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I'm currently running a LoN WD with In-Geom Locust swarm "walker" build and it's completely ignoring chests for the most part. I have all of the options set to open chests and even give them higher priority since i'm running with Harrington's Waistguard. Not sure what the problem is.
 
Is anyone else experiencing the bot salvaging unidentified legendaries? Usually happens after the bot has to go empty bags and come back, it just goes straight to salvage.
 
Is anyone else experiencing the bot salvaging unidentified legendaries? Usually happens after the bot has to go empty bags and come back, it just goes straight to salvage.

I saw that post and made me curious why my stash is not getting as many legs as before and after observing it for an hour here is what I just caught.
Bot id'd 2 legs and left rest of them uni'd. Already sold one unid and ready to sell the rest before I stopped it.
I thought I saw that happened before but was,t 100% sure.

Now I am.

3x legs in over 5 hours? That low never happened before. My stash list is pretty extensive.

Edit.
This same happened right now after bounties. I was running different trinity at the time so it may not be trinity related. Maybe it's DB 454 or adventurer?
I didn't notice this after GR. (checking now).

Edit 2.
Ok here is what I observed about selling unid items so far.
After bounties or reg rifts character does not go to the book but ID 1-2 items in backpack and sells the rest ID'd or not.
After GR, goes to Orek, then ID all with book so running GR with Item list is OK.
I suggest not running Bounties or reg rift with item list till meds figure out what needs to be fixed.

Attached also my list if this can help.
 

Attachments

  • Selling unid Legs.webp
    Selling unid Legs.webp
    77.2 KB · Views: 150
  • Item Rules.txt
    Item Rules.txt
    11.3 KB · Views: 92
Last edited:
I saw that post and made me curious why my stash is not getting as many legs as before and after observing it for an hour here is what I just caught.
Bot id'd 2 legs and left rest of them uni'd. Already sold one unid and ready to sell the rest before I stopped it.
I thought I saw that happened before but was,t 100% sure.

Now I am.

3x legs in over 5 hours? That low never happened before. My stash list is pretty extensive.

Edit.
This same happened right now after bounties. I was running different trinity at the time so it may not be trinity related. Maybe it's DB 454 or adventurer?
I didn't notice this after GR. (checking now).

Edit 2.
Ok here is what I observed about selling unid items so far.
After bounties or reg rifts character does not go to the book but ID 1-2 items in backpack and sells the rest ID'd or not.
After GR, goes to Orek, then ID all with book so running GR with Item list is OK.
I suggest not running Bounties or reg rift with item list till meds figure out what needs to be fixed.

I can confirm that I saw this happening but I don't have a log for it :(

You can easy see if this problem is real by looking in the JunkLog.
I've searched after tal rasha's brace and here are the results.
Code:
Armor - Belt 'Tal Rasha's Brace'. Score = 56608 {legendary item}
  Intelligence=500. Vitality=427. Gold Find   %=34. +All Resist=98
Armor - Belt 'Tal Rasha's Brace'. Score = 53123 {legendary item}
  Intelligence=453. Life Regen=4860. Gold Find   %=33. +All Resist=91. Armor=388
Armor - Belt 'Tal Rasha's Brace'. Score = 58847 {legendary item}
  Intelligence=435. Vitality=446. Pickup Radius=1. +All Resist=100

Armor - Belt 'Tal Rasha's Brace'. Score = 0 {legendary item}
  (no scorable attributes)
Armor - Belt 'Tal Rasha's Brace'. Score = 0 {legendary item}
  (no scorable attributes)
Armor - Belt 'Tal Rasha's Brace'. Score = 0 {legendary item}
  (no scorable attributes)

3 of them has attributes and the last 3 of them has not.

The log is full of these examples.

Code:
WeaponTwoHand - TwoHandStaff 'Valthek's Rebuke'. Score = 259836 {legendary item}
  Intelligence=1287. Vitality=1300. Sockets=1. DPS=3944

Armor - Bracer 'Bracers'. Score = 0 {legendary item}
  (no scorable attributes)

Jewelry - Ring 'The Wailing Host'. Score = 31797 {legendary item}
  Intelligence=433. Vitality=480. Life %=10. Sockets=1

Armor - Gloves 'Charred Ascended Gauntlets of Far Sight'. Score = 0
  (no scorable attributes)

Armor - Gloves 'Magefist'. Score = 0 {legendary item}
  (no scorable attributes)

Armor - Belt 'Tal Rasha's Brace'. Score = 0 {legendary item}
  (no scorable attributes)

Armor - Helm 'Leoric's Crown'. Score = 28803 {legendary item}
  Intelligence=699. Sockets=1. +Highest Single Resist=150
 
Last edited:
Running with DMO wizzard and after upating to the latest SVN version (commit 436) I started seeing again the red messages with the slow time trying to cast too far.
Reverting back to commit 434 fixed the problem.
I've attached a full log also.
 

Attachments

Ok here is what I observed about selling unid items so far.
After bounties or reg rifts character does not go to the book but ID 1-2 items in backpack and sells the rest ID'd or not.
After GR, goes to Orek, then ID all with book so running GR with Item list is OK.
I suggest not running Bounties or reg rift with item list till meds figure out what needs to be fixed.
Interesting, thanks for the report. I'll try to reproduce it again.

Will this build work with trinity:

http://us.battle.net/d3/en/calculator/crusader#YXiVOQ!ZdfT!aaaaaY (+Hellfire: Finery)
Yes, in the next version. Or if you don't want to wait, in the thread about this build I uploaded a working version already.

Running with DMO wizzard and after upating to the latest SVN version (commit 436) I started seeing again the red messages with the slow time trying to cast too far.
Reverting back to commit 434 fixed the problem.
I've attached a full log also.
Ah crap, I accidentally reverted the fixes. Sorry about that.
 
Sorry that i ask again(if you answered it before)....:

Are the itemlist bug fixed? I mean that one where ancient items get salvaged, if they are ticked for keep? So trinity can't see that the item is ancient and think its normal and salvaged it?
In my list i ticked some items for crusader as ancient to keep and over the whole they he stashed only 1 items(running grifts with 60 lph), not sure if the bug occurs for me :o
 
I can confirm that I saw this happening but I don't have a log for it :(

You can easy see if this problem is real by looking in the JunkLog.
I've searched after tal rasha's brace and here are the results.
Code:
Armor - Belt 'Tal Rasha's Brace'. Score = 56608 {legendary item}
  Intelligence=500. Vitality=427. Gold Find   %=34. +All Resist=98
Armor - Belt 'Tal Rasha's Brace'. Score = 53123 {legendary item}
  Intelligence=453. Life Regen=4860. Gold Find   %=33. +All Resist=91. Armor=388
Armor - Belt 'Tal Rasha's Brace'. Score = 58847 {legendary item}
  Intelligence=435. Vitality=446. Pickup Radius=1. +All Resist=100

Armor - Belt 'Tal Rasha's Brace'. Score = 0 {legendary item}
  (no scorable attributes)
Armor - Belt 'Tal Rasha's Brace'. Score = 0 {legendary item}
  (no scorable attributes)
Armor - Belt 'Tal Rasha's Brace'. Score = 0 {legendary item}
  (no scorable attributes)

3 of them has attributes and the last 3 of them has not.

The log is full of these examples.

Code:
WeaponTwoHand - TwoHandStaff 'Valthek's Rebuke'. Score = 259836 {legendary item}
  Intelligence=1287. Vitality=1300. Sockets=1. DPS=3944

Armor - Bracer 'Bracers'. Score = 0 {legendary item}
  (no scorable attributes)

Jewelry - Ring 'The Wailing Host'. Score = 31797 {legendary item}
  Intelligence=433. Vitality=480. Life %=10. Sockets=1

Armor - Gloves 'Charred Ascended Gauntlets of Far Sight'. Score = 0
  (no scorable attributes)

Armor - Gloves 'Magefist'. Score = 0 {legendary item}
  (no scorable attributes)

Armor - Belt 'Tal Rasha's Brace'. Score = 0 {legendary item}
  (no scorable attributes)

Armor - Helm 'Leoric's Crown'. Score = 28803 {legendary item}
  Intelligence=699. Sockets=1. +Highest Single Resist=150

Here is the last part of my junk log report, and I've attached a full log also.

Code:
Armor - Gloves 'Vyr's Grasping Gauntlets'. Score = 0 {legendary item}
  (no scorable attributes)

Armor - Chest 'Chest Armor'. Score = 0 {legendary item}
  (no scorable attributes)

WeaponOneHand - Mace 'Mace'. Score = 0 {legendary item}
  (no scorable attributes)

Armor - Chest 'Chest Armor'. Score = 0 {legendary item}
  (no scorable attributes)

Also I see there is an exception that keeps repeating in the log (15 times in the one attached).

Code:
19:24:16.053 DEBUG TrinityDebug [Trinity 2.14.39] Exception in TownRunCoroutineWrapper Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000000, Size: 4
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.Actors.ACD.get_ACDId()
   at Zeta.Bot.Logic.BrainBehavior.)jAMma1GC)\,v>S2Ysge1<D_\\.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Zeta.Bot.ActionRunCoroutine.3P9O1(Sn%WA_b}gFAnH('bwA%.4@e5\\9mcw|3}Tw_k:I)aIPa\[.MoveNext()
   --- End of inner exception stack trace ---
   at Buddy.Coroutines.Coroutine.????????????????????????????????????????(Boolean )
   at Buddy.Coroutines.Coroutine.?????????????????????????????????????????(Boolean )
   at Buddy.Coroutines.Coroutine.Resume()
   at Zeta.Bot.ActionRunCoroutine.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action.69!Kim\\=FGi"\,\.R1hQ!!0<#Z$.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector.Dbr~\]`tg{eEN(:jym\\RDsa?Q.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action.69!Kim\\=FGi"\,\.R1hQ!!0<#Z$.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector.Dbr~\]`tg{eEN(:jym\\RDsa?Q.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Bot.Coroutines.CoroutineCompositeExtensions.no=)h7\,eWFmo$l\\08kY/Db~g.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
   at Trinity.DbProvider.TownRun.<TownRunCoroutineWrapper>d__e.MoveNext() in c:\Demon\599b\Plugins\Trinity\DbProvider\TownRun.cs:line 305
 

Attachments

For crusader we must change the order of casting steed charge and laws of hope...we need to cast first law then steed charge...so steed charge gets the movement buff from law!
 
I getting this if add the "must have property" Ancient for an item...:

Exception in AddRequiredRuleCommand: Object reference not set to an instance of an object.
 
Sorry that i ask again(if you answered it before)....:

Are the itemlist bug fixed? I mean that one where ancient items get salvaged, if they are ticked for keep? So trinity can't see that the item is ancient and think its normal and salvaged it?
In my list i ticked some items for crusader as ancient to keep and over the whole they he stashed only 1 items(running grifts with 60 lph), not sure if the bug occurs for me :o


I have the same issue i use crazy item list for wizzard and after 5 hours of rift i had 0 items in my stash

i use trinity 2.14.31
 
00:08:00.031 DEBUG Logger [Trinity 2.14.39] Used Power Wave of Light (Monk_WaveOfLight) at x="518" y="764" z="0" dist=33) Range=0 (Spender Other) Delay=50/50 TargetDist=33,65776 CurrentTarget=Scavenger_A charges=0
00:08:00.066 DEBUG TrinityDebug [Trinity 2.14.39] Target changed to 5235 // Scavenger_A (Unit) ShouldIgnore=False nearbyCount=2 radiusDistance=43 hotspot=False elitesInRange=False hitPointsPc=1,0 summoner=False quest=False minimap=False bounty=False Adding Scavenger_A by Default. dist=141,5 last=0,0 pack=0,0 health=0,0 path=0,0 reflect=0,0 elite=0,0 aoe=0,0
00:08:00.272 DEBUG TrinityDebug [Trinity 2.14.39] Target changed to 5235 // Scavenger_A (Unit) ShouldIgnore=False nearbyCount=1 radiusDistance=47 hotspot=False elitesInRange=False hitPointsPc=1,0 summoner=False quest=False minimap=False bounty=False Adding Scavenger_A by Default. dist=105,7 last=0,0 pack=0,0 health=0,0 path=0,0 reflect=0,0 elite=0,0 aoe=0,0
00:08:00.314 DEBUG TrinityDebug [Trinity 2.14.39] Target changed to 93306 // caOut_Breakable_Wagon_C (Destructible) Maxxing caOut_Breakable_Wagon_C - Close Distance.
00:08:00.357 DEBUG TrinityDebug [Trinity 2.14.39] Target changed to 5235 // Scavenger_A (Unit) ShouldIgnore=False nearbyCount=1 radiusDistance=45 hotspot=False elitesInRange=False hitPointsPc=1,0 summoner=False quest=False minimap=False bounty=False Adding Scavenger_A by Default. dist=121,4 last=0,0 pack=0,0 health=0,0 path=0,0 reflect=0,0 elite=0,0 aoe=0,0
00:08:00.363 DEBUG Logger [Trinity 2.14.39] Used Power (Weapon_Melee_Instant) ) Range=0 (Other Other) Delay=50/50 TargetDist=50,75262 CurrentTarget=Scavenger_A charges=0
00:08:00.440 DEBUG TrinityDebug [Trinity 2.14.39] Target changed to 310893 // x1_Skeleton_Westmarch_Ghost_A (Unit) ShouldIgnore=False nearbyCount=2 radiusDistance=53 hotspot=False elitesInRange=False hitPointsPc=1,0 summoner=False quest=False minimap=False bounty=False Adding x1_Skeleton_Westmarch_Ghost_A by Default. dist=55,2 last=0,0 pack=0,0 health=0,0 path=0,0 reflect=0,0 elite=0,0 aoe=0,0
00:08:00.645 DEBUG TrinityDebug [Trinity 2.14.39] Target changed to 4311 // GoldLarge (Gold)
00:08:00.927 DEBUG TrinityDebug [Trinity 2.14.39] Target changed to 310893 // x1_Skeleton_Westmarch_Ghost_A (Unit) ShouldIgnore=False nearbyCount=1 radiusDistance=54 hotspot=False elitesInRange=False hitPointsPc=1,0 summoner=False quest=False minimap=False bounty=False Adding x1_Skeleton_Westmarch_Ghost_A by Default. dist=52,5 last=0,0 pack=0,0 health=0,0 path=0,0 reflect=0,0 elite=0,0 aoe=0,0
00:08:00.973 DEBUG TrinityDebug [Trinity 2.14.39] Target changed to 4311 // GoldLarge (Gold)
00:08:01.271 DEBUG TrinityDebug [Trinity 2.14.39] Target changed to 93306 // caOut_Breakable_Wagon_C (Destructible) Maxxing caOut_Breakable_Wagon_C - Close Distance.
00:08:01.313 DEBUG TrinityDebug [Trinity 2.14.39] Target changed to 4311 // GoldLarge (Gold)
00:08:01.775 DEBUG TrinityDebug [Trinity 2.14.39] Target changed to 93306 // caOut_Breakable_Wagon_C (Destructible) Maxxing caOut_Breakable_Wagon_C - Close Distance.
00:08:01.813 DEBUG TrinityDebug [Trinity 2.14.39] Target changed to 310893 // x1_Skeleton_Westmarch_Ghost_A (Unit) ShouldIgnore=False nearbyCount=1 radiusDistance=35 hotspot=False elitesInRange=False hitPointsPc=0,9 summoner=False quest=False minimap=False bounty=False Adding x1_Skeleton_Westmarch_Ghost_A by Default. dist=208,1 last=0,0 pack=0,0 health=0,1 path=0,0 reflect=0,0 elite=0,0 aoe=0,0
00:08:01.861 DEBUG TrinityDebug [Trinity 2.14.39] Target changed to 4311 // GoldLarge (Gold)
00:08:02.742 DEBUG TrinityDebug [Trinity 2.14.39] Target changed to 310893 // x1_Skeleton_Westmarch_Ghost_A (Unit) ShouldIgnore=False nearbyCount=4 radiusDistance=27 hotspot=False elitesInRange=False hitPointsPc=1,0 summoner=False quest=False minimap=False bounty=False Adding x1_Skeleton_Westmarch_Ghost_A by Default. dist=273,4 last=0,0 pack=0,0 health=0,0 path=0,0 reflect=0,0 elite=0,0 aoe=0,0
00:08:02.749 DEBUG Logger [Trinity 2.14.39] Used Power Wave of Light (Monk_WaveOfLight) at x="530" y="815" z="0" dist=20) Range=0 (Spender Other) Delay=50/50 TargetDist=20,85264 CurrentTarget=x1_Skeleton_Westmarch_Ghost_A charges=0
00:08:02.808 DEBUG Logger [Trinity 2.14.39] Used Power Blinding Flash (Monk_BlindingFlash) ) Range=0 (Other Other) Delay=50/50 TargetDist=0 CurrentTarget=x1_Skeleton_Westmarch_Ghost_A charges=0
00:08:02.890 DEBUG TrinityDebug [Trinity 2.14.39] Target changed to 93306 // caOut_Breakable_Wagon_C (Destructible) Maxxing caOut_Breakable_Wagon_C - Close Distance.
00:08:02.931 DEBUG TrinityDebug [Trinity 2.14.39] Target changed to 310893 // x1_Skeleton_Westmarch_Ghost_A (Unit) ShouldIgnore=False nearbyCount=5 radiusDistance=27 hotspot=False elitesInRange=False hitPointsPc=1,0 summoner=False quest=False minimap=False bounty=False Adding x1_Skeleton_Westmarch_Ghost_A by Default. dist=273,4 last=0,0 pack=0,0 health=0,0 path=0,0 reflect=0,0 elite=0,0 aoe=0,0
00:08:02.935 DEBUG Logger [Trinity 2.14.39] Used Power (Weapon_Melee_Instant) ) Range=0 (Other Other) Delay=50/50 TargetDist=34,73769 CurrentTarget=x1_Skeleton_Westmarch_Ghost_A charges=0
00:08:02.988 DEBUG Logger [Trinity 2.14.39] Used Power Mantra of Salvation (X1_Monk_MantraOfEvasion_v2) ) Range=0 (Other Other) Delay=50/50 TargetDist=0 CurrentTarget=x1_Skeleton_Westmarch_Ghost_A charges=0
00:08:03.073 DEBUG TrinityDebug [Trinity 2.14.39] Target changed to 373145 // x1_LR_DeathMaiden_A (Unit) ShouldIgnore=False nearbyCount=7 radiusDistance=31 hotspot=False elitesInRange=False hitPointsPc=1,0 summoner=False quest=False minimap=False bounty=False Adding x1_LR_DeathMaiden_A by Default. dist=237,7 last=0,0 pack=0,0 health=0,0 path=0,0 reflect=0,0 elite=0,0 aoe=0,0
00:08:03.215 DEBUG TrinityDebug [Trinity 2.14.39] Target changed to 418924 // p1_LR_Ghost_Dark_A (Unit) ShouldIgnore=False nearbyCount=4 radiusDistance=39 hotspot=False elitesInRange=False hitPointsPc=1,0 summoner=False quest=False minimap=False bounty=False Adding p1_LR_Ghost_Dark_A by Default. dist=172,6 last=0,0 pack=0,0 health=0,0 path=0,0 reflect=0,0 elite=0,0 aoe=0,0
00:08:03.263 DEBUG TrinityDebug [Trinity 2.14.39] Target changed to 4311 // GoldLarge (Gold)
00:08:03.428 DEBUG TrinityDebug [Trinity 2.14.39] Target changed to 93306 // caOut_Breakable_Wagon_C (Destructible) Maxxing caOut_Breakable_Wagon_C - Close Distance.
00:08:03.476 DEBUG TrinityDebug [Trinity 2.14.39] Target changed to 4311 // GoldLarge (Gold)
00:08:05.210 DEBUG TrinityDebug [Trinity 2.14.39] Target changed to 93306 // caOut_Breakable_Wagon_C (Destructible) Maxxing caOut_Breakable_Wagon_C - Close Distance.
00:08:05.262 DEBUG TrinityDebug [Trinity 2.14.39] Target changed to 4311 // GoldLarge (Gold)
00:08:07.120 DEBUG TrinityDebug [Trinity 2.14.39] Target changed to 4071 // FallenChampion_B (Unit) ShouldIgnore=False nearbyCount=1 radiusDistance=15 hotspot=False elitesInRange=False hitPointsPc=1,0 summoner=False quest=False minimap=False bounty=False Adding FallenChampion_B by Default. dist=371,1 last=0,0 pack=0,0 health=0,0 path=0,0 reflect=0,0 elite=0,0 aoe=0,0
00:08:10.321 DEBUG TrinityDebug [Trinity 2.14.39] Target changed to 310893 // x1_Skeleton_Westmarch_Ghost_A (Unit) ShouldIgnore=False nearbyCount=11 radiusDistance=0 hotspot=False elitesInRange=False hitPointsPc=0,6 summoner=False quest=False minimap=False bounty=False Adding x1_Skeleton_Westmarch_Ghost_A by Default. dist=500,0 last=0,0 pack=0,0 health=0,8 path=0,0 reflect=0,0 elite=0,0 aoe=0,0
00:08:11.886 DEBUG TrinityDebug [Trinity 2.14.39] Target changed to 4071 // FallenChampion_B (Unit) ShouldIgnore=False nearbyCount=12 radiusDistance=0 hotspot=False elitesInRange=False hitPointsPc=0,5 summoner=False quest=False minimap=False bounty=False Adding FallenChampion_B by Default. dist=500,0 last=0,0 pack=0,0 health=1,0 path=0,0 reflect=0,0 elite=0,0 aoe=0,0
00:08:12.836 DEBUG TrinityDebug [Trinity 2.14.39] Target changed to 310893 // x1_Skeleton_Westmarch_Ghost_A (Unit) ShouldIgnore=False nearbyCount=15 radiusDistance=0 hotspot=False elitesInRange=False hitPointsPc=0,5 summoner=False quest=False minimap=False bounty=False Adding x1_Skeleton_Westmarch_Ghost_A by Default. dist=500,0 last=0,0 pack=0,0 health=1,1 path=0,0 reflect=0,0 elite=0,0 aoe=0,0
00:08:13.689 DEBUG TrinityDebug [Trinity 2.14.39] Target changed to 310893 // x1_Skeleton_Westmarch_Ghost_A (Unit) ShouldIgnore=False nearbyCount=13 radiusDistance=0 hotspot=False elitesInRange=False hitPointsPc=0,3 summoner=False quest=False minimap=False bounty=False Adding x1_Skeleton_Westmarch_Ghost_A by Default. dist=500,0 last=0,0 pack=0,0 health=1,4 path=0,0 reflect=0,0 elite=0,0 aoe=0,0
00:08:14.914 DEBUG TrinityDebug [Trinity 2.14.39] Target changed to 4071 // FallenChampion_B (Unit) ShouldIgnore=False nearbyCount=8 radiusDistance=0 hotspot=False elitesInRange=False hitPointsPc=0,3 summoner=False quest=False minimap=False bounty=False Adding FallenChampion_B by Default. dist=500,0 last=0,0 pack=0,0 health=1,4 path=0,0 reflect=0,0 elite=0,0 aoe=0,0
00:08:18.349 DEBUG TrinityDebug [Trinity 2.14.39] Target changed to 310893 // x1_Skeleton_Westmarch_Ghost_A (Unit) ShouldIgnore=False nearbyCount=9 radiusDistance=0 hotspot=False elitesInRange=False hitPointsPc=0,0 summoner=False quest=False minimap=False bounty=False Adding x1_Skeleton_Westmarch_Ghost_A by Default. dist=500,0 last=0,0 pack=0,0 health=2,0 path=0,0 reflect=0,0 elite=0,0 aoe=0,0
00:08:18.687 DEBUG TrinityDebug [Trinity 2.14.39] Target changed to 4071 // FallenChampion_B (Unit) ShouldIgnore=False nearbyCount=5 radiusDistance=0 hotspot=False elitesInRange=False hitPointsPc=0,0 summoner=False quest=False minimap=False bounty=False Adding FallenChampion_B by Default. dist=500,0 last=0,0 pack=0,0 health=1,9 path=0,0 reflect=0,0 elite=0,0 aoe=0,0
00:08:21.018 DEBUG TrinityDebug [Trinity 2.14.39] Target changed to 310893 // x1_Skeleton_Westmarch_Ghost_A (Unit) ShouldIgnore=False nearbyCount=10 radiusDistance=0 hotspot=False elitesInRange=False hitPointsPc=0,1 summoner=False quest=False minimap=False bounty=False Adding x1_Skeleton_Westmarch_Ghost_A by Default. dist=500,0 last=0,0 pack=0,0 health=1,8 path=0,0 reflect=0,0 elite=0,0 aoe=0,0
00:08:22.146 DEBUG TrinityDebug [Trinity 2.14.39] Target changed to 310888 // x1_SkeletonArcher_Westmarch_Ghost_A (Unit) ShouldIgnore=False nearbyCount=6 radiusDistance=0 hotspot=False elitesInRange=False hitPointsPc=0,5 summoner=False quest=False minimap=False bounty=False Adding x1_SkeletonArcher_Westmarch_Ghost_A by Default. dist=500,0 last=0,0 pack=0,0 health=0,9 path=0,0 reflect=0,0 elite=0,0 aoe=0,0
00:08:23.049 DEBUG TrinityDebug [Trinity 2.14.39] Target changed to 373145 // x1_LR_DeathMaiden_A (Unit) ShouldIgnore=False nearbyCount=6 radiusDistance=0 hotspot=False elitesInRange=False hitPointsPc=0,8 summoner=False quest=False minimap=False bounty=False Adding x1_LR_DeathMaiden_A by Default. dist=500,0 last=0,0 pack=0,0 health=0,5 path=0,0 reflect=0,0 elite=0,0 aoe=0,0
00:08:26.443 DEBUG TrinityDebug [Trinity 2.14.39] Target changed to 310893 // x1_Skeleton_Westmarch_Ghost_A (Unit) ShouldIgnore=False nearbyCount=4 radiusDistance=0 hotspot=False elitesInRange=False hitPointsPc=0,4 summoner=False quest=False minimap=False bounty=False Adding x1_Skeleton_Westmarch_Ghost_A by Default. dist=500,0 last=0,0 pack=0,0 health=1,1 path=0,0 reflect=0,0 elite=0,0 aoe=0,0
00:08:26.852 DEBUG TrinityDebug [Trinity 2.14.39] Target changed to 373145 // x1_LR_DeathMaiden_A (Unit) ShouldIgnore=False nearbyCount=4 radiusDistance=0 hotspot=False elitesInRange=False hitPointsPc=0,4 summoner=False quest=False minimap=False bounty=False Adding x1_LR_DeathMaiden_A by Default. dist=500,0 last=0,0 pack=0,0 health=1,2 path=0,0 reflect=0,0 elite=0,0 aoe=0,0
00:08:31.127 DEBUG TrinityDebug [Trinity 2.14.39] Target changed to 3338 // Beast_B (Unit) ShouldIgnore=False nearbyCount=3 radiusDistance=0 hotspot=False elitesInRange=False hitPointsPc=0,8 summoner=False quest=False minimap=False bounty=False Adding Beast_B by Default. dist=500,0 last=0,0 pack=0,0 health=0,3 path=0,0 reflect=0,0 elite=0,0 aoe=0,0
00:08:40.513 DEBUG TrinityDebug [Trinity 2.14.39] Target changed to 310888 // x1_SkeletonArcher_Westmarch_Ghost_A (Unit) ShouldIgnore=False nearbyCount=1 radiusDistance=14 hotspot=False elitesInRange=False hitPointsPc=0,7 summoner=False quest=False minimap=False bounty=False Adding x1_SkeletonArcher_Westmarch_Ghost_A by Default. dist=385,9 last=0,0 pack=0,0 health=0,6 path=0,0 reflect=0,0 elite=0,0 aoe=0,0
00:08:42.968 DEBUG TrinityDebug [Trinity 2.14.39] Target changed to 310893 // x1_Skeleton_Westmarch_Ghost_A (Unit) ShouldIgnore=False nearbyCount=2 radiusDistance=17 hotspot=False elitesInRange=False hitPointsPc=0,5 summoner=False quest=False minimap=False bounty=False Adding x1_Skeleton_Westmarch_Ghost_A by Default. dist=355,6 last=0,0 pack=0,0 health=1,0 path=0,0 reflect=0,0 elite=0,0 aoe=0,0
00:08:43.831 DEBUG TrinityDebug [Trinity 2.14.39] Target changed to 310888 // x1_SkeletonArcher_Westmarch_Ghost_A (Unit) ShouldIgnore=False nearbyCount=2 radiusDistance=23 hotspot=False elitesInRange=False hitPointsPc=0,7 summoner=False quest=False minimap=False bounty=False Adding x1_SkeletonArcher_Westmarch_Ghost_A by Default. dist=311,9 last=0,0 pack=0,0 health=0,6 path=0,0 reflect=0,0 elite=0,0 aoe=0,0
00:08:45.146 DEBUG TrinityDebug [Trinity 2.14.39] Target changed to 4311 // GoldLarge (Gold)
00:08:45.148 INFO Logger [Trinity 2.14.39] Dash towards: at x="541" y="839" z="0" dist=173), charges=2
00:08:45.286 DEBUG TrinityDebug [Trinity 2.14.39] Target changed to 310888 // x1_SkeletonArcher_Westmarch_Ghost_A (Unit) ShouldIgnore=False nearbyCount=1 radiusDistance=25 hotspot=False elitesInRange=False hitPointsPc=1,0 summoner=False quest=False minimap=False bounty=False Adding x1_SkeletonArcher_Westmarch_Ghost_A by Default. dist=295,3 last=0,0 pack=0,0 health=0,0 path=0,0 reflect=0,0 elite=0,0 aoe=0,0
00:08:47.422 DEBUG TrinityDebug [Trinity 2.14.39] Target changed to 373145 // x1_LR_DeathMaiden_A (Unit) ShouldIgnore=False nearbyCount=2 radiusDistance=9 hotspot=False elitesInRange=False hitPointsPc=1,0 summoner=False quest=False minimap=False bounty=False Adding x1_LR_DeathMaiden_A by Default. dist=424,2 last=0,0 pack=0,0 health=0,0 path=0,0 reflect=0,0 elite=0,0 aoe=0,0
00:08:57.094 DEBUG TrinityDebug [Trinity 2.14.39] Target changed to 310888 // x1_SkeletonArcher_Westmarch_Ghost_A (Unit) ShouldIgnore=False nearbyCount=3 radiusDistance=29 hotspot=False elitesInRange=False hitPointsPc=1,0 summoner=False quest=False minimap=False bounty=False Adding x1_SkeletonArcher_Westmarch_Ghost_A by Default. dist=258,1 last=0,0 pack=0,0 health=0,0 path=0,0 reflect=0,0 elite=0,0 aoe=0,0
00:09:03.918 DEBUG TrinityDebug [Trinity 2.14.39] Target changed to 4290 // Goatman_Shaman_A (Unit) ShouldIgnore=False nearbyCount=1 radiusDistance=39 hotspot=False elitesInRange=False hitPointsPc=1,0 summoner=False quest=False minimap=False bounty=False Adding Goatman_Shaman_A by Default. dist=174,9 last=0,0 pack=0,0 health=0,0 path=0,0 reflect=0,0 elite=0,0 aoe=0,0
00:09:07.560 DEBUG TrinityDebug [Trinity 2.14.39] Target changed to 310888 // x1_SkeletonArcher_Westmarch_Ghost_A (Unit) ShouldIgnore=False nearbyCount=1 radiusDistance=42 hotspot=False elitesInRange=False hitPointsPc=1,0 summoner=False quest=False minimap=False bounty=False Adding x1_SkeletonArcher_Westmarch_Ghost_A by Default. dist=151,1 last=0,0 pack=0,0 health=0,0 path=0,0 reflect=0,0 elite=0,0 aoe=0,0
00:09:08.978 DEBUG TrinityDebug [Trinity 2.14.39] Target changed to 4311 // GoldLarge (Gold)
00:09:08.980 INFO Logger [Trinity 2.14.39] Dash towards: at x="541" y="839" z="0" dist=198), charges=2
00:09:09.138 DEBUG TrinityDebug [Trinity 2.14.39] Target changed to 373145 // x1_LR_DeathMaiden_A (Unit) ShouldIgnore=False nearbyCount=2 radiusDistance=29 hotspot=False elitesInRange=False hitPointsPc=1,0 summoner=False quest=False minimap=False bounty=False Adding x1_LR_DeathMaiden_A by Default. dist=262,2 last=0,0 pack=0,0 health=0,0 path=0,0 reflect=0,0 elite=0,0 aoe=0,0
00:09:12.554 DEBUG MainWindow Start/Stop Button Clicked!
00:09:12.557 INFO BotMain Stopping the bot.
00:09:12.561 INFO BotMain Session lasted for: 00:24:05.4330368
00:09:12.576 DEBUG BotMain CurrentBot.Stop()
00:09:12.778 DEBUG BotMain Navigator.Clear()
00:09:12.778 DEBUG BotMain TreeHooks.Instance.ClearAll()
00:09:12.779 INFO RoutineManager Chose Trinity as your combat routine
00:09:12.779 DEBUG TreeHooks Replaced hook [RoutineCombat] 40abad69-f7a6-44ac-bdfd-dfa01170fc34
00:09:12.780 DEBUG Logger [QuestTools][BotBehaviorQueue] Inserting BotBehaviorQueue Hook
00:09:12.780 DEBUG TreeHooks Inserted new hook [BotBehavior @0] 4a5c4a31-1b6e-414d-8796-302789542860
00:09:12.782 INFO Logger [Trinity 2.14.39] Inserting GoldInactivity into TreeStart
00:09:12.782 DEBUG TreeHooks Inserted new hook [TreeStart @0] 0ebae130-0741-47cc-85cf-7e9ba40cbe1c
00:09:12.783 INFO Logger [Trinity 2.14.39] Inserting XPInactivity into TreeStart
00:09:12.783 DEBUG TreeHooks Inserted new hook [TreeStart @0] 00c562c5-7c40-45bf-a41c-15ee9da8ad68
00:09:12.784 DEBUG BotMain OnStop event
00:09:12.784 DEBUG BotMain OnStop Event Invoking
00:09:12.787 DEBUG ProfileOrderManager [OnBotStop] Resetting caches
00:09:12.787 DEBUG ProfileOrderManager Resetting current behavior.
00:09:17.855 DEBUG BotMain Cannot stop a bot when it is not running.
00:09:17.858 DEBUG MainWindow Forcing all open windows to close.

What happens that the bot stopped attacking Mobs ? - WoL built and newest MonkCombat.Cs
 
I have the same issue i use crazy item list for wizzard and after 5 hours of rift i had 0 items in my stash

i use trinity 2.14.31

You mean it never ID's anything? That's crazy. Can you please upload screen shots of your Town Run and Pickup settings?
 
Noticed the leapquake barb spams battlerage-bloodshed over and over while leaping. Any other barbs out there the same?
 
yes, i have the same issue with forfang regarding the itemlist bug, which was posted in another thread since the 1st week of season 5.
 
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