [ItemManager] Salvage=False Item=Bottomless Potion of Regeneration (341343)
13:40:57.251 DEBUG Logger [Trinity 2.14.490] [SalvageItems] Invalid Item Detected: IsValid=True IsDisposed=False IsUnidentified=False
13:40:57.251 DEBUG Logger [Trinity 2.14.490] [SalvageItems] Nothing to salvage
13:40:57.336 DEBUG Logger [Trinity 2.14.490] [Gamble]Should Gamble! Shards=180 SaveShards=True SaveThreshold=300 CanAffordItem=True SelectedSlots=1
13:40:57.336 DEBUG Logger [Trinity 2.14.490] [Gamble]Should Save Shards! Shards=180 SaveShards=True SaveThreshold=300 CanAffordItem=True SelectedSlots=1
13:40:57.337 DEBUG Logger [Trinity 2.14.490] [CubeRaresToLegendary] No item types selected in settings - (Config => Items => Kanai's Cube)
13:40:57.449 INFO  Logger [Trinity 2.14.490][ItemValuation] ShouldStashItem Called Item=healthPotion_Legendary_03_x1-134 (341343) IsUnidentified=False IsValid=True IsDisposed=False ActorType=Item IsInTown=True IsLoadingWorld=False FreeBackpackSlots=57 UnidentifiedBackpackItems=0
13:40:57.449 DEBUG Logger [Trinity 2.14.490][ItemValuation] [ItemManager] Stash=False Item=Bottomless Potion of Regeneration (341343)
13:40:57.449 DEBUG Logger [Trinity 2.14.490] [SalvageItems] Invalid Item Detected: IsValid=True IsDisposed=False IsUnidentified=False
13:40:57.449 DEBUG Logger [Trinity 2.14.490] [StashItems] Now to stash 1 items
13:40:57.465 INFO  Logger [Trinity 2.14.490][ItemValuation] ShouldStashItem Called Item=Axe_norm_unique_flippy_05-38682 (181484) IsUnidentified=False IsValid=True IsDisposed=False ActorType=Item IsInTown=True IsLoadingWorld=False FreeBackpackSlots=57 UnidentifiedBackpackItems=0
13:40:57.466 INFO  Logger [Trinity 2.14.490] The Burning Axe of Sankis [Axe_norm_unique_flippy_05-38682] [Axe] = ItemListCheck=TRASH
13:40:57.467 DEBUG Logger [Trinity 2.14.490][ItemValuation] [ItemManager] Stash=False Item=The Burning Axe of Sankis (181484)
13:40:58.069 DEBUG Actor Parsing parent type table: 0
13:40:58.073 DEBUG Actor Parsing parent type table: 0
13:40:58.077 DEBUG Actor Parsing parent type table: 0
13:40:58.080 DEBUG Actor Parsing parent type table: 0
13:40:58.504 DEBUG Logger [Trinity 2.14.490] [RepairItems] Highest durability of any equipped item is 98
13:40:58.539 INFO  Logger [Trinity 2.14.490] Bad Data Detected, lets try identify items.
13:40:58.539 DEBUG Logger [Trinity 2.14.490][ItemValuation] [ItemManager] Sell=False Item=Bottomless Potion of Regeneration (341343)
13:40:58.539 DEBUG Logger [Trinity 2.14.490] [SalvageItems] Invalid Item Detected: IsValid=True IsDisposed=False IsUnidentified=False
13:40:58.539 DEBUG Logger [Trinity 2.14.490] [RepairItems] Highest durability of any equipped item is 98
13:40:58.539 DEBUG Logger [Trinity 2.14.490] [SellItems] Nothing to sell
13:40:58.591 DEBUG Logger [Trinity 2.14.490][ItemValuation] [ItemManager] Salvage=False Item=Bottomless Potion of Regeneration (341343)
13:40:58.593 DEBUG Logger [Trinity 2.14.490] [SalvageItems] Invalid Item Detected: IsValid=True IsDisposed=False IsUnidentified=False
13:40:58.594 DEBUG Logger [Trinity 2.14.490] [SalvageItems] Nothing to salvage
13:40:58.643 DEBUG Logger [Trinity 2.14.490] [Gamble]Should Gamble! Shards=180 SaveShards=True SaveThreshold=300 CanAffordItem=True SelectedSlots=1
13:40:58.643 DEBUG Logger [Trinity 2.14.490] [Gamble]Should Save Shards! Shards=180 SaveShards=True SaveThreshold=300 CanAffordItem=True SelectedSlots=1
13:40:58.644 DEBUG Logger [Trinity 2.14.490] [CubeRaresToLegendary] No item types selected in settings - (Config => Items => Kanai's Cube)
13:40:58.749 INFO  Logger [Trinity 2.14.490][ItemValuation] ShouldStashItem Called Item=healthPotion_Legendary_03_x1-134 (341343) IsUnidentified=False IsValid=True IsDisposed=False ActorType=Item IsInTown=True IsLoadingWorld=False FreeBackpackSlots=57 UnidentifiedBackpackItems=0
13:40:58.749 DEBUG Logger [Trinity 2.14.490][ItemValuation] [ItemManager] Stash=False Item=Bottomless Potion of Regeneration (341343)
13:40:58.749 DEBUG Logger [Trinity 2.14.490] [SalvageItems] Invalid Item Detected: IsValid=True IsDisposed=False IsUnidentified=False
13:40:58.749 DEBUG Logger [Trinity 2.14.490] [StashItems] Now to stash 1 items
13:40:58.772 INFO  Logger [Trinity 2.14.490][ItemValuation] ShouldStashItem Called Item=Axe_norm_unique_flippy_05-38682 (181484) IsUnidentified=False IsValid=True IsDisposed=False ActorType=Item IsInTown=True IsLoadingWorld=False FreeBackpackSlots=57 UnidentifiedBackpackItems=0
13:40:58.774 INFO  Logger [Trinity 2.14.490] The Burning Axe of Sankis [Axe_norm_unique_flippy_05-38682] [Axe] = ItemListCheck=TRASH
13:40:58.774 DEBUG Logger [Trinity 2.14.490][ItemValuation] [ItemManager] Stash=False Item=The Burning Axe of Sankis (181484)
13:40:59.186 DEBUG Actor Parsing parent type table: 0
13:40:59.189 DEBUG Actor Parsing parent type table: 0
13:40:59.193 DEBUG Actor Parsing parent type table: 0
13:40:59.197 DEBUG Actor Parsing parent type table: 0
 

Attachments

so, any solution for the item list selling problem? i use custom rtfm on 3 bots but it lags out one of my bots, even if all three use the same one
 
so, any solution for the item list selling problem? i use custom rtfm on 3 bots but it lags out one of my bots, even if all three use the same one

And apparently Custom RTFM list bugs out as well.
I just observed twice that if Kadala is involved after regular rift items are not Id'd and sold as well. *sigh*
Trinity .44
 
so, any solution for the item list selling problem? i use custom rtfm on 3 bots but it lags out one of my bots, even if all three use the same one
disable logging in trinity -> advanced tab...RTFM works fine for me with trinity .490

And apparently Custom RTFM list bugs out as well.
I just observed twice that if Kadala is involved after regular rift items are not Id'd and sold as well. *sigh*
Trinity .44

thats why .44 is super outdated and .490 is up...crusader works fine with .490 and RTFM works fine too just i said it
 
Just a heads up, if you're using .490, please try ItemList and disable ItemRules. We need some testing done here.
 
Just a heads up, if you're using .490, please try ItemList and disable ItemRules. We need some testing done here.

And again running with the experimental townrun.
Do you need some special logging to pinpoint this one?

Code:
20:28:14.006 DEBUG Logger [Trinity 2.14.490] [RepairItems] Highest durability of any equipped item is 97
20:28:14.045 INFO  Logger [Trinity 2.14.490] Bad Data Detected, lets try identify items.
20:28:14.050 DEBUG Logger [Trinity 2.14.490][ItemValuation] [ItemManager] Sell=False Item=Bottomless Potion of Regeneration (341343)
20:28:14.052 DEBUG Logger [Trinity 2.14.490] [SalvageItems] Invalid Item Detected: IsValid=True IsDisposed=False IsUnidentified=False
20:28:14.055 DEBUG Logger [Trinity 2.14.490] [RepairItems] Highest durability of any equipped item is 97
20:28:14.055 DEBUG Logger [Trinity 2.14.490] [SellItems] Nothing to sell
20:28:14.094 DEBUG Logger [Trinity 2.14.490][ItemValuation] [ItemManager] Salvage=False Item=Bottomless Potion of Regeneration (341343)
20:28:14.096 DEBUG Logger [Trinity 2.14.490] [SalvageItems] Invalid Item Detected: IsValid=True IsDisposed=False IsUnidentified=False
20:28:14.096 DEBUG Logger [Trinity 2.14.490] [SalvageItems] Nothing to salvage
20:28:14.146 DEBUG Logger [Trinity 2.14.490] [Gamble]Not enough shards! Shards=3 SaveShards=True SaveThreshold=300 CanAffordItem=False SelectedSlots=1
20:28:14.147 DEBUG Logger [Trinity 2.14.490] [CubeRaresToLegendary] No item types selected in settings - (Config => Items => Kanai's Cube)
20:28:14.226 INFO  Logger [Trinity 2.14.490][ItemValuation] ShouldStashItem Called Item=healthPotion_Legendary_03_x1-187 (341343) IsUnidentified=False IsValid=True IsDisposed=False ActorType=Item IsInTown=True IsLoadingWorld=False FreeBackpackSlots=58 UnidentifiedBackpackItems=0
20:28:14.227 DEBUG Logger [Trinity 2.14.490][ItemValuation] [ItemManager] Stash=False Item=Bottomless Potion of Regeneration (341343)
20:28:14.229 DEBUG Logger [Trinity 2.14.490] [SalvageItems] Invalid Item Detected: IsValid=True IsDisposed=False IsUnidentified=False
20:28:14.229 DEBUG Logger [Trinity 2.14.490] [StashItems] Now to stash 1 items
20:28:14.238 INFO  Logger [Trinity 2.14.490][ItemValuation] ShouldStashItem Called Item=Belt_norm_base_flippy-26835 (298130) IsUnidentified=False IsValid=True IsDisposed=False ActorType=Item IsInTown=True IsLoadingWorld=False FreeBackpackSlots=58 UnidentifiedBackpackItems=0
20:28:14.239 INFO  Logger [Trinity 2.14.490] Jang's Envelopment [Belt_norm_base_flippy-26835] [Belt] = ItemListCheck=TRASH
20:28:14.239 DEBUG Logger [Trinity 2.14.490][ItemValuation] [ItemManager] Stash=False Item=Jang's Envelopment (298130)
20:28:14.892 DEBUG Actor Parsing parent type table: 0
20:28:14.892 DEBUG Actor Parsing parent type table: 0
20:28:14.892 DEBUG Actor Parsing parent type table: 0
20:28:14.892 DEBUG Actor Parsing parent type table: 0
 

Attachments

And again running with the experimental townrun.
Do you need some special logging to pinpoint this one?

Code:
20:28:14.006 DEBUG Logger [Trinity 2.14.490] [RepairItems] Highest durability of any equipped item is 97
20:28:14.045 INFO  Logger [Trinity 2.14.490] Bad Data Detected, lets try identify items.
20:28:14.050 DEBUG Logger [Trinity 2.14.490][ItemValuation] [ItemManager] Sell=False Item=Bottomless Potion of Regeneration (341343)
20:28:14.052 DEBUG Logger [Trinity 2.14.490] [SalvageItems] Invalid Item Detected: IsValid=True IsDisposed=False IsUnidentified=False
20:28:14.055 DEBUG Logger [Trinity 2.14.490] [RepairItems] Highest durability of any equipped item is 97
20:28:14.055 DEBUG Logger [Trinity 2.14.490] [SellItems] Nothing to sell
20:28:14.094 DEBUG Logger [Trinity 2.14.490][ItemValuation] [ItemManager] Salvage=False Item=Bottomless Potion of Regeneration (341343)
20:28:14.096 DEBUG Logger [Trinity 2.14.490] [SalvageItems] Invalid Item Detected: IsValid=True IsDisposed=False IsUnidentified=False
20:28:14.096 DEBUG Logger [Trinity 2.14.490] [SalvageItems] Nothing to salvage
20:28:14.146 DEBUG Logger [Trinity 2.14.490] [Gamble]Not enough shards! Shards=3 SaveShards=True SaveThreshold=300 CanAffordItem=False SelectedSlots=1
20:28:14.147 DEBUG Logger [Trinity 2.14.490] [CubeRaresToLegendary] No item types selected in settings - (Config => Items => Kanai's Cube)
20:28:14.226 INFO  Logger [Trinity 2.14.490][ItemValuation] ShouldStashItem Called Item=healthPotion_Legendary_03_x1-187 (341343) IsUnidentified=False IsValid=True IsDisposed=False ActorType=Item IsInTown=True IsLoadingWorld=False FreeBackpackSlots=58 UnidentifiedBackpackItems=0
20:28:14.227 DEBUG Logger [Trinity 2.14.490][ItemValuation] [ItemManager] Stash=False Item=Bottomless Potion of Regeneration (341343)
20:28:14.229 DEBUG Logger [Trinity 2.14.490] [SalvageItems] Invalid Item Detected: IsValid=True IsDisposed=False IsUnidentified=False
20:28:14.229 DEBUG Logger [Trinity 2.14.490] [StashItems] Now to stash 1 items
20:28:14.238 INFO  Logger [Trinity 2.14.490][ItemValuation] ShouldStashItem Called Item=Belt_norm_base_flippy-26835 (298130) IsUnidentified=False IsValid=True IsDisposed=False ActorType=Item IsInTown=True IsLoadingWorld=False FreeBackpackSlots=58 UnidentifiedBackpackItems=0
20:28:14.239 INFO  Logger [Trinity 2.14.490] Jang's Envelopment [Belt_norm_base_flippy-26835] [Belt] = ItemListCheck=TRASH
20:28:14.239 DEBUG Logger [Trinity 2.14.490][ItemValuation] [ItemManager] Stash=False Item=Jang's Envelopment (298130)
20:28:14.892 DEBUG Actor Parsing parent type table: 0
20:28:14.892 DEBUG Actor Parsing parent type table: 0
20:28:14.892 DEBUG Actor Parsing parent type table: 0
20:28:14.892 DEBUG Actor Parsing parent type table: 0
Can you explain what it is that you're reporting? From the log it sees bad data and tries to identify all legendaries to fix the problem.
 
is there a reason the .446 db verison downloaded comes with .42 rather than .45?

Cheers,
 
Can you explain what it is that you're reporting? From the log it sees bad data and tries to identify all legendaries to fix the problem.

You didn't take a look at the full log?
The items it's not unindentified, and the bot stays near the stash and spamming that message until inactivity trips.
If you search for 'Bad Data Detected, lets try identify items' in that log you'll see 171 matches.
 
is there a reason the .446 db verison downloaded comes with .42 rather than .45?

Cheers,

Yes i have to manually push a build to the place where DB pulls trinity from when i feel that its stable enough to be included in official release.
 
Yes i have to manually push a build to the place where DB pulls trinity from when i feel that its stable enough to be included in official release.

Ahh Okay xzjv - thanks xzjv for all you do!
 
Back
Top