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Just came here to say that for Lon Bombardment speed build this trinity version seems to be working awesome, i'm monitoring from work and runs are around 1 whole minute faster than before.
anyone testing this on GR LoN Bombardment could share inputs on this? would love to have a heads up before testing it myself :p
 
Is it possible to have option to let monks use EP on emergencies only?

The Monkcombat.cs you just provided is giving me more problems

Trinity 2.14.39] New Game - resetting everything
[Trinity 2.14.39] New Game, resetting Gold Inactivity Timer
[Trinity 2.14.39] New Game - resetting everything
[Trinity 2.14.39] New Game, resetting Gold Inactivity Timer
[Trinity 2.14.39] ------ Equipped Non-Set Legendaries: Items=4, Sets=2 ------
[Trinity 2.14.39] Item: Shoulder: Lefebvre’s Soliloquy (298158) is Equipped
[Trinity 2.14.39] Item: Bracer: Gungdo Gear (193688) is Equipped
[Trinity 2.14.39] Item: Ring: Convention of Elements (433496) is Equipped
[Trinity 2.14.39] Item: Boots: The Crudest Boots (205620) is Equipped
[Trinity 2.14.39] ------ Equipped in Kanai's Cube: Items=3 ------
[Trinity 2.14.39] Item: Bracer: Bindings of the Lesser Gods (440427) is Equipped
[Trinity 2.14.39] Item: Amulet: The Star of Azkaranth (197817) is Equipped
[Trinity 2.14.39] Item: FistWeapon: The Fist of Az'Turrasq (175937) is Equipped
[Trinity 2.14.39] ------ Set: Inna's Mantra : 6/7 Equipped. ActiveBonuses=3/3 ------
[Trinity 2.14.39] Item: Chest: Inna's Vast Expanse (205614) is Equipped
[Trinity 2.14.39] Item: Legs: Inna's Temperance (205646) is Equipped
[Trinity 2.14.39] Item: Daibo: Inna's Reach (212208) is Equipped
[Trinity 2.14.39] Item: SpiritStone: Inna's Radiance (222307) is Equipped
[Trinity 2.14.39] Item: Belt: Inna's Favor (222487) is Equipped
[Trinity 2.14.39] Item: Gloves: Inna's Hold (415197) is Equipped
[Trinity 2.14.39] ------ Set: Endless Walk : 2/2 Equipped. ActiveBonuses=1/1 ------
[Trinity 2.14.39] Item: Amulet: The Traveler's Pledge (222490) is Equipped
[Trinity 2.14.39] Item: Ring: The Compass Rose (212587) is Equipped
[Trinity 2.14.39] ------ Active Skills / Runes ------
[Trinity 2.14.39] Skill: Dashing Strike Rune=Blinding Speed Type=Spender
[Trinity 2.14.39] Skill: Exploding Palm Rune=Impending Doom Type=Spender
[Trinity 2.14.39] Skill: Cyclone Strike Rune=Implosion Type=Spender
[Trinity 2.14.39] Skill: Way of the Hundred Fists Rune=Assimilation Type=Generator
[Trinity 2.14.39] Skill: Mystic Ally Rune=None Type=Other
[Trinity 2.14.39] Skill: Epiphany Rune=Desert Shroud Type=Other
[Trinity 2.14.39] ------ Passives ------
[Trinity 2.14.39] Passive: Seize the Initiative
[Trinity 2.14.39] Passive: The Guardian's Path
[Trinity 2.14.39] Passive: Beacon of Ytar
[Trinity 2.14.39] Passive: Harmony
Loaded profile Adventurer - Greater Rift
Game joined, Resetting profile caches
ToggleTargeting, new values: Looting:True LootRadius:50 Combat:True KillRadius:50
[Adventurer][XPTracker] Starting a new experience tracking session.
[Adventurer][Rift] Time to kill some scary monsters. Chop chop!
[Adventurer] Opening Greater Rift
[Trinity 2.14.39] World Changed. IsCombatModeOverridden=False
[Adventurer][Rift] Let the massacre continue!
[Trinity 2.14.39] Clicking UI element Conversation Button (572278096)
[Trinity 2.14.39][Behavior] Fatal Error: Couldn't find a valid attack ability. Not enough resource for any abilities or all on cooldown
[Trinity 2.14.39][Behavior] If you get this message frequently, you should consider changing your build
[Trinity 2.14.39][Behavior] Perhaps you don't have enough critical hit chance % for your current build, or just have a bad skill setup?
[Trinity 2.14.39] NavServer Issue: MainGridProvider is empty, unable to avoidance/kite position
[Trinity 2.14.39][Behavior] Fatal Error: Couldn't find a valid attack ability. Not enough resource for any abilities or all on cooldown
[Trinity 2.14.39][Behavior] If you get this message frequently, you should consider changing your build
[Trinity 2.14.39][Behavior] Perhaps you don't have enough critical hit chance % for your current build, or just have a bad skill setup?


Same problem(
 
hey jubisman, while i have your attention, could you tell me how I could get all legendaries to be dropped in town?

i checked the option to drop all in townrun its just stashing it as usual.

Cyclonestrike is now working like a charm tho,

1 more question however, is it possible to have the convention of element option to check how much %element you have to decide which element to wait for?

The skill i am using is Mystic ally, however the one without any runes increases the mystic ally damage by 50% , I need it to work with cold as cold ally is the one that does dmg ( for inna's set)

so either I need it an option to wait certain seconds after the physical one, or letting DB find out what element i am stacking for the convention of elements.

sorry for the trouble and everything :X
 
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How to fix no mantra spamming?
Another bug-monk doesn't use WoL on Rift Boss((( I should use another class, in this version .39 monk is not avaliable(((

[Trinity 2.14.39][Behavior] Fatal Error: Couldn't find a valid attack ability. Not enough resource for any abilities or all on cooldown
[Trinity 2.14.39][Behavior] If you get this message frequently, you should consider changing your build
[Trinity 2.14.39][Behavior] Perhaps you don't have enough critical hit chance % for your current build, or just have a bad skill setup?
 
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hey jubisman, while i have your attention, could you tell me how I could get all legendaries to be dropped in town?
The legendaries in town option appears to be broken. I'll talk to xzjv about it later today.

Cyclonestrike is now working like a charm tho,

1 more question however, is it possible to have the convention of element option to check how much %element you have to decide which element to wait for?

The skill i am using is Mystic ally, however the one without any runes increases the mystic ally damage by 50% , I need it to work with cold as cold ally is the one that does dmg ( for inna's set)

so either I need it an option to wait certain seconds after the physical one, or letting DB find out what element i am stacking for the convention of elements.

sorry for the trouble and everything :X


Sure, just check 'Wait for convention element'. It'll only cast it on cold, and it'll try to spread EP 4~9 seconds before the Cold element hits, and it'll try to spread WothF after EP is done and before Cold kicks in (this is based on quin's guide btw)

edit: just realized the default CoE check doesn't work if you're not using the Water rune. Try this version for me please (keep 'Wait for Convention Element' checked)

How to fix no mantra spamming?
Uncheck 'Disable Mantra Spamming' and set your slider delay to something that suits you.

Another bug-monk doesn't use WoL on Rift Boss((( I should use another class, in this version .39 monk is not avaliable(((

[Trinity 2.14.39][Behavior] Fatal Error: Couldn't find a valid attack ability. Not enough resource for any abilities or all on cooldown
[Trinity 2.14.39][Behavior] If you get this message frequently, you should consider changing your build
[Trinity 2.14.39][Behavior] Perhaps you don't have enough critical hit chance % for your current build, or just have a bad skill setup?
I'll look into this later today, thanks for the report. Just a question, your WoL slider is set to 1, right?
 

Attachments

Last edited:
The legendaries in town option appears to be broken. I'll talk to xzjv about it later today.




Sure, just check 'Wait for convention element'. It'll only cast it on cold, and it'll try to spread EP 4~9 seconds before the Cold element hits, and it'll try to spread WothF after EP is done and before Cold kicks in (this is based on quin's guide btw)


Uncheck 'Disable Mantra Spamming' and set your slider delay to something that suits you.


I'll look into this later today, thanks for the report. Just a question, your WoL slider is set to 1, right?

as my previous post states,

As off now, the Wait for convention option is using mystic ally when the rotation is at physical (since my mystic ally is unruned into anything)

however i still want the option to be able to use wait for convention elements to be casted on cold rotation.
 
The legendaries in town option appears to be broken. I'll talk to xzjv about it later today.




Sure, just check 'Wait for convention element'. It'll only cast it on cold, and it'll try to spread EP 4~9 seconds before the Cold element hits, and it'll try to spread WothF after EP is done and before Cold kicks in (this is based on quin's guide btw)

edit: just realized the default CoE check doesn't work if you're not using the Water rune. Try this version for me please (keep 'Wait for Convention Element' checked)


Uncheck 'Disable Mantra Spamming' and set your slider delay to something that suits you.


I'll look into this later today, thanks for the report. Just a question, your WoL slider is set to 1, right?
Yes...another point- after using this .cs in NefRift monk using Blinding Flash, BUT in GR doesn't.
So...NefRift - using Blinding Flash, but not using mantra...Grinft - NO Blinding Flash, but using mantra=))))))
UPD- tried everything- still not using BF
 
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Many times the DMO wizzard is trying to cast Slow time too far away and it just freezes for a few seconds.
 
I just wanted to quickly drop a thank you in thread. This tool is completely phenomenal and I wouldn't want to play without it.
 
The legendaries in town option appears to be broken. I'll talk to xzjv about it later today.




Sure, just check 'Wait for convention element'. It'll only cast it on cold, and it'll try to spread EP 4~9 seconds before the Cold element hits, and it'll try to spread WothF after EP is done and before Cold kicks in (this is based on quin's guide btw)

edit: just realized the default CoE check doesn't work if you're not using the Water rune. Try this version for me please (keep 'Wait for Convention Element' checked)


Uncheck 'Disable Mantra Spamming' and set your slider delay to something that suits you.


I'll look into this later today, thanks for the report. Just a question, your WoL slider is set to 1, right?
Nevermind the file I attached here, it doesn't seem to be working.
 
Something fishy going on with an itemid here.
I've attached a full log also.

Code:
23:52:19.627 DEBUG TrinityDebug [Trinity 2.14.39]   >>  Unselected ListItem Blackthorne's Spurs 222463
23:52:19.629 DEBUG TrinityDebug [Trinity 2.14.39]   >>  Unselected ListItem Marquise Emerald 0
23:52:19.630 DEBUG TrinityDebug [Trinity 2.14.39]   >>  Unselected ListItem The Sultan of Blinding Sand 184190
23:52:19.631 DEBUG TrinityDebug [Trinity 2.14.39]   >>  Unselected ListItem Veiled Crystal -765770608
23:52:19.631 INFO  Logger [Trinity 2.14.39] Found 1 Items to Extract Powers From in BackpackItems:
23:52:19.631 DEBUG Logger [Trinity 2.14.39] Veiled Crystal (366969) - Equip on Follower: Gain access to all skills.
23:52:19.632 DEBUG Logger [Trinity 2.14.39] Moving to <419.0077, 581.7107, 24.04533>
23:52:22.359 DEBUG Logger [Trinity 2.14.39] MoveTo Finished. Distance=9.494136
23:52:22.359 INFO  Logger [Trinity 2.14.39] Interacting with KanaiCube_Stand-472537 (439975) Attempt=1
23:52:22.542 INFO  Logger [Trinity 2.14.39] Interacting with KanaiCube_Stand-472537 (439975) Attempt=2
23:52:24.062 INFO  Logger [Trinity 2.14.39] [ExtractLegendaryPowers] Ready to go, Lets transmute!
23:52:24.062 INFO  Logger [Trinity 2.14.39] Transmuting:
23:52:24.062 INFO  Logger [Trinity 2.14.39]  --> Khanduran Rune StackQuantity=188 Quality=Legendary CraftingMaterial=True
23:52:24.062 INFO  Logger [Trinity 2.14.39]  --> Caldeum Nightshade StackQuantity=59 Quality=Legendary CraftingMaterial=True
23:52:24.062 INFO  Logger [Trinity 2.14.39]  --> Arreat War Tapestry StackQuantity=27 Quality=Legendary CraftingMaterial=True
23:52:24.062 INFO  Logger [Trinity 2.14.39]  --> Corrupted Angel Flesh StackQuantity=116 Quality=Legendary CraftingMaterial=True
23:52:24.062 INFO  Logger [Trinity 2.14.39]  --> Westmarch Holy Water StackQuantity=12 Quality=Legendary CraftingMaterial=True
23:52:24.069 INFO  Logger [Trinity 2.14.39]  --> Death's Breath StackQuantity=5000 Quality=Rare4 CraftingMaterial=True
23:52:24.069 INFO  Logger [Trinity 2.14.39]  --> Veiled Crystal StackQuantity=0 Quality=Rare4 CraftingMaterial=True
23:52:24.132 INFO  Logger [Trinity 2.14.39] Zip Zap!
23:52:25.651 INFO  Logger [Trinity 2.14.39] [ExtractLegendaryPowers] Failed to Extract Power! 'Veiled Crystal' JewelBox_Flippy-471888 DynId=800261065 HasBackpackMaterials=True
23:52:25.651 DEBUG Logger [Trinity 2.14.39] [ExtractLegendaryPowers] ExtractPowers() failed
 

Attachments

Are you using Inna's EP? You're not supposed to be using Inna's EP with that. I meant it for people that were having WoL problem (probably should've mentioned that).

For Inna's EP, try this. And make sure to check 'Wait for Convention Element'.


I'm using Inna's EP as well and Trinity 2.14.31 works very good with this built. (running GR 70 right now)

On another note as I mentioned here before with Trinity 2.14.39 none of my characters use primary combat no matter what I do.
Tried it with beta and regular DB.
I've always checked and downloaded new version of Trinity from Assembla as soon as one was available but with this version nothing works for me.
 
Bot doesn't seem to want to open large gates or those large stone sliding doors.
 
Is kiting/avoidance broken? My demon hunter seems to be running into molten cores and will attack enemies up close instead of from far away. I am using the M6 Cluster Arrow build with Zei's Stone of Vengeance so kiting is important.
 
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