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Samme issue for me.. It won't open doors sometimes. NOT funny when u play hardcore :P
 
Yep, doors in rifts/bounties seems to be bugging out in the latest version.
 
Can we optimize town runs? For example, when bot have full inventory - he going to vendors first and only after that - close portal. Can you make that portal will go first and we not wait another minute for it's countdown?
 
Not sure if this happens for anyone else, but my bot doesn't seem to use Soul Harvest correctly. It will use it, but it seems like the priority is lower than it has been in past builds. Also, it doesn't seem to attempt to get as many mobs as possible. Most of the time I'm lucky in Rifts/GR b/c of the mob settings I have, but the majority of the time it is at 3 or less stacks, if any. From my observations, it seems really hit or miss. Sometimes it seems like it uses it off cooldown other times it waits and then will harvest 1 mob. Here's a log if it helps View attachment 197546 I'm currently using LoN Firebats, so I have enough toughness where the Soul Harvest issue isn't too big of a deal. My buddy had to stop using Jade Harvester b/c he said it wouldn't keep his stacks up. Clean install of Latest DB, Trinity .31 and Adventurer .14 (From forums not svn)

Also, you guys are AMAZING! Thanks for taking the time to work on Trinity, sift through forums and provide Troubleshooting all while doing the RL thing. Props guys and thanks again!
I can't reproduce this I'm afraid. Both jade doc and and firebats doc cast sould harvest flawlessly for me. I'll look into it again today though.

DMO wiz with AquilaCuirass:
WizardCombat.cs lines 390+
Code:
// Arcane Orb
if (!Player.IsIncapacitated && CanCast(SNOPower.Wizard_ArcaneOrb) && !ShouldWaitForConventionElement(Skills.Wizard.ArcaneOrb))
{
	var haveResource = Legendary.AquilaCuirass.IsEquipped ? (Player.PrimaryResourcePct > 0.9f) : (Player.PrimaryResource >= 35);
	var triumvirateReady = Legendary.Triumvirate.IsEquipped ? (GetBuffStacks(SNOPower.P2_ItemPassive_Unique_Ring_052) == 3) : true;

	if (haveResource && triumvirateReady)
	{
		if (Runes.Wizard.ArcaneOrbit.IsActive)
			return new TrinityPower(SNOPower.Wizard_ArcaneOrb);
		else 
			return new TrinityPower(SNOPower.Wizard_ArcaneOrb, 35f, CurrentTarget.ACDGuid);
	}
}
I don't get it, what is this for? DMO wiz barely even uses arcane power.

Twister will most likely never be good for the bots. It requires a lot more complex decision making than the parameters that the bot runs by. Best to just stick with DMO for now.
We could try something if anyone cared to explain what exactly it should be doing.


We're aware of the door issue and we're looking into it.
 
I can't reproduce this I'm afraid. Both jade doc and and firebats doc cast sould harvest flawlessly for me. I'll look into it again today though.


I don't get it, what is this for? DMO wiz barely even uses arcane power.


We could try something if anyone cared to explain what exactly it should be doing.


We're aware of the door issue and we're looking into it.

Nice to hear you are working on fixing the door issue :)
 
Item List Bugs:

DemonBuddy crashes every time a filter slider number gets exceeded in Item List.
Very frustrating because you lose all your progress so far. Maybe add an "Apply Settings" button but don't close the Trinity settings window.

Shields are missing Area Damage % in possible filters.

Mighty Belts are missing Life Per Fury Spent in possible filters.
 
Last edited:
Trinity seems to be calling for repeated townruns and it's slowing down the whole process.

- Calls for town-run routine upon coming back from killing the RG
- Calls for town-run routine after ID of items from book of cain
- Stashes whatever
- Calls for town-run routine before hitting the blacksmith to salvage

This is a slow and time consuming process all in all. Something changed, this was way faster before.
 
Since update, I have noticed blood shards are not being used. I have the bar set to 1100 - then lowered to 950. Multiple I hit my cap and it just leaves shards on the ground and leaves the 300+ shards on the ground in the Grift.
 
Trinity seems to be calling for repeated townruns and it's slowing down the whole process.

- Calls for town-run routine upon coming back from killing the RG
- Calls for town-run routine after ID of items from book of cain
- Stashes whatever
- Calls for town-run routine before hitting the blacksmith to salvage

This is a slow and time consuming process all in all. Something changed, this was way faster before.

Hope this leads to something getting fixed.

Code:
Townportal successful, we are in town!
[Trinity 2.14.30] No more space to pickup a 2-slot item, now running town-run routine. (TownRun)
[Trinity 2.14.30] Mouse Left Down LazyRaider Pause
[Trinity 2.14.30] No more space to pickup a 2-slot item, now running town-run routine. (TownRun)
[Trinity 2.14.30] Mouse Left Down LazyRaider Pause
[Trinity 2.14.30] No more space to pickup a 2-slot item, now running town-run routine. (TownRun)
[Trinity 2.14.30] [UseCraftingRecipes] Finished!
[Trinity 2.14.30] IR2 Assault Grinder [x1_Axe_norm_base_flippy_02-86625] [Axe] = (TRASH)
[Trinity 2.14.30] IR2 Flowing Thorn [x1_ceremonialDagger_norm_base_flippy_02-89263] [CeremonialDagger] = (TRASH)
[Trinity 2.14.30] IR2 Magefist [Gloves_norm_base_flippy-89486] [Gloves] = (TRASH)
[Trinity 2.14.30] IR2 Raekor's Burden [shoulderPads_norm_base_flippy-88379] [Shoulder] = (KEEP)
[Trinity 2.14.30] IR2 Tranquil Ascended Armor of Glory [chestArmor_norm_base_flippy-86536] [Chest] = (TRASH)
[Trinity 2.14.30] IR2 The Ancient Bonesaber of Zumakalis [Sword_norm_unique_flippy_08-88358] [Sword] = (TRASH)
[Trinity 2.14.30] IR2 Wicked Ring [Ring_flippy-89552] [Ring] = (TRASH)
[Trinity 2.14.30] IR2 Ascended Faulds [pants_norm_base_flippy-86788] [Legs] = (NULL)
[Trinity 2.14.30] Ascended Faulds [pants_norm_base_flippy-86788] [Legs] = (trash whites)
[Trinity 2.14.30] IR2 War Frugality [x1_twoHandedMace_norm_base_flippy_02-87474] [Mace] = (TRASH)
[Trinity 2.14.30] IR2 Raekor's Burden [shoulderPads_norm_base_flippy-88379] [Shoulder] = (KEEP)
[Trinity 2.14.30] IR2 Brigand's Mask [Helm_norm_base_flippy-89481] [Helm] = (TRASH)
[Trinity 2.14.30] IR2 Tranquil Ascended Armor of Glory [chestArmor_norm_base_flippy-86536] [Chest] = (TRASH)
[Trinity 2.14.30] IR2 Flowing Thorn [x1_ceremonialDagger_norm_base_flippy_02-89263] [CeremonialDagger] = (TRASH)
[Trinity 2.14.30] IR2 Eyes of the Earth [Helm_norm_base_flippy-89017] [Helm] = (TRASH)
[Trinity 2.14.30] IR2 Inundating Disemboweler of Death [x1_spear_norm_base_flippy_02-88737] [Spear] = (TRASH)
[Trinity 2.14.30] IR2 Death's Breath [itemFlippy_deathsBreath_Flippy_Global-86932] [CraftingReagent] = (KEEP)
[Trinity 2.14.30] IR2 Ascended Greaves [Boots_norm_base_flippy-86982] [Boots] = (NULL)
[Trinity 2.14.30] Ascended Greaves [Boots_norm_base_flippy-86982] [Boots] = (trash whites)
[Trinity 2.14.30] IR2 Wicked Ring [Ring_flippy-89552] [Ring] = (TRASH)
[Trinity 2.14.30] IR2 Pathfinder's Scabbard [Belt_norm_base_flippy-89555] [MightyBelt] = (TRASH)
[Trinity 2.14.30] IR2 Socketed Limb Cleaver of Death [x1_mightyWeapon_1H_norm_base_flippy_02-86989] [MightyWeapon] = (TRASH)
[Trinity 2.14.30] IR2 Cold Rod [x1_Staff_norm_base_02-86615] [Staff] = (TRASH)
[Trinity 2.14.30] IR2 Ascended Bracers [Bracers_norm_base_01-87033] [Bracer] = (NULL)
[Trinity 2.14.30] Ascended Bracers [Bracers_norm_base_01-87033] [Bracer] = (trash whites)
[Trinity 2.14.30] IR2 Teeming Bludgeon [x1_mightyWeapon_1H_norm_base_flippy_02-86988] [MightyWeapon] = (TRASH)
[Trinity 2.14.30] IR2 Chain Spite [Bracers_norm_base_01-86935] [Bracer] = (TRASH)
[Trinity 2.14.30] IR2 Archon Sash [Belt_norm_base_flippy-86627] [Belt] = (NULL)
[Trinity 2.14.30] Archon Sash [Belt_norm_base_flippy-86627] [Belt] = (trash whites)
[Trinity 2.14.30] Trying to get Unstuck...
[Trinity 2.14.30] No more space to pickup a 2-slot item, now running town-run routine. (TownRun)
[Trinity 2.14.30] [UseCraftingRecipes] Finished!
Opening stash
[Trinity 2.14.30] IR2 Assault Grinder [x1_Axe_norm_base_flippy_02-86625] [Axe] = (TRASH)
[Trinity 2.14.30] IR2 Flowing Thorn [x1_ceremonialDagger_norm_base_flippy_02-89263] [CeremonialDagger] = (TRASH)
[Trinity 2.14.30] IR2 Magefist [Gloves_norm_base_flippy-89486] [Gloves] = (TRASH)
[Trinity 2.14.30] IR2 Raekor's Burden [shoulderPads_norm_base_flippy-88379] [Shoulder] = (KEEP)
[Trinity 2.14.30] IR2 Tranquil Ascended Armor of Glory [chestArmor_norm_base_flippy-86536] [Chest] = (TRASH)
[Trinity 2.14.30] IR2 The Ancient Bonesaber of Zumakalis [Sword_norm_unique_flippy_08-88358] [Sword] = (TRASH)
[Trinity 2.14.30] IR2 Wicked Ring [Ring_flippy-89552] [Ring] = (TRASH)
[Trinity 2.14.30] IR2 Ascended Faulds [pants_norm_base_flippy-86788] [Legs] = (NULL)
[Trinity 2.14.30] Ascended Faulds [pants_norm_base_flippy-86788] [Legs] = (trash whites)
[Trinity 2.14.30] IR2 War Frugality [x1_twoHandedMace_norm_base_flippy_02-87474] [Mace] = (TRASH)
[Trinity 2.14.30] IR2 Raekor's Burden [shoulderPads_norm_base_flippy-88379] [Shoulder] = (KEEP)
[Trinity 2.14.30] IR2 Brigand's Mask [Helm_norm_base_flippy-89481] [Helm] = (TRASH)
[Trinity 2.14.30] IR2 Tranquil Ascended Armor of Glory [chestArmor_norm_base_flippy-86536] [Chest] = (TRASH)
[Trinity 2.14.30] IR2 Flowing Thorn [x1_ceremonialDagger_norm_base_flippy_02-89263] [CeremonialDagger] = (TRASH)
[Trinity 2.14.30] IR2 Eyes of the Earth [Helm_norm_base_flippy-89017] [Helm] = (TRASH)
[Trinity 2.14.30] IR2 Inundating Disemboweler of Death [x1_spear_norm_base_flippy_02-88737] [Spear] = (TRASH)
[Trinity 2.14.30] IR2 Ascended Greaves [Boots_norm_base_flippy-86982] [Boots] = (NULL)
[Trinity 2.14.30] Ascended Greaves [Boots_norm_base_flippy-86982] [Boots] = (trash whites)
[Trinity 2.14.30] IR2 Wicked Ring [Ring_flippy-89552] [Ring] = (TRASH)
[Trinity 2.14.30] IR2 Pathfinder's Scabbard [Belt_norm_base_flippy-89555] [MightyBelt] = (TRASH)
[Trinity 2.14.30] IR2 Socketed Limb Cleaver of Death [x1_mightyWeapon_1H_norm_base_flippy_02-86989] [MightyWeapon] = (TRASH)
[Trinity 2.14.30] IR2 Cold Rod [x1_Staff_norm_base_02-86615] [Staff] = (TRASH)
[Trinity 2.14.30] IR2 Ascended Bracers [Bracers_norm_base_01-87033] [Bracer] = (NULL)
[Trinity 2.14.30] Ascended Bracers [Bracers_norm_base_01-87033] [Bracer] = (trash whites)
[Trinity 2.14.30] IR2 Teeming Bludgeon [x1_mightyWeapon_1H_norm_base_flippy_02-86988] [MightyWeapon] = (TRASH)
[Trinity 2.14.30] IR2 Chain Spite [Bracers_norm_base_01-86935] [Bracer] = (TRASH)
[Trinity 2.14.30] IR2 Archon Sash [Belt_norm_base_flippy-86627] [Belt] = (NULL)
[Trinity 2.14.30] Archon Sash [Belt_norm_base_flippy-86627] [Belt] = (trash whites)
Opening stash
[Trinity 2.14.30] +=+=+=+=+=+=+=+=+ LEGENDARY FOUND +=+=+=+=+=+=+=+=+
[Trinity 2.14.30] +  Name:       Raekor's Burden (Shoulder)
[Trinity 2.14.30] +  Score:       62863
[Trinity 2.14.30] +  Attributes: 	Quality - Legendary
	Level - 70
	RequiredLevel - 70
	HighestPrimaryAttribute - 464
	Vitality - 486
	Strength - 464
	Armor - 648.6667
	ArmorTotal - 648
	ExperienceBonus - 153
	PickUpRadius - 1
	ResistAll - 97
	BaseType - Armor
	ItemType - Shoulder

[Trinity 2.14.30] +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
[Trinity 2.14.30] Mouse Left Down LazyRaider Pause
[Trinity 2.14.30] +=+=+=+=+=+=+=+=+ LEGENDARY FOUND +=+=+=+=+=+=+=+=+
[Trinity 2.14.30] +  Name:       Raekor's Burden (Shoulder)
[Trinity 2.14.30] +  Score:       62863
[Trinity 2.14.30] +  Attributes: 	Quality - Legendary
	Level - 70
	RequiredLevel - 70
	HighestPrimaryAttribute - 464
	Vitality - 486
	Strength - 464
	Armor - 648.6667
	ArmorTotal - 648
	ExperienceBonus - 153
	PickUpRadius - 1
	ResistAll - 97
	BaseType - Armor
	ItemType - Shoulder

[Trinity 2.14.30] +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
[Trinity 2.14.30] No more space to pickup a 2-slot item, now running town-run routine. (TownRun)
[Trinity 2.14.30] [UseCraftingRecipes] Finished!
[Trinity 2.14.30] Trying to get Unstuck...
[Trinity 2.14.30] [UseCraftingRecipes] Finished!
[Trinity 2.14.30] No more space to pickup a 2-slot item, now running town-run routine. (TownRun)
[Trinity 2.14.30] [UseCraftingRecipes] Finished!
[Trinity 2.14.30] IR2 Assault Grinder [x1_Axe_norm_base_flippy_02-86625] [Axe] = (TRASH)
[Trinity 2.14.30] IR2 Flowing Thorn [x1_ceremonialDagger_norm_base_flippy_02-89263] [CeremonialDagger] = (TRASH)
[Trinity 2.14.30] IR2 Magefist [Gloves_norm_base_flippy-89486] [Gloves] = (TRASH)
[Trinity 2.14.30] IR2 Tranquil Ascended Armor of Glory [chestArmor_norm_base_flippy-86536] [Chest] = (TRASH)
[Trinity 2.14.30] IR2 The Ancient Bonesaber of Zumakalis [Sword_norm_unique_flippy_08-88358] [Sword] = (TRASH)
[Trinity 2.14.30] IR2 Wicked Ring [Ring_flippy-89552] [Ring] = (TRASH)
[Trinity 2.14.30] IR2 Ascended Faulds [pants_norm_base_flippy-86788] [Legs] = (NULL)
[Trinity 2.14.30] Ascended Faulds [pants_norm_base_flippy-86788] [Legs] = (trash whites)
[Trinity 2.14.30] IR2 War Frugality [x1_twoHandedMace_norm_base_flippy_02-87474] [Mace] = (TRASH)
[Trinity 2.14.30] IR2 Brigand's Mask [Helm_norm_base_flippy-89481] [Helm] = (TRASH)
[Trinity 2.14.30] IR2 Tranquil Ascended Armor of Glory [chestArmor_norm_base_flippy-86536] [Chest] = (TRASH)
[Trinity 2.14.30] IR2 Flowing Thorn [x1_ceremonialDagger_norm_base_flippy_02-89263] [CeremonialDagger] = (TRASH)
[Trinity 2.14.30] IR2 Eyes of the Earth [Helm_norm_base_flippy-89017] [Helm] = (TRASH)
[Trinity 2.14.30] IR2 Inundating Disemboweler of Death [x1_spear_norm_base_flippy_02-88737] [Spear] = (TRASH)
[Trinity 2.14.30] IR2 Ascended Greaves [Boots_norm_base_flippy-86982] [Boots] = (NULL)
[Trinity 2.14.30] Ascended Greaves [Boots_norm_base_flippy-86982] [Boots] = (trash whites)
[Trinity 2.14.30] IR2 Wicked Ring [Ring_flippy-89552] [Ring] = (TRASH)
[Trinity 2.14.30] IR2 Pathfinder's Scabbard [Belt_norm_base_flippy-89555] [MightyBelt] = (TRASH)
[Trinity 2.14.30] IR2 Socketed Limb Cleaver of Death [x1_mightyWeapon_1H_norm_base_flippy_02-86989] [MightyWeapon] = (TRASH)
[Trinity 2.14.30] IR2 Cold Rod [x1_Staff_norm_base_02-86615] [Staff] = (TRASH)
[Trinity 2.14.30] IR2 Ascended Bracers [Bracers_norm_base_01-87033] [Bracer] = (NULL)
[Trinity 2.14.30] Ascended Bracers [Bracers_norm_base_01-87033] [Bracer] = (trash whites)
[Trinity 2.14.30] IR2 Teeming Bludgeon [x1_mightyWeapon_1H_norm_base_flippy_02-86988] [MightyWeapon] = (TRASH)
[Trinity 2.14.30] IR2 Chain Spite [Bracers_norm_base_01-86935] [Bracer] = (TRASH)
[Trinity 2.14.30] IR2 Archon Sash [Belt_norm_base_flippy-86627] [Belt] = (NULL)
[Trinity 2.14.30] Archon Sash [Belt_norm_base_flippy-86627] [Belt] = (trash whites)
[Trinity 2.14.30] No more space to pickup a 2-slot item, now running town-run routine. (TownRun)
[Trinity 2.14.30] [UseCraftingRecipes] Finished!
Opening salvage window
Attempting to repair all items
Salvaging all normal items
Salvaging all magic items
Salvaging all rare items
[Trinity 2.14.30] TownRun complete
[Adventurer][Rift] I think I should go and brag to Orek about my success.
 
Hello,
when new trinity?)
.31 is crap for crusader !!!

i want, and i think, all crusader want ...

in CRUSADER TAB:
1. auto atak OFF !!!!
2. "spam steed charge in combat" ... we need more SPAM horse:) PLUS force move !!!
3. (priority 1)use iron skin if/when elit/boss mobs touch crusader
4. (priority 2)use consecration if/when elit/boss mobs touch crusader
5. (priority 3)use bombardment if/when elit/boss mobs touch crusader
6. when crusader try stop ... look point 2:) ... horse + force move:)
i think that's all ... and crusader will be HAPPY:)

big sorry for my english, and thx
 
Just saw that it stopped at this:

[Trinity 2.14.30] Interacting with a1dunLeor_Interactive_Wooden_Door_A
 
Any chance you could make on option for the crusader to spam Phalanax?
Check the Focused Crusader support thread, I uploaded a version that does it somewhere in there (possibly the version in the OP has it).
 
I don't get it, what is this for? DMO wiz barely even uses arcane power.
It's because you dont let him use it by stupidly waiting with zero dmg for arcane dynamo stacks.
And if you not pick Arcane Dynamo - all your build will not work and he will spam orbs and AQ will never proc.
Moreover, you hardcode build from diablofans, dont even let ppl to change any single spell!!! If you have not enought toughness and want to switch Arc Dyn to, for example Blur - your build will not work!
All that need to work DMO build is DMO+Triumvirate+ArcOrb. Thats all.
 
Last edited:
I just downloaded the new trinity from SVN, and my bot seems to open all doors etc. is this just me or?
 
It's because you dont let him use it by stupidly waiting with zero dmg for arcane dynamo stacks.
And if you not pick Arcane Dynamo - all your build will not work and he will spam orbs and AQ will never proc.
Moreover, you hardcode build from diablofans, dont even let ppl to change any single spell!!! If you have not enought toughness and want to switch Arc Dyn to, for example Blur - your build will not work!
All that need to work DMO build is DMO+Triumvirate+ArcOrb. Thats all.
I'm sorry, but we simply cannot support every single variation of every single build, it's just not possible. We've already our hands full as it is and since most people will just settle for the current meta and use the main builds of the season, we go with most sensible option which is to support those. If there's a popular enough variation will support that too, but that's about as much as we can do.

I just downloaded the new trinity from SVN, and my bot seems to open all doors etc. is this just me or?
Better all doors than no doors at all, right?
 
Last edited:
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