What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal
jubisman, seems like the monkcombat.cs u uploaded last time for the cold mystic ally is not working, now it doesnt use mystic ally at all even at physical (or even cold)
 
svn 434 trinity doesnt pick up blood shard , and pick up blood shard is ticked in trinity settings
 
Is an older version of Trinity safe to use? I feel like the avoidance and overall combat in this version is a step down from the previous one. It's very buggy. And yes, I did delete the old Trinity folder before I installed the new one. I am using the latest Adventurer.
 
With 39 my invoker sader was killing trash for no reason (no settings changed) so i switched back to 31 and it works fine again
 
SVN rev 434 - still ignoring Rares randomly. Sometimes leaving them with 50% hp, sometimes with 10%...
 
Just came here to say that for Lon Bombardment speed build this trinity version seems to be working awesome, i'm monitoring from work and runs are around 1 whole minute faster than before.
anyone testing this on GR LoN Bombardment could share inputs on this? would love to have a heads up before testing it myself :p
With 39 my invoker sader was killing trash for no reason (no settings changed) so i switched back to 31 and it works fine again

Replying to myself, as i have tested the new trinity version in GR, i can say that although it is working, the previous version of Trinity made it work smoother... I'm seeing a decrease in Exp/hour as the bot is now struggling a bit to complete GR lvl 75 (Was farming them with average 10-11 minutes in the previous version) and i'm guessing that that will be the highest it will get with this version (previous version went up to 80 on first try with 3 minutes remaining and it was an awful rift with low density and crappy affixes)

Will babysit him a bit to see if the bot is derping too much or what... maybe i just got a lucky streak while using the previous version...
 
If I check attack elites in clusters and set kill elites below 100% life will bot attack single yellow elite on the map?
 
since latest version of DB and Trinity my Wizard DMO orb build is constantly spamming ORB, it does not wait for the Buff anymore and when the buff kicks in it already spammed another orb to remove it.

I could do GR75 before but not cant even manage 60. Hoping this is going to be fixed in the near future
 
after testing

Version 39 with version 31

39 version of inefficiencies

You right, version 39 is unplayable.
Version 31 have quite a few object/doors problems, characters trying to interact with them repeatedly even though doors are already open and shrines drained of power.
On 2/4 I downloaded from assembla version that says .25 even though it was between 30 and 31.
That version works best for me.
 
I saw there was a new setting in 39 on the monk tab where you could set minimum Wave of Light Trash Count.

I've set that to 1 as I want the bot to only use that skill for attacking, but it haven't used a single WoL on either trash nor elites. Is there something I'm missing?
 
Many times the DMO wizzard is trying to cast Slow time too far away and it just freezes for a few seconds.
Fixed in the next version.

I just wanted to quickly drop a thank you in thread. This tool is completely phenomenal and I wouldn't want to play without it.
Hey, you're welcome mate :). Glad you like it.

I'm using Inna's EP as well and Trinity 2.14.31 works very good with this built. (running GR 70 right now)

On another note as I mentioned here before with Trinity 2.14.39 none of my characters use primary combat no matter what I do.
Tried it with beta and regular DB.
I've always checked and downloaded new version of Trinity from Assembla as soon as one was available but with this version nothing works for me.
I know it doesn't work for you, but unfortunately I have no idea why. It works flawlessly for me.

Bot doesn't seem to want to open large gates or those large stone sliding doors.
Yeah, this is a known issue, we're still trying to figure this out, so no solution yet, sorry.

Is kiting/avoidance broken? My demon hunter seems to be running into molten cores and will attack enemies up close instead of from far away. I am using the M6 Cluster Arrow build with Zei's Stone of Vengeance so kiting is important.
It is. Matter of fact it has always been, but we're working on it.

after testing

Version 39 with version 31

39 version of inefficiencies
At the same time this comment makes me sad that you guys don't like .39, I it also makes me chuckle every time i read it. haha

Had ignore trash to 0, wouldn't open doors. Set it to 1, now opens doors.
Are you absolutely sure that solved it? That doesn't sound like it would solve it.

jubisman, seems like the monkcombat.cs u uploaded last time for the cold mystic ally is not working, now it doesnt use mystic ally at all even at physical (or even cold)
Yup, it didn't work for some reason, I had to try something else, but now it works.

svn 434 trinity doesnt pick up blood shard , and pick up blood shard is ticked in trinity settings
It won't pick up blood shards if you have the maximum allowed blood shard amount. Are you sure you still had space? Is this still happening? Or was it only the one time?

Is an older version of Trinity safe to use? I feel like the avoidance and overall combat in this version is a step down from the previous one. It's very buggy. And yes, I did delete the old Trinity folder before I installed the new one. I am using the latest Adventurer.
We didn't touch the old avoidance, we just added a new one that you have to enable to use. Also, what would you say is wrong with combat? What class are you using and what is it doing wrong that it wasn't before?

With 39 my invoker sader was killing trash for no reason (no settings changed) so i switched back to 31 and it works fine again
This is can reproduce, though I'm not yet sure why it's happening.

SVN rev 434 - still ignoring Rares randomly. Sometimes leaving them with 50% hp, sometimes with 10%...
That's because we didn't address this issue yet.

If I check attack elites in clusters and set kill elites below 100% life will bot attack single yellow elite on the map?
It will attack them as long as you don't check 'Ignore Rares/Yellows'

since latest version of DB and Trinity my Wizard DMO orb build is constantly spamming ORB, it does not wait for the Buff anymore and when the buff kicks in it already spammed another orb to remove it.

I could do GR75 before but not cant even manage 60. Hoping this is going to be fixed in the near future
IIRC we didn't even touched arcane orbit logic. Are you sure you didn't change your gear/skills? That could cause the build to no longer be detected.
 
You right, version 39 is unplayable.
Version 31 have quite a few object/doors problems, characters trying to interact with them repeatedly even though doors are already open and shrines drained of power.
On 2/4 I downloaded from assembla version that says .25 even though it was between 30 and 31.
That version works best for me.
Could you please go to advanced and turn on 'Target Weighting' and 'Skill Selection' logging? Let it run for about 5 minutes, then stop the bot and attach the log here so that I can take a look at it.


Also, for everyone on windows 10 that's seeing errors: try running DB in compatibility mode with windows 8, see if that helps.
 
Last edited:
hey hey..

playing version 39 with FC Barb.
On my System (win10) runs version 39 very smooth!!! //edit: awwww sorry; VMware is win7 :X
the only bug for me is the skip elite.

so thanks to jubisman and imxzjv
 
Last edited:
Could you please go to advanced and turn on 'Target Weighting' and 'Skill Selection' logging? Let it run for about 5 minutes, then stop the bot and attach the log here so that I can take a look at it.


Also, for everyone on windows 10 that's seeing errors: try running DB in compatibility mode with windows 8, see if that helps.

*sigh* I have no idea what happened but all of a sudden it's working now.
I had to make 20 different installations yesterday and nothing worked.
Now.
1. Wizzy WoW Buid with Talrasha worked good right of the bat.
2. Both Monks Inna w/Ep and LoN (after replacing combat.cs) working good now as well.
I got this strange message once with second Monk but that may be nothing that I can't fix.
[Trinity 2.14.39][Behavior] Fatal Error: Couldn't find a valid attack ability. Not enough resource for any abilities or all on cooldown
[Trinity 2.14.39][Behavior] If you get this message frequently, you should consider changing your build
[Trinity 2.14.39][Behavior] Perhaps you don't have enough critical hit chance % for your current build, or just have a bad skill setup?
3. Crusader LoN Bombardment works good.
4. Barb Leep works good.
5. Characters still trying sometimes to interact with objects already visited once.
6. Crusader Condemn is not working but maybe that build is not supported anymore. My Lon character is weak that's the reason I even ran it (need better items) since my old condemn is strong.
Or maybe something wrong with it. Attached condemn log.

Thanks for taking time with my posts.
Donation coming shortly.
 

Attachments

IIRC we didn't even touched arcane orbit logic. Are you sure you didn't change your gear/skills? That could cause the build to no longer be detected.

I have noticed this too - Had it running all day and it kept spamming arcane orb off cd/or when it had enough mana. That beeing said it managed to finish rifts faster though, but got kinda squishy without the use of aquillas
 
Just a noobie question wrt combat routine.

I downloaded the newest trinity, replaced the "monkcombat.cs" in the folder under "trinity->combat->abilities"
However when I open DB, i get multiple errors saying
"Compiler Error: e:\Users\Peter\Documents\Demonbuddy\Plugins\Trinity\Coroutines\BuyItemsFromVendor.cs(15,7) : warning CS0105: The using directive for 'Zeta.Common' appeared previously in this namespace
Compiler Error: e:\Users\Peter\Documents\Demonbuddy\Plugins\Trinity\Coroutines\BuyItemsFromVendor.cs(16,7) : warning CS0105: The using directive for 'Zeta.Bot' appeared previously in this namespace
Compiler Error: e:\Users\Peter\Documents\Demonbuddy\Plugins\Trinity\Coroutines\GetItemsFromStash.cs(9,7) : warning CS0105: The using directive for 'Zeta.Common' appeared previously in this namespace"

If anyone could tell me what I doing wrong that would be great.
 
Jubisman could i have the latest monkcombat.cs for the working wait for conventional of elements on the cold rotation? ><
 
Can you please disable the unstucker in town?
It's kinda weird to kick in when the bot is waiting for the yellow rift to close so he can open a new one.
Full log attached also.

Code:
00:29:00.800 INFO  Logger [Adventurer] Rifts Completed = 4
00:29:00.800 DEBUG Logger [Adventurer][Rift] WaitForRiftCountdown
00:29:00.800 INFO  Logger [Adventurer][Rift] Tick tock, tick tock...
00:29:12.478 DEBUG Logger [Adventurer][Rift] InTown
00:29:12.479 DEBUG Logger [Adventurer][ScenesStorage] Reseting
00:29:12.479 DEBUG Logger [Adventurer][GridStore] contains 3 grid instances, 2 for Current world
00:29:12.865 DEBUG Logger [Adventurer][ScenesStorage] Found 6 new scenes
00:29:12.866 DEBUG Logger [Adventurer][GridStore] contains 3 grid instances, 2 for Current world
00:29:12.884 DEBUG Logger [Adventurer][ExplorationGrid] Updated WalkableNodes=492
00:29:13.213 DEBUG Logger [Adventurer][NavigationGrid] Updated
00:29:13.214 DEBUG Logger [Adventurer][ScenesStorage] Update Scenes took 710.6696 ms.
00:29:13.229 DEBUG Logger [Adventurer][Rift] MoveToRiftStone
00:29:13.230 INFO  Logger [Adventurer][Rift] Time to kill some scary monsters. Chop chop!
00:29:13.266 DEBUG Logger [Adventurer][MoveToPosition] Moving
00:29:13.302 DEBUG Logger [Adventurer][NavigationGrid] Creating grid [2500,2500] ZetaWorldId=1999831045 AdvDiaWorldId=1999831045
00:29:13.342 DEBUG Logger [Adventurer][NavigationGrid] Importing Current World Data from SceneStorage
00:29:13.665 DEBUG Logger [Adventurer][NavigationGrid] Updated
00:29:13.667 INFO  Logger [Trinity 2.14.39] Trying to get Unstuck...
00:29:13.673 DEBUG Logger [Trinity 2.14.39] Starting Segment 1...
00:29:13.677 DEBUG Logger [Trinity 2.14.39] Moving to <336, 590, 24.04533> Dist=30.59163
00:29:13.737 DEBUG Logger [Trinity 2.14.39] Moving to <336, 590, 24.04533> Dist=30.08799
00:29:13.796 DEBUG Logger [Trinity 2.14.39] Moving to <336, 590, 24.04533> Dist=29.13805
00:29:13.862 DEBUG Logger [Trinity 2.14.39] Moving to <336, 590, 24.04533> Dist=28.2709
00:29:13.915 DEBUG Logger [Trinity 2.14.39] Moving to <336, 590, 24.04533> Dist=27.67956
00:29:13.978 DEBUG Logger [Trinity 2.14.39] Moving to <336, 590, 24.04533> Dist=26.97616
00:29:14.035 DEBUG Logger [Trinity 2.14.39] Moving to <336, 590, 24.04533> Dist=26.37701
00:29:14.112 DEBUG Logger [Trinity 2.14.39] Moving to <336, 590, 24.04533> Dist=25.88935
00:29:14.165 DEBUG Logger [Trinity 2.14.39] Moving to <336, 590, 24.04533> Dist=25.51958
00:29:14.265 DEBUG Logger [Trinity 2.14.39] Moving to <336, 590, 24.04533> Dist=25.23089
00:29:14.334 DEBUG Logger [Trinity 2.14.39] Moving to <336, 554, 24.04533> Dist=42.17992
00:29:14.400 DEBUG Logger [Trinity 2.14.39] Moving to <336, 554, 24.04533> Dist=40.74887
00:29:14.455 DEBUG Logger [Trinity 2.14.39] Moving to <336, 554, 24.04533> Dist=39.34812
00:29:14.545 DEBUG Logger [Trinity 2.14.39] Moving to <336, 554, 24.04533> Dist=37.64491
00:29:14.629 DEBUG Logger [Trinity 2.14.39] Moving to <336, 554, 24.04533> Dist=36.00177
00:29:14.695 DEBUG Logger [Trinity 2.14.39] Moving to <336, 554, 24.04533> Dist=34.73624
00:29:14.756 DEBUG Logger [Adventurer][ScenesStorage] Update Scenes took 2.0215 ms.
00:29:14.757 DEBUG Logger [Trinity 2.14.39] Moving to <336, 554, 24.04533> Dist=33.5196
00:29:14.848 DEBUG Logger [Trinity 2.14.39] Moving to <336, 554, 24.04533> Dist=32.07602
00:29:14.905 DEBUG Logger [Trinity 2.14.39] Moving to <336, 554, 24.04533> Dist=30.99041
00:29:14.965 DEBUG Logger [Trinity 2.14.39] Moving to <336, 554, 24.04533> Dist=29.97363
00:29:15.081 DEBUG Logger [Trinity 2.14.39] Moving to <336, 554, 24.04533> Dist=27.65282
00:29:15.148 DEBUG Logger [Trinity 2.14.39] Moving to <336, 554, 24.04533> Dist=25.91162
00:29:15.215 DEBUG Logger [Trinity 2.14.39] Moving to <336, 554, 24.04533> Dist=24.24957
00:29:15.286 DEBUG Logger [Trinity 2.14.39] Moving to <336, 554, 24.04533> Dist=22.54083
00:29:15.366 DEBUG Logger [Trinity 2.14.39] Moving to <336, 554, 24.04533> Dist=20.29105
00:29:15.415 DEBUG Logger [Trinity 2.14.39] Moving to <336, 554, 24.04533> Dist=18.49122
00:29:15.496 DEBUG Logger [Trinity 2.14.39] Moving to <336, 554, 24.04533> Dist=17.60751
00:29:15.562 DEBUG Logger [Trinity 2.14.39] Moving to <336, 554, 24.04533> Dist=16.58973
00:29:15.635 DEBUG Logger [Trinity 2.14.39] Moving to <331, 572, 24.04533> Dist=23.35273
00:29:15.730 DEBUG Logger [Trinity 2.14.39] Moving to <331, 572, 24.04533> Dist=22.32643
00:29:15.812 DEBUG Logger [Trinity 2.14.39] Moving to <331, 572, 24.04533> Dist=21.48512
00:29:15.880 DEBUG Logger [Trinity 2.14.39] Moving to <351, 544, 24.04533> Dist=22.28478
00:29:15.946 DEBUG Logger [Trinity 2.14.39] Moving to <351, 544, 24.04533> Dist=20.48507
00:29:16.012 DEBUG Logger [Trinity 2.14.39] Moving to <351, 544, 24.04533> Dist=18.68535
00:29:16.081 DEBUG Logger [Trinity 2.14.39] Moving to <351, 544, 24.04533> Dist=16.88564
00:29:16.148 DEBUG Logger [Trinity 2.14.39] Moving to <351, 544, 24.04533> Dist=15.68265
00:29:16.216 DEBUG Logger [Trinity 2.14.39] Starting Segment 2 ...
00:29:16.217 DEBUG Logger [Trinity 2.14.39] Moving to <343, 530, 24.04532> Dist=30.54885
00:29:16.281 DEBUG Logger [Trinity 2.14.39] Moving to <328, 576, 24.04532> Dist=29.99523
00:29:16.335 DEBUG Logger [Trinity 2.14.39] Moving to <328, 576, 24.04532> Dist=28.66046
00:29:16.399 DEBUG Logger [Trinity 2.14.39] Moving to <328, 576, 24.04532> Dist=27.48339
00:29:16.467 DEBUG Logger [Trinity 2.14.39] Moving to <328, 576, 24.04532> Dist=26.57848
00:29:16.532 DEBUG Logger [Trinity 2.14.39] Moving to <328, 576, 24.04532> Dist=25.76768
00:29:16.599 DEBUG Logger [Trinity 2.14.39] Moving to <376, 541, 24.04532> Dist=35.43494
00:29:16.663 DEBUG Logger [Trinity 2.14.39] Moving to <376, 541, 24.04532> Dist=33.63508
00:29:16.716 DEBUG Logger [Trinity 2.14.39] Moving to <376, 541, 24.04532> Dist=32.38181
00:29:16.782 DEBUG Logger [Trinity 2.14.39] Moving to <376, 541, 24.04532> Dist=31.19248
00:29:16.848 DEBUG Logger [Trinity 2.14.39] Moving to <376, 541, 24.04532> Dist=29.39268
00:29:16.915 DEBUG Logger [Trinity 2.14.39] Moving to <376, 541, 24.04532> Dist=27.68929
00:29:16.981 DEBUG Logger [Trinity 2.14.39] Moving to <376, 541, 24.04532> Dist=25.88954
00:29:17.044 DEBUG Logger [Trinity 2.14.39] Moving to <376, 541, 24.04532> Dist=24.08999
00:29:17.131 DEBUG Logger [Trinity 2.14.39] Moving to <376, 541, 24.04532> Dist=21.84031
00:29:17.184 DEBUG Logger [Trinity 2.14.39] Moving to <376, 541, 24.04532> Dist=20.04054
00:29:17.274 DEBUG Logger [Trinity 2.14.39] Moving to <376, 541, 24.04532> Dist=17.79088
00:29:17.383 DEBUG Logger [Trinity 2.14.39] Moving to <376, 541, 24.04532> Dist=15.09129
00:29:17.448 DEBUG Logger [Trinity 2.14.39] Moving to <376, 541, 24.04532> Dist=13.29157
00:29:17.505 DEBUG Logger [Trinity 2.14.39] Moving to <376, 541, 24.04532> Dist=11.49187
00:29:17.566 DEBUG Logger [Trinity 2.14.39] Moving to <376, 541, 24.04532> Dist=10.14211
00:29:17.620 DEBUG Logger [Trinity 2.14.39] Moving to <376, 541, 24.04532> Dist=8.342469
00:29:17.681 DEBUG Logger [Trinity 2.14.39] Moving to <376, 541, 24.04532> Dist=6.992479
00:29:17.748 DEBUG Logger [Trinity 2.14.39] Moving to <376, 541, 24.04532> Dist=5.192452
00:29:17.814 DEBUG Logger [Trinity 2.14.39] Moving to <376, 541, 24.04532> Dist=3.392416
00:29:17.882 DEBUG Logger [Adventurer][Navigation] Moving towards <375, 586, 24> (Distance: 19.29862)
00:29:19.552 DEBUG Logger [Adventurer][Navigation] Completed (Distance to destination: 1.192639)
00:29:19.553 DEBUG Logger [Adventurer][Navigation] Completed
00:29:19.605 DEBUG Logger [Adventurer][MoveToPosition] Completed
00:29:19.673 DEBUG Logger [Adventurer][Rift] MoveToOrek
00:29:19.673 DEBUG Logger [Adventurer][Rift] OpeningRift
 

Attachments

Back
Top