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Are you using windows 10 by any chance?

im using windows 10 home just fine. trinity .39 and stable DB release! great work guys. seems to me less skipping using speed TX farm build? good job guys


edit: make sure you properly fresh install DB folders, download all plugins again. make sure you got right versions etc. [Adventurer][Rift] All done. (Total Time: 1 mins 36 seconds)
 
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Hm, they don't have to ancient. What's you WoL slider set to? Also note that it won't cast WoL if you have less than 2 stacks of Sweeping Wind, that's intended behavior.

Is the intended behavior set up for Sunwuko set or One Punch Monk? Because in One Punch Monk, Sweeping Wind is non existent. My WoL Trash Count is set to 1. I'm crossing my fingers that you didn't mix up Kyoshiro's Soul and Kyoshiro's Blade :D
 
Is the intended behavior set up for Sunwuko set or One Punch Monk? Because in One Punch Monk, Sweeping Wind is non existent. My WoL Trash Count is set to 1. I'm crossing my fingers that you didn't mix up Kyoshiro's Soul and Kyoshiro's Blade :D
Ah yes, it was intended for the sunwuko variation. I see wherein the problem lies now, thanks. I'll try to fix it.
 
I thought maybe my crusader build was not supported so I tried monk and wizard.
With DB 454 and Trinity 2.14.39 none of my characters will attack anything.
Trinity 2.14.31, Adventurer 4.18 and Trinity 2.14.30 works.
What's wrong?
 
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Hey Jubisman,

could you make it when you have the [Lefebvre’s Soliloquy] shoulder equiped (reduced dmg taken if you have cyclone strike used), make it spawn cyclone strike every 4 seconds?

Currently when I am on elite or mobs that takes longer than 4 seconds to kill, the bot only uses it the first time it contacts the mob, then never use cyclone strike again.

Or instead could you give me a variation where I could cast cyclone strike against elites?
 
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I thought maybe my crusader build was not supported so I tried monk and wizard.
With DB 454 and Trinity 2.14.39 none of my characters will attack anything.
Trinity 2.14.31 and Trinity 2.14.30 works.
What's wrong?
Sounds to me like your trinity isn't compiling. Try a fresh install.

Hey Jubisman,

could you make it when you have the [Lefebvre’s Soliloquy] shoulder equiped (reduced dmg taken if you have cyclone strike used), make it spawn cyclone strike every 4 seconds?

Currently when I am on elite or mobs that takes longer than 4 seconds to kill, the bot only uses it the first time it contacts the mob, then never use cyclone strike again.
That's what the slider is for. If your issue is that the slider is not working properly then I'm looking into it.
 
Sounds to me like your trinity isn't compiling. Try a fresh install.


I installed 3x new instances for each character, then Deleted Trinity, and Adventurer before even starting.
Copied new Trinity and Adventurer and no combat is working.
When I replace Trinity with older one, there is no problem.

Oh!! I just saw that "Compiler Error: error CS0016: Could not write to output file 'c:\Users\Mark\Desktop\DB 454 Monk\CompiledAssemblies\635907948971956573\TrinityRoutine.dll' -- 'The process cannot access the file because it is being used by another process. ' -- what does that mean??
 
Sounds to me like your trinity isn't compiling. Try a fresh install.


That's what the slider is for. If your issue is that the slider is not working properly then I'm looking into it.

Oh? I am currently not seing the monk using cyclone strike against 1 mob , even with my slider at 1
 
Error while starting botGreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired

So, for several versions I've had the problem that Trinity won't load. I've tried reinstalling the .NET Frameworks, made sure I reinstalled all the c++ version and still I get the following error.

Code:
[Adventurer] Plugin is up-to-date.
[Adventurer] (1.3.4.18) enabled.
[Trinity 2.14.39] Error in OnEnable: System.TypeInitializationException: The type initializer for 'Trinity.Combat.Abilities.CombatBase' threw an exception. ---> GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired

I don't know what could cause this anymore, any ideas?

Try to run DB without any plugins, with combat bot profile. If that works Try with just Adventurer and no Trinity. The answer to this will help us figure out where the problem lies.

Try find any applications that might be conflicting, shut down everything you can. and read this
http://wiki.thebuddyforum.com/index...ams_that_Interfere_with_BosslandGmbH_Products
 

Attachments

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Quote Originally Posted by jubisman View Post
Sounds to me like your trinity isn't compiling. Try a fresh install.

I installed 3x new instances for each character, then Deleted Trinity, and Adventurer before even starting.
Copied new Trinity and Adventurer and no combat is working.
When I replace Trinity with older one, there is no problem.

Oh!! I just saw that "Compiler Error: error CS0016: Could not write to output file 'c:\Users\Mark\Desktop\DB 454 Monk\CompiledAssemblies\635907948971956573\TrinityRoutine.dll' -- 'The process cannot access the file because it is being used by another process. ' -- what does that mean??

Edit:
I just tried another new install and with Trinity 2.14.39 all my characters just won't attack.
But when I delete that Trinity version and install older there is no problem.
 
Quote Originally Posted by jubisman View Post
Sounds to me like your trinity isn't compiling. Try a fresh install.



Edit:
I just tried another new install and with Trinity 2.14.39 all my characters just won't attack.
But when I delete that Trinity version and install older there is no problem.
That error shouldn't stop the bot form working. I'm sorry, but I have no idea why it's not working for you. What does the logger say ?
 
o hey jubisman i was wondering if you have Trinity Misc and Combat for Crusader LoN Bombardment that you are using and testing on if so can you put screen shot of both plz :)
 
Hi,

anyone else have problens with chicken wd no casting hex:angry chicken?
 
So it's not just me *sigh*

LoN + WoL seems to be broken right now, I guess it is related to the new checks regarding sweeping wind stacks (for the sun wuko-WoL build).

It's sad because it is one of the fastest (if not the fastest) TX speed farm build.
 
Code:
[Trinity 2.14.39] Exception in DebugUtil > LogBuildAndItems: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 0000021C, Size: 4  System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 0000021C, Size: 4
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.FastAttribGroupsEntry.‫‪**‪‫**‫‬‎‫**‬‫*‫*‪*‫*[](Int32 , ACD , & )
   at Zeta.Game.Internals.FastAttribGroupsEntry.*‎‬‪*​‪‬‬​*‪‫‎‎‪*‎‏*‏**‬‫*[](Int32 , ACD )
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.‏*‏​‫‏‪*‏*​‬​*‎‪*‬‏‫‪‏​*‬‎*‎*()
   at Zeta.Game.PerFrameCachedValue`1.get_Value()
   at Zeta.Game.Internals.Actors.ACD.get_ItemQualityLevel()
   at Zeta.Game.Internals.Actors.ACDItem.get_ItemQualityLevel()
   at Trinity.Helpers.DebugUtil.<>c__DisplayClass45.<LogNewItems>b__3d(ACDItem i) in c:\Users\Plugins\Trinity\Helpers\DebugUtil.cs:line 431
   at System.Linq.Enumerable.<>c__DisplayClass6_0`1.<CombinePredicates>b__0(TSource x)
   at System.Linq.Enumerable.WhereListIterator`1.MoveNext()
   at System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   at System.Linq.OrderedEnumerable`1.<GetEnumerator>d__1.MoveNext()
   at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at Trinity.Helpers.DebugUtil.LogNewItems() in c:\Users\Plugins\Trinity\Helpers\DebugUtil.cs:line 431
   at Trinity.Helpers.DebugUtil.LogBuildAndItems(TrinityLogLevel level) in c:\Users\Plugins\Trinity\Helpers\DebugUtil.cs:line 255
Loaded profile Adventurer - Greater Rift
 
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