Thanks, that's interesting, your ID for blood bracer is the same as the old 'Steady Strikers' they must have removed that I guess.
and yeah it was a ring in PTR.
/// <summary>
/// Increase the potency of your shields by 75-100%
/// </summary>
public static Item AshnagarrsBloodRing = new Item
{
Id = 449039,
Name = "Ashnagarr’s Blood Ring",
Quality = ItemQuality.Legendary,
ItemType = ItemType.Ring,
TrinityItemType = TrinityItemType.Ring,
IsTwoHanded = false,
BaseType = ItemBaseType.Jewelry,
LegendaryAffix = "Increase the potency of your shields by 75-100%",
};
will sort it out,
thanks.
I think he meant the latest SVN version with the experimental TownRun stuff
Experimental? Does that mean that you guys are still looking at this problem?
Here is a little example how I think using Kadala does something to the Item List.
4 hours ago since disabled gambling bot stashed 11 items that are on my list (none keepers but still on the list).
To that point with gambling for about 6 hours only 5.
Coincidence, luck?
BTW;
What does that mean when you see tons of items with that ending in your JunkLog.
Jewelry - Amulet 'Amulet'. Score = 0 {legendary item} (no scorable attributes
Armor - Bracer 'Bracers'. Score = 0 {legendary item} (no scorable attributes)
WeaponOneHand - Sword 'Sword'. Score = 0 {legendary item} (no scorable attributes)
....and more
I think he meant the latest SVN version with the experimental TownRun stuff
The experimental TownRun it's not working, I've posted a log in the topic with the items being sold.
Yeah I'm using the new experimental one, left it over night and woke up with my entire stash full of ancients....it's listed as .46 on SVN.....so happyI think he meant the latest SVN version with the experimental TownRun stuff
Weird, I did fresh SVN installs of adventurer and Trinity after last bot update. Maybe clear out trinity and adventurer folder completely and try SVN update and see if it works better.I'm using the latest SVN, and with the experimental town run the bot keeps going into a rift, and town portaling back to town, over and over.
It seems custom item rules working better than itemlist^^ I get much more items in stash as before with itemlist
So for me i fixed the salvage bug...just switch to custom item rules(maybe write your own) and see how the bot stash stuff correctly instead of salvage ancient etc you wanna keep![]()
// Items for Legacy of Nightmares (LON) Builds
[QUALITY] == "Legendary" && [NAME] == "Hellfire Amulet" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Spaulders of Zakara" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Death Watch Mantle" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Pauldrons of Akkhan" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [TYPE] == "Amulet" # [STR] > 750 && [PHYSDMG%] > 14 && ([CDRED%] > 4 || [SOCKETS] > 0)
[QUALITY] == "Legendary" && [TYPE] == "Amulet" # [ANCIENT] == 1 && ([STR] > 750 || [PHYSDMG%] > 14) && [CDRED%] > 4 && [SOCKETS] > 0
[QUALITY] == "Legendary" && [NAME] == "Litany of the Undaunted" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "The Wailing Host" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "St. Archew's Gage" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Heart of Iron" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Aquila Cuirass" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Leoric's Crown" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Pauldrons of the Skeleton King" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Sanguinary Vambraces" # [STRVIT] > 1000 && ([ALLRES] > 100 || [PHYSDMG%] > 14)
[QUALITY] == "Legendary" && [NAME] == "Sanguinary Vambraces" # [ANCIENT] == 1 && ([STR] > 500 || [VIT] > 500) && [ALLRES] > 100 && [PHYSDMG%] > 14
[QUALITY] == "Legendary" && [NAME] == "Belt of the Trove" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Hexing Pants of Mr. Yan" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Lidless Wall" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Coven's Criterion" # [STR] > 750 && [AREADMGPROC%] > 9 && ([VIT] > 0 || [CDRED%] > 5)
[QUALITY] == "Legendary" && [NAME] == "Coven's Criterion" # [STR] > 750 && [VIT] > 0 && [CDRED%] > 5
[QUALITY] == "Legendary" && [NAME] == "Akarat's Awakening" # [STR] > 750 && [AREADMGPROC%] > 9 && ([VIT] > 0 || [CDRED%] > 5)
[QUALITY] == "Legendary" && [NAME] == "Akarat's Awakening" # [STR] > 750 && [VIT] > 0 && [CDRED%] > 5
[QUALITY] == "Legendary" && [NAME] == "Doombringer" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Swiftmount" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Illusory Boots" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Sun Keeper" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Burden of the Invoker" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Strongarm Bracers" # [ANCIENT] == 1
Working as intended!!Is there any reason why my demon hunter face tanks everything and never fucking moves no matter what the setting are set at?
trinity 2.14.45 isnt registering in Demonbuddy anyone else having this problem?
did a fresh install and it still isnt working View attachment 198890