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Thanks for all the continued work on this project. Most of the features are running great for my DMO wizard. I noticed though that my bot seems to forget to pick up gems and yellows/blues mats or otherwise.
 
crusader invoker build, bot seems to stuck in mob packs quite frequently even with steel charger available, too much time has lost from what I observed, right now I am running grfit 67 with 60% success rate, if that got fixed its very capable of 70+

I set the minimum pack to max (15) for sader to ride and find all elites as quick as possible, in high density maps he got stuck in mob packs and doing nothing for anywhere from 10-40 seconds, thats a huge time lost after couple dozen stucks. please fix this issue and we all appreciate the great job you guys done so far. ty
 
On latest rev from assembla;

Exception during bot tick.Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.NullReferenceException: Object reference not set to an instance of an object.
at Trinity.Combat.Abilities.BarbarianCombat.get_PowerAncientSpear() in c:\Users\Desktop\DB\Plugins\Trinity\Combat\Abilities\BarbarianCombat.cs:line 735
at Trinity.Combat.Abilities.BarbarianCombat.get_CanUseAncientSpear() in c:\Users\Desktop\DB\Plugins\Trinity\Combat\Abilities\BarbarianCombat.cs:line 527
at Trinity.Combat.Abilities.BarbarianCombat.GetPower() in c:\Users\Desktop\DB\Plugins\Trinity\Combat\Abilities\BarbarianCombat.cs:line 85
at Trinity.Trinity.AbilitySelector(Boolean IsCurrentlyAvoiding, Boolean UseOOCBuff, Boolean UseDestructiblePower) in c:\Users\Desktop\DB\Plugins\Trinity\Combat\AbilitySelector.cs:line 88
at Trinity.Trinity.TargetCheck(Object ret) in c:\Users\Desktop\DB\Plugins\Trinity\Combat\TargetCheck.cs:line 113
at Trinity.Helpers.BotManager.<MainCombatTask>d__6.MoveNext() in c:\Desktop\DB\Plugins\Trinity\Helpers\BotManager.cs:line 114
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Zeta.Bot.ActionRunCoroutine.^jCx57rWX%C#H~;g \\\&QKd7q'.ePud'o!|\[\[yUTyUlL6"8\\xIi.MoveNext()
--- End of inner exception stack trace ---
at Buddy.Coroutines.Coroutine.‫‪*‎‬‏​‫**​‪‫*​*‬**‏*​‫**(Boolean )
at Buddy.Coroutines.Coroutine.*‪‎​‬​‏‎*‏​‏‎****(Boolean )
at Buddy.Coroutines.Coroutine.Resume()
at Zeta.Bot.ActionRunCoroutine.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action.(JLrI1G4@bcm}kP0T\[dXE6Je!.MoveNext()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector.W"PW\]\\WH9-y)Y0z2}0=Rj_6S$.MoveNext()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action.(JLrI1G4@bcm}kP0T\[dXE6Je!.MoveNext()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector.W"PW\]\\WH9-y)Y0z2}0=Rj_6S$.MoveNext()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.*‎‫‫​‫‬***‫‪***​*‬‎‪‏‪‎‏‫**‎‎​‪*()


Bot still runs, but it spams with this exception pretty often

Only happening on Furious charge barb

Aside from that the routine works very well :)
 
Hmm nvm, getting some crashes now :/

I guess Phelons changes is the issue?
 
Whirlwind barb is getting stuck at every door, whirling endlessly against it.

Tried it with whirlwind as movement and without. Both have the same problem.
Everything else is on stock settings using *.17. Would really like to have my WW barb to farm bounties.
Yeah, WW is weird. It gets stuck a lot more than just using normal movement. We're not really sure why that is.

Build: chicken WD
Problem: stuck in A5

Attached log with Trinity Support Specialized logs activated for movement and navigation.
View attachment 196654

Build: chicken WD
Problem: stuck in A3 at a barricade

Attached log with Trinity Support Specialized logs activated for movement and navigation.
View attachment 196655


Build: chicken WD
Problem: stuck in A3 in front of a flaming debris

Attached log with Trinity Support Specialized logs activated for movement and navigation.
View attachment 196656


Build: chicken WD
Problem: stuck in A3 in front of a weak wooden door

Attached log with Trinity Support Specialized logs activated for movement and navigation.
View attachment 196657

Thanks!
Fixed in the next version.

jubisman good morning.
I test you PlayerMover.cs for steed charge , but no works (Still spam steed charge after Rift can t port town) any fix soon :(?
thx you!
What? I didn't change playermover for that. Who told you that? Anyway, just wait for the next version to be released.

Is the latest version of Trinity always on the first page/post? :)
Yup.

crusader invoker build, bot seems to stuck in mob packs quite frequently even with steel charger available, too much time has lost from what I observed, right now I am running grfit 67 with 60% success rate, if that got fixed its very capable of 70+

I set the minimum pack to max (15) for sader to ride and find all elites as quick as possible, in high density maps he got stuck in mob packs and doing nothing for anywhere from 10-40 seconds, thats a huge time lost after couple dozen stucks. please fix this issue and we all appreciate the great job you guys done so far. ty
Try using 'Steed Charge off CD' when the next version comes out. Let me know how that goes.

It appears the last version of SVN broke wiz DMO. It keeps teleporting out of combat. Also, pls add support for:

http://www.diablofans.com/builds/69830-2-4-fastest-torment-10-build-ue-fire Gold pickup.
Uncheck 'Teleport OOC'.
 
crusader invoker build, bot seems to stuck in mob packs quite frequently even with steel charger available, too much time has lost from what I observed, right now I am running grfit 67 with 60% success rate, if that got fixed its very capable of 70+

I set the minimum pack to max (15) for sader to ride and find all elites as quick as possible, in high density maps he got stuck in mob packs and doing nothing for anywhere from 10-40 seconds, thats a huge time lost after couple dozen stucks. please fix this issue and we all appreciate the great job you guys done so far. ty
that's thew point bro!I uesed to see it in most of my runs
 
The monk is still missing some items on item list. It's missing the new pieces of SWK set. Any chance we can add this?

They weren't in Set definition (along with the 3rd set bonus being missing). But they are all showing up in the item list for me. What am I missing?

pysqB1J.gif
 
Changes in 2.14.19



  • General: fixed Trinity not opening doors when combat was turned off by other plugins -jubisman
  • Demonhunter: Relaxed cast requirements for multishot when without UE/Nats
  • Barbarian: Boulder toss should now be cast after furious charge -phelon.
  • Monk: Updated Sets reference to include the new Sunwuko pieces and set bonuses.
  • Crusader: re-added a check to make sure Crusader doesn't try to cast Steed Charge OOC when not moving? -jubisman
 
xzjv, you smart, you loyal <3

edit: on the serious note, in demonhuntercombat.cs I decided to test out removing the prerequisites to use Vault while in combat which is lines 641-642

Code:
           if (!Player.IsRooted && (TargetUtil.AnyMobsInRange(7f, 6) || Player.CurrentHealthPct <= 0.7))
                return true;
It works out much better, resulting in faster clear speeds, cause since kiting is already broken the "useless" vaults are not improving anything at all.

Also is there any faster way contacting you regarding bugs rather than forums? Who is testing the new stuff for you except you yourself and jubis? :)
 
Last edited:
Also is there any faster way contacting you regarding bugs rather than forums? Who is testing the new stuff for you except you yourself and jubis? :)

There is, join our tester group on skype. you can PM me for invite.
 
Is this okay to use with the beta version of DB? or should I be using the current release version of DB
 
Build: chicken WD
Problem: stuck in A5

Attached log with Trinity Support Specialized logs activated for movement and navigation.
View attachment 196654

Build: chicken WD
Problem: stuck in A3 at a barricade

Attached log with Trinity Support Specialized logs activated for movement and navigation.
View attachment 196655


Build: chicken WD
Problem: stuck in A3 in front of a flaming debris

Attached log with Trinity Support Specialized logs activated for movement and navigation.
View attachment 196656


Build: chicken WD
Problem: stuck in A3 in front of a weak wooden door

Attached log with Trinity Support Specialized logs activated for movement and navigation.
View attachment 196657

Thanks!

Hey jubisman!
I know you said it's fixed and I'm testing now, but it seems like the bot is making some rubberband moves on short distance and it really affects the performance.
I will post some logs.

Later edit

Rubber banding seems to happen only in combat, I've attached a log.
View attachment 6436 2016-01-23 23.27.txt.zip
 
Last edited:
Hey jubisman!
I know you said it's fixed and I'm testing now, but it seems like the bot is making some rubberband moves on short distance and it really affects the performance.
I will post some logs.

Later edit

Rubber banding seems to happen only in combat, I've attached a log.
View attachment 196693
How exactly does it affect combat?
 
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